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Idea for Graves' Buckshot

Creator: OTGBionicArm August 18, 2013 5:02am
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OTGBionicArm
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So I've been getting back in to the ADC Marksman role and of course I got around to playing around with my old favorite Marksman, Graves. He was the first champion I witnessed the release of, and he was the first carry I ever played. He remains one of my favorite champions thematically.

However, looking back, remember every nerf Graves ever recieved and reasoning behind it, I've always felt like Riot doesn't really know how to balance him.

I'm not here to suggest turning Graves into a bruiser again (but oh, how I would enjoy that.), I'm here to give an idea for rework to Buckshot, which I feel has been overnerfed and poorly handled by Riot.


What is Buckshot supposed to do?: It's supposed to do metric **** tons of damage at very close proximity, and not very much damage at a range, like a real shotgun.

What it actually does: Does pretty unnoticeable damage, even at close proximity, and most of it's nerfs were to stop Graves from poking you with it at max range.


Current Buckshot stats:


Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.

Physical Damage: 60 / 95 / 130 / 165 / 200 (+0.8 per bonus attack damage)

Max Physical Damage: 102 / 161.5 / 221 / 280.5 / 340 (+1.36 per bonus attack damage)


Now, what's the issue with Buckshot? On paper it looks fine. But the honest reality is that it will always be subject to shoddy balancing simply due to it's nature.

It's base damage now really sucks. Riot has nerfed the base damage repeatedly to avoid Graves poking with the ability. They tried to beef up the "close range" damage, but it's still pretty **** without a **** ton of AD, and only when all 3 projectiles connect.

That's my main issue with the ability; the fact that it's based off the projectiles hitting, and each one has a base damage.


How I suggest we fix it;



I suggest making Buckshot somewhat like Darius's Decimate.

Give the ability a flat base damage and ratio that scales down the further out it goes. This would enable a more readable way to know if you're doing maximum damage or not, and also prevents Graves from poking you with it, in anyway because of how ****ty the damage would be at the maximum range.


MY VERSION of Buckshot:


Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range take heavy physical damage and true damage, enemies that are farther away take significantly less damage.

Maximum Physical Damage: 90 / 150 / 210 / 270 / 330 (+1.5 per bonus attack damage) (Half of this damage is dealt as true damage)

I'll let you fill in the math of how much it would do at medium and long range yourself. But basically, this change makes Buckshot do less base damage at close range, however it now scales far better and additionally it now serves Graves with a tank shredding ability, which a close range Buckshot dealing half of it's damage in true damage.

Please tell me what you think of this proposed change and would could be altered. I love these conversations, so suggest away. :p
-NA- Veng Lmfao
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We had a lengthy Skype discussion about this, but I'll put it into words here.

I agree with 99% of what has been stated. Graves is, as you said, Riot's whipping boy. He's been hit too many times with the nerf hammer. He was fine a few nerfs ago, but just to make sure he was dead, they hit his remains a few more times.

This is what I would do:
80 / 145 / 210 / 275 / 335 (+1.4 per bonus attack damage)
Graves fires three projectiles in a cone. The middle projectile will deal half true damage.
Enemies hit in the (60%) region will take half true damage, the middle bullet dealing 75% true damage.
Enemies hit in the (30%) region will take full true damage, the middle bullet dealing 110% true damage.
OTGBionicArm
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I dislike the entire concept of splitting damage between the bullets. It's far easier to balance as a solid cone, something Riot hasn't seemed to get yet.
-NA- Veng Lmfao
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Well, I'm seeing the middle bullet as the direct target. The others are a spray, just like a shotgun.
A Chubby Baby
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I like this concept. Your explanation is also very realistic which fits well with the damage percentage scaling.
OTGBionicArm
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They would have to make him an entirely new skill shot reticle for that
OTGBionicArm
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I like this concept. Your explanation is also very realistic which fits well with the damage percentage scaling.


Well thanks :D Realistic is what I was going for.
Jack Rubino
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Well, seems cool, and even if i dont own Graves or played him a lot i really like him when i played him in his free week. I felt too that his q which is supposed(at last for me) to be a skillshot for poke, like Ezreal or Ashe, was kinda lame damage early game and not really dat worth of mana at poking .Btw u wont change anything posting it only here and i doubt that riot would listen to u, but hey, its worth a try~
"Such fascinating evolution."
OTGBionicArm
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I always like to formulate opinions with mobafire before throwing it on the league forums. :]
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Permalink | Quote | PM | +Rep August 18, 2013 11:26am | Report
He doesn't need true damage, his q already does enough damage perhaps a little bit more of a bonus when all 3 hit would be nice. He is perfectly balanced though atm.

London is one hour ahead of the rest of England -Luther3000
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