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I don't think that we should play him in lanes because his damage is not enough now(maybe top lane??).
I think RIOT will buff him in the future
STILL +1
If you're even bothering with playing kass jungle (which I strongly advice against).
That's the spirit. Don't even bother to try something and just say it is in-viable.
ROA is already efficient even without passive (10% more efficent than Zhonya's). I've seen pro's (xpeke) even get two roa's on kassadin. STACKED Tear isn't needed really until later game when you should be abusing riftwalk because your W plus spectral wraith gives enough sustain. Of course if you haven't played him in the jungle you can assume he is equally as mana starved as mid lane Kassadin.
Also consider Mid lane kassadin has hard time farming and csing at first level, so rushing roa is still hard on him anyway. It is an extremely cost efficent item by itself, and better with the passive.
You don't know what you're talking about.
You misunderstand why RoA is inefficient.
1) It's extremely expensive for a jungler to build, meaning it's far more delayed than you would if you got it in mid-lane, meaning it sets you back a LONG time and you won't reach the most efficient point until about 30-40 minutes into the game (if that).
2) xPeke can build two RoAs because, guess what? HE'S PLAYING MID-LANE. He gets a good gold income and by the time he hits 6 (faster than jungle, I might add), his roam is already insane and he can build and charge a RoA by 20 minutes. Playing
Again, Tear is inefficient because its stacks are the only reason you get it, more so because his
And all this isn't even considering that
At least mid-lane can still farm under turrets and get XP that way (which, for
Also, your comparison to
The reason for the CDR in my thinking is for faster skill spamming to get the charges on void pulse. Hence Athena’s and IBG plus they offer some much needed defensive stats. It is obvious with the rework that the focus was to make Kassidin’s W and E his main damage sources. I don’t think Q has the worthy harass it once did so I tend to max this last. I‘ve always like the melee aspect of Kassidin but it could never be utilized until now. I guess we will see where he goes from here. But like I said before I like this guide for being different and trying to utilize this new Kass in a new direction. Cheers m8!
Now why 21 in offense? More damage means faster jungle clear and faster jungle clear means less damage taken from monsters. We would be sacrificing havoc, and a 3% increase in damage. In fact, I think the lifesteal is more useful than the spellvamp on him, but still we are sacrificing jungle clear for that and taking more damage from monsters.
About the runes, I'm focusing on jungle clear and still trying other stuff, but AS runes are better. 15% AS means a 15% increase in your dps overall. Hybrid runes don't work in jungle clear, because monsters don't have magic resist and 4.5 will never increase your physical damage past 4.5%. Still they are obviously better for laning and killing people, but we want jungle clear. Scaling AP are definitely a choice, so I will try them.
About the rework, it left kassadin's build open to a lot of choices so i'm still looking for new build paths. But looking at his numbers,riftwalk damage is low even with a big mana pool, like a 4 stack riftwalk dealing 300+ 5% mana (assuming you have 3000 Mana) it only goes to 150 bonus damage. So stacking mana is only needed to spam riftwalk but not for its damage. I tried to focus my build in the old kassadin playstyle (throw QE and only all in when needed) because his Q and E still have the same AP ratios, but thanks for the advice and I'll keep trying new builds.
Runes stay the same for me although for jungle or single lane I take 3 Marks of Attack Speed and the 6 Hybrid Pen Marks, 9 Armor Seals, 9 AP/Lvl Glyphs and the standard AP Quints.
With all this mind Kassidan still has a lot of burst even in lane but as he really has to focus that burst within mid to melee range I suggest a meatier item build. Obviously grab your jungle item but IBG is awesome to compliment. The mana helps scale your ult, excellent armor ratio to make you stronger, some AP, CDR and a slow on the sheen proc. I prefer Merc Treads so I don’t get locked down as escaping is a bit harder even on lower cool down. Core is still Seraphs Embrace, ROA (2 situational) and usually Athena’s Unholy Grail. And going with a theme of LS and SV I grab a Hextech Gunblade to give a very efficient sustain. I know this is not an AP focus but let’s be honest you can’t really afford to focus completely on AP. He is more of an AP/Fighter Mage with a secondary focus on assassination with this rework. Personally this is a good start and thank you for putting it out there.
That's the spirit. Don't even bother to try something and just say it is in-viable.
ROA is already efficient even without passive (10% more efficent than Zhonya's). I've seen pro's (xpeke) even get two roa's on kassadin. STACKED Tear isn't needed really until later game when you should be abusing riftwalk because your W plus spectral wraith gives enough sustain. Of course if you haven't played him in the jungle you can assume he is equally as mana starved as mid lane Kassadin.
Also consider Mid lane kassadin has hard time farming and csing at first level, so rushing roa is still hard on him anyway. It is an extremely cost efficent item by itself, and better with the passive.