The way you build in ARAM is defined by your opposing team's composition, and not really by your champion. With this in mind, I hardly see how one could post any build.
In a thread about his own ban,
In a thread about toxic players,
gabpin wrote:
stfu I only did that : swearing and thats why i got ban are u ****** or something ?
In a thread about toxic players,
throatslasher wrote:
Go be a whiny baby elsewhere. Find and abuse the ignore button. No sense stinking up this forum with your crying.
Joshified wrote:
Aram is decided by the champions on either team.
not only that, it is decided on when to engage, how to use brush, when to back off or suicide.
i guarantee you, a nidalee usually can do nothing against a team with a Leona.
Joshified wrote:
It is really complete luck and doesn't really rely on individual skill at all XD
I disagree, especially when your teamcomp is not very well defined, witch is about 66% of the cases, imo.
OTGBionicArm wrote:
You could probably build ANYTHING on any champion and still win. it's random and up to chance for the most part, so why would anyone make guides for it? There is a tier list somewhere for it which is.... helpful? I guess.
Not true. Kassadin has trouble if he builds Seraphs, people ignore the concept of tanky alistar and lose because of it (can barely even build ap decently), not to mention other wierd **** like rushing Liandrys on anything that has an AP scaling.
oh, and the stupidity of everyone bringing





Joshified wrote:
No need for guides when it is purely for fun :3
OTGBionicArm wrote:
ARAM is for fun.
oh, **** you, then!
i have an aram guide, just didn't complete it.
You read guides to prepare yourself for the games afterwards. Aram is random, people can, in no way, predict what champion they will get before the game even starts. This makes guidemaking for ARAM tricky and unreliable.


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Meiyjhe wrote:
You read guides to prepare yourself for the games afterwards. Aram is random, people can, in no way, predict what champion they will get before the game even starts. This makes guidemaking for ARAM tricky and unreliable.
Exactly the only kind of guides for ARAM are just general strategy, or tier lists that offer a little insight but no one has really taken the time to write a good general ARAM Guide

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Not to mention that Riot's "balancing" system doesn't work that well.
One team got medicore champs for aram at best while the other team is full of champs who are great. That's like at least 1/3 of the time I play ARAM.
You either got a team for poke or a team for direct engage.
But normally the team with the better poke got the clear upper hand no matter what, because it's way harder to simply engage the enemy without getting into a disadvantage.
One team got medicore champs for aram at best while the other team is full of champs who are great. That's like at least 1/3 of the time I play ARAM.
You either got a team for poke or a team for direct engage.
But normally the team with the better poke got the clear upper hand no matter what, because it's way harder to simply engage the enemy without getting into a disadvantage.
There's no point. Literally.
Item builds are hardly as impactful, and since the game is essentially an extended lane phase + skirmish there are too many random factors as to how your teammates will react, what your teammates will get, etc.
Also, "prepared strats" are hardly impactful at all to the game itself.
Guides for one champ will pretty much be how-to-play-your-champ guides like "As Malphite, ult them when they're grouped." It's worse than an SR guide and it's pointless.
ARAM guides will be pointless until the day it becomes competitive, which I hardly see possible due to the reduction of difficulty and preparation needed to compete.
Same reason why you don't see competitive tic-tac-toe or rock paper scissors - it's way too simple. After all, SR is competitive because choosing one strategy over the other doesn't have a definite conclusion. There are a multitude of variables to consider.
Item builds are hardly as impactful, and since the game is essentially an extended lane phase + skirmish there are too many random factors as to how your teammates will react, what your teammates will get, etc.
Also, "prepared strats" are hardly impactful at all to the game itself.
Guides for one champ will pretty much be how-to-play-your-champ guides like "As Malphite, ult them when they're grouped." It's worse than an SR guide and it's pointless.
ARAM guides will be pointless until the day it becomes competitive, which I hardly see possible due to the reduction of difficulty and preparation needed to compete.
Same reason why you don't see competitive tic-tac-toe or rock paper scissors - it's way too simple. After all, SR is competitive because choosing one strategy over the other doesn't have a definite conclusion. There are a multitude of variables to consider.
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I have noticed though that although alot of Build pages do Summoners Rift and Dominion...its very rare to see a build designed for ARAM so I was wondering does anyone actually bother making build and with the lack of Build what do most people use instead? (Personally I look for a Mid Lane build and work on that)