Views: 1399 Kassadin - Nerf or Change?
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Hi people! So as you may or may not know,
Kassadin is going to have a bigger nerf. Most of you know that he has been nerfed before, but only on his
Null Sphere and
Force Pulse. He is still viable, but not a mayor pick as he used to.
But Riot havent ended it there. This are the new
Kassadin changes on the PBE - Courtesy of LoLNationTV and Surrender@20 (Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly.):
What do YOU think? Is it a nerf? A slight buff? Or it is like Riot has realeased a new champion because the change to the kit was huge? Here are some stats: PBE Update
This blog was made to know YOUR opinion, so feel free to discuss this on the comment section, but remember to do it respectfully :)



But Riot havent ended it there. This are the new

What do YOU think? Is it a nerf? A slight buff? Or it is like Riot has realeased a new champion because the change to the kit was huge? Here are some stats: PBE Update
This blog was made to know YOUR opinion, so feel free to discuss this on the comment section, but remember to do it respectfully :)
I meant these changes.
Source
O.o
Null Sphere still has the same mana cost and Riftwalk is only cheaper on the first and second casts. I don't see how tear would be obsolete. Maybe the new W would solve his mana problems but I don't see how the changes to Q and R help.
V3.13:
Stats
Base magic resist reduced to 30 from 31.25.
Magic resist per level reduced to 0 from 1.25.
Damage reduced to 80 / 115 / 150 / 185 / 220 from 80 / 130 / 180 / 230 / 280.
Silence duration changed to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1 / 1.4 / 1.8 / 2.2 / 2.6.
Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
Base damage increased to 80 / 100 / 120 from 60 / 70 / 80.
Damage from subsequent casts changed to 50 / 55 / 60 (+10% AP) from 60 / 70 / 80.
Now refunds 50% of the total mana cost when Riftwalk damages an enemy champion(s).
I meant these changes.
Source
Null Sphere still has the same mana cost and Riftwalk is only cheaper on the first and second casts. I don't see how tear would be obsolete. Maybe the new W would solve his mana problems but I don't see how the changes to Q and R help.
imo all they needed to do was increase cooldown on his R and play with silence duration.
riot strikes again.
That wouldn't address the issue at all as that silence is what makes him possible to play against. Personally I would've focused his design around being an anti-mage; shifting the
Yeah, because no one builds stuff like
right guys?...
The latest change to
And his ult. Does. No. Damage. It scales off MANA. Like,
Yeah, because no one builds stuff like
right guys?...
riot strikes again.
3 second silence try to do something when I assassinate you ****ing piece of ****
Are you kidding me!?!?!!? This is 10,000% a nerf. Pretty sure nobody's going to play kassadin anymore. They basically reworked
40% sure that kassadin won't be played. He just got skarnered
-Base stats should've stayed the same.
-Q is kinda stupid with the shield.
-R now scales with mana so it seems building
Overall...I dunno. Yeah I dunno. He only has a slow now and no silence. The targeted silence...hurts I feel.