I'm happy Lee Sin is getting nerfed. He deserved them. And watching people squirm over the fact is even more rewarding. Now let's continue to watch as all the gold and lower rating people tell it like it is.
jhoijhoi wrote:
Also, I think the levels of immorality in this thread are astounding. You'd really throw a child off a boat for your own luggage? Wow.
Toshabi wrote:
I'm happy Lee Sin is getting nerfed. He deserved them. And watching people squirm over the fact is even more rewarding. Now let's continue to watch as all the gold and lower rating people tell it like it is.
Except for the fact that he doesn't get nerfed at all and people just cry all the time because they can't calculate. Its a balancing of power curve, not a nerf, while limiting stuff that was never intended to happen.

NicknameMy wrote:
Except for the fact that he doesn't get nerfed at all and people just cry all the time because they can't calculate. Its a balancing of power curve, not a nerf, while limiting stuff that was never intended to happen.
In other words: He's becoming another meh champion. And I'm perfectly fine with that. He deserves to be a loser like the majority of the LoL champ line up.

"I'm really pro at LoL guys. My main? Lee sin!"
My ribs shatter into pieces from the laughter.
My ribs shatter into pieces from the laughter.
jhoijhoi wrote:
Also, I think the levels of immorality in this thread are astounding. You'd really throw a child off a boat for your own luggage? Wow.
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Also, something to add for
The new bonus damage equals as 8% of the target's missing health against enemies with 94 / 219 / 344 / 469 / 594 (+313 / 375 / 378 / 500 / 563 % AD) total health. The new bonus damage is better against enemies with less than the aforementioned amount of health; and worse against target's with more
The only real thing they took away from him is going crazy if he gets multiple items early. Which can be justified by the damage increase lategame. So guys, calm your tits, nearly nothing has changed compared to old lee except that needed W nerf.
I would even change more to make those changes more noticeable:
Base Damage adjusted to 53(+3.5 per level) from 55.8(+3.2 per level). This way, you would feel the changes more early and more late. At level 10, the new one would already give more.
Or, if you want it rather extreme, go this: 48(+4 per level), would be also even at level 10.