Views: 1327 Boots - a question of fashion
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Hello everyfeet!
So, after this invitational joke (yes, it is a joke and it is damn good! So stfu and read on :D) I would like to discuss with you a question of in-game footwear. In my thoughts I reached some conclusions I would like to share, and hear your opinion.
As many of you noticed, except those
Boots you have quite an option in buying some nice shoes in the shop and some time ago I had a problem to choose the right ones for me (now I know how women feels every day when buying something).
Yes, I know the rule - you buy what you need, depending on the situation and the enemy team. But it is so? Did you ever think about this? Let's take it role by role.
- No discussion about these positions, you can apply above mentioned rule of buying what is needed at the time.
- Lately I always go for
Mobility Boots. Actually I didn't buy other boots for any support I play, for 2 or 3 months now. I think, that this is the only option for supports and here's the deal:
So far these boots works for me as charm, but I would like to see your opinions. Is this OK? Especially - will this be OK in high ELO games? I personally think these
Mobility Boots are the one and only boots for every support... but lately I learned that in low ELO games as I play, you can own the lane with just a trinket and basic boots :(
- Here is the tricky part and I need an advice.
We can dispose of
Mobility Boots right away. The camps and lanes are so close to each other, that there is not enough time between fights, for them to recharge.
So my boots of choice would be
Boots of Swiftness. They give you +60 movement, which is the best you can get from boots. With no penalties and cooldowns. I guess these would work especially on
Udyr and
Evelynn.
But the thing is, you, as a jungler, engae fights a lot. So maybe it will be better to sacrifice the swiftness (which means longer clearing times and harder ganking for melee junglers) for the sake of safety and buy boots according to the enemy team (+25 AR or MR).
I didin't try these
Boots of Swiftness yet, as I firstly would like to know how to jungle properly, so these are just my thoughts. So any insight will be appreciated.
- This is how I see each of available boots enchantments. What do you think?
Enchantment: Alacrity - this is what I get every time I play support. +15 movement speed all the time is the best.
Enchantment: Homeguard - imho most overrated and useless enchantment in game. Seriously? If the enemy is at the gates, those 2 seconds you save with this, are not going to change much. And mostly this boost is the bane of the defenders - they respawn and just rocket towards the enemy. Before they can stop, they get focused and die again. Nevermind the fact, if the enemy steps back a little, behind the base perimeter, your enchantment becomes useless. Never bought this, never will (unless you can prove me wrong)
Enchantment: Distortion - this can be useful if you are loosing a game or get focused a lot, and your champion has no gap making abilities.
Enchantment: Captain - another useless one. Firstly I bought this for
Thresh, so my allies can catch up with me and click on the lantern sooner... but nowadays I think it is a stupid enchantment. Also if we are running as a group, I am usually in the middle or at the end, so nobody gets this bonus. And again - talisman of ascension does much better job than these 8% which my team mates gets only under some stupid conditions.
Enchantment: Furor - now we are talking. I am thinking about getting this when jungling. Getting a movement boost just for hitting the enemy, sounds too good to miss. And maybe it will work for TOP as well.
This is it, my dear readers, I hope to get some feedback about this issue. I think it is something people don't think about often, but can affect the game in many ways.
So, after this invitational joke (yes, it is a joke and it is damn good! So stfu and read on :D) I would like to discuss with you a question of in-game footwear. In my thoughts I reached some conclusions I would like to share, and hear your opinion.
As many of you noticed, except those

Yes, I know the rule - you buy what you need, depending on the situation and the enemy team. But it is so? Did you ever think about this? Let's take it role by role.
ADC, TOP, MID
- No discussion about these positions, you can apply above mentioned rule of buying what is needed at the time.
SUPPORT
- Lately I always go for

- insane movement speed: if I go TESCOing or am respawned, I can catch up with my team mates within few seconds. I noticed, when we go "all in" I have to always stop, not to get too far ahead. Often I managed to save a team mate from the other lane just because I am fast enough to get there before the enemy could kill him, and use my heal.
- great escapes: I lost the count on how many times these boots saved my ***. Let's say we had a 2v2 and the enemy killed my companion. I start to run, and if they don't have any gap closers, by the time they can do something to me, my boots just gets off their cooldown and then the only thing left to do, is type "so long, bananas" into the chat and enjoy the free running (if they do have gap closers, I use silence or
Flash - or die... as I would anyway).
- no resistance or CDR: this is their only con and I'm sure the point of many of you. But - is that +25 AR/MR necessary? I am either too far to get hit in a team fight, or if they focus me, I can have 600 AR or MR, and still would go down within a second. Against slows I have talisman of ascension, CDR from item set and since I deal no damage, I don't need extra magic peentration.
So far these boots works for me as charm, but I would like to see your opinions. Is this OK? Especially - will this be OK in high ELO games? I personally think these

JUNGLER
- Here is the tricky part and I need an advice.
We can dispose of

So my boots of choice would be



But the thing is, you, as a jungler, engae fights a lot. So maybe it will be better to sacrifice the swiftness (which means longer clearing times and harder ganking for melee junglers) for the sake of safety and buy boots according to the enemy team (+25 AR or MR).
I didin't try these

BONUS - THE ENCHANTMENTS
- This is how I see each of available boots enchantments. What do you think?






This is it, my dear readers, I hope to get some feedback about this issue. I think it is something people don't think about often, but can affect the game in many ways.
1.
2.
It is all about reading the description of the item :) And if you insist on having something to get rid of movement impairments, you can always take
today I learned it's boots of mobility and not mobility boots and sorcerer's shoes instead of boots.
AM I the only one still doing Ninja tabi 100% of games if Im not adc, mid or support? I am? Ok...
Still? When was that a thing?
Mobility boots aren't uncommon on junglers. They spend a lot of time roaming around the map so the extra speed can help you arrive in time for a gank or counter gank opportunity. Other than that, it's usually ninja tabi. Berserker's greaves and mercury's treads are also okay but less common on most of the current jungle picks. Sorcerer's shoes are obviously used on most of the magic damage junglers (elise, eve, fiddle, gragas), or at least some of the time. I don't think any junglers use CDR boots.
Mobility boots are great on supports too but I wouldn't have a problem with any of the other options (except swiftness, that's probably not the best use of your gold).
Homeguard enchantment is by far the strongest and most universally useful. It significantly reduces the amount of time you spend in base because not only does it give you a massive speed boost, but it also fully heals you instantly so you dont have to spend a lot of time at fountain. Homeguards can save inhibitors, turrets and sometimes allow you to steal baron.
Distortion boots are probably 2nd best imo. Not a big fan of alacrity and furor -- they seem to require pretty specific circumstances to actually make a meaningful impact. Captain is terrible imo, and really expensive.
This. If the enemy has
Mobility boots are great on supports too but I wouldn't have a problem with any of the other options (except swiftness, that's probably not the best use of your gold).
Homeguard enchantment is by far the strongest and most universally useful. It significantly reduces the amount of time you spend in base because not only does it give you a massive speed boost, but it also fully heals you instantly so you dont have to spend a lot of time at fountain. Homeguards can save inhibitors, turrets and sometimes allow you to steal baron.
Distortion boots are probably 2nd best imo. Not a big fan of alacrity and furor -- they seem to require pretty specific circumstances to actually make a meaningful impact. Captain is terrible imo, and really expensive.