Riot needs to stop whining about "mobility creep" while simultaneously giving every champion a speed steroid.
Concept is meh IMO but the champion design is pretty cool. Gonna wait for PBE stats before commenting further.
Concept is meh IMO but the champion design is pretty cool. Gonna wait for PBE stats before commenting further.
Unsure how the abilities will turn out, but damn - that concepting is awesome, both the story and especially the art are so awesome! :D
DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask
Temzilla wrote:
Too hot to be icecream.
Luther3000 wrote:
He looks like a hair gel advert on legs
Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
Satella wrote:
Riot needs to stop whining about "mobility creep" while simultaneously giving every champion a speed steroid.
Concept is meh IMO but the champion design is pretty cool. Gonna wait for PBE stats before commenting further.
To be fair they stopped with movement speed steroid on Jinx, instead of insisting that all AD carries must have dashes.
after reading her attacks...that ulti sounds a bit OP with its abliaty to hit anyone across the map...cheap way of picking up free kills (ks complainers are going to LOVE her xD)
Current League Goals:
Reach 1000 Normal Wins (Done)
Reach 2000 Normal Wins
Reach Gold Tier (S6)

(ty to Ninja Trigger for the sic)
Reach 1000 Normal Wins (Done)
Reach 2000 Normal Wins
Reach Gold Tier (S6)

(ty to Ninja Trigger for the sic)
ugh just what i didnt want at all ):
well she does have a slow and a snare in her kit so she should be easy to kite with
he ult feels like an ashe ult minus the amazing stun and judging by the picture its super small so its gonna be hard to hit but ohwell
stance changing in an adc looks like itll be fun but i doubt her early game is going to be any good since shes only gonna be able to use her long range if she has mana, however passive AS when you attack sounds good depending on the numbers
i think ill like her even though im bad at adc, and probably should expand my pool from just caitlyn
well she does have a slow and a snare in her kit so she should be easy to kite with
he ult feels like an ashe ult minus the amazing stun and judging by the picture its super small so its gonna be hard to hit but ohwell
stance changing in an adc looks like itll be fun but i doubt her early game is going to be any good since shes only gonna be able to use her long range if she has mana, however passive AS when you attack sounds good depending on the numbers
i think ill like her even though im bad at adc, and probably should expand my pool from just caitlyn

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BY RIOTWENCESLAUS
Fire up your minigun and take aim with a massive death launcher as
Abilities
Jinx gains a massive movement speed boost whenever a champion or tower that she's recently attacked is killed or destroyed. This boost decays over time.
Jinx swaps weapons:
Jinx snaps off an electrical blast that deals damage to and slows the first enemy hit.
Jinx throws out a line of snare grenades that detonate after a few seconds, lighting nearby enemies on fire. Enemy champions who walk over a grenade will cause it to detonate early, rooting them briefly.
Jinx fires a global rocket that gains damage as it travels. The rocket explodes on the first enemy champion hit, dealing damage to the target and all nearby enemies based on a percentage of their missing health.
Gameplay
Bot lane
Jinx is a versatile marksman armed with an arsenal of eclectic weapons. Her assortment of arms wreaks a ton of havoc, enabling her to deal brutal bouts of damage at the expense of mobility. One of the most important facets to playing Jinx is harnessing the power of
Despite her lack of built-in escapes, Jinx stores a few maneuvers inside her hyperactive brain that help her avoid ganks.
And towers will fall. Clearing waves through liberal use of her rocket launcher's area of effect attacks, Jinx brings constant lane pressure. Keeping her opponents on their heels, or making it impossible for them to pressure her, helps ensure she makes it to the mid- and late-game stages where her tremendous potential truly shines.
One thing, though, that remains to be said: there's almost never a time when a
Teamfights
Jinx begins to dish out the damage once teamfights break out. Lacking reliable peel or protection for herself, though, she relies on her positioning and her teammates to keep her alive while she sends her enemies screaming. Jinx's range and damage remain potent throughout the game, making her ideal in a composition built around long-range poke. In the heat of battle, using her rocket launcher and
Story
Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.
As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.
Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.
When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.