I like the parrley change. It'll make him a little more fun to play against. Idk how he'll do in team fights though. He doesn't really contribute any CC to fights, and i still think that whatever damage gangplank could do, a tryndamere/jax/olaf/other AD scaling bruiser could simply do better
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My Soraka Guide | My Review Service

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My Soraka Guide | My Review Service

Thanks for the sig, MissMaw!
Ehm, slows?
Ehm, build in Talisman of Ascension which gives AD aswell?
Thing is, he scales thanks to his passive incredibly well with
Blade of the Ruined King, the rest should be tank items (including
Iceborn Gauntlet).
And you could try him as support aswell with his poke + buff + heal, basically like
Nunu & Willump.
Ehm, build in Talisman of Ascension which gives AD aswell?
Thing is, he scales thanks to his passive incredibly well with


And you could try him as support aswell with his poke + buff + heal, basically like


Jungle GP was the last constantly played GP before he got nerfed into the ground. He has a good kit for that because he basically has a free stackable Red Buff and can buff his teammate. But since then so many mobile champs are released and he lost much of his gank power.

they also said his W and R are going to stay in some form, hopefully his E changes its the most boring thing about him, id rather him have some badass pirate-y gapcloser rather than "SHOOT GUN IN AIR HAVE SOME MS THATS A WASTE CUZ I SPENT 2 HOURS SHOOTING MY GUN IN THE AIR-dies-"

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If someone prefers notes:
GP's passive is a real pain in the earlygame while it doesn't offer enough lategame power. With this changes, his passive will be less powerfull early and way stronger lategame.
We wanted to reduce the amount of infulence a lucky crit can have in the earlygame, while giving Gangplank more options to scale into lategame.
The goal here is to reduce the absurd amount GP can heal from this in the lane while making the actual use, the CC removal, more often useable lategame.
The goal here is to allow Gangplank to jungle again, because his old E was balanced onto the S2 jungle, the S4 jungle is way harder. It is also way more usefull at helping his team at all stages of the game.
With the increased slow and the bonus if a cannonball hits, it is way harder to avoid this ultimate. With the smaller AoE it is also way more likely that a cannonball hits. And the AP ratio increase is here to have fun.