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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Introduction
Well its quite simple,
Kassadin has a 7/5/3s flash. This means a lot of things, like faster jungle clear and roam (because he can jump walls), easier time ganking (because he can jump wards) aand easier time killing (because he can jump from nowhere and slow and chase enemy champs forever).
As a jungler kassadin can get rid of all the problems that prevented him from raping enemy team:
Now you ask, is this possible? Kassadin has a great weakness and that is the lack of sustain in the jungle. But
Spirit of the Spectral Wraith can give it to you now. Why? Because this item used to give spellvamp, and spellvamp doesn't proc from on-hit effects. Now it heals you for a % of the damage you do, so it provides enough sustain in the jungle.

As a jungler kassadin can get rid of all the problems that prevented him from raping enemy team:
- ****ty Early game? - You are not laning.
- Mana problems? - You start with blue.
- Hard time last hitting/pushing? - You are in the jungle baby!
- Fear of losing tower? - Your mid laner can care about that.
- Enemy plays safe when you are MIA? - Now you are always MIA!.
Now you ask, is this possible? Kassadin has a great weakness and that is the lack of sustain in the jungle. But


- Insane ganks post-6.
- Global presence with
Riftwalk.
- Fast jungle clear once you get
Spirit of the Spectral Wraith and
Riftwalk.
- Gets stronger as the game goes on.
- Can evolve into the good old kassadin late-game.
- Uncatchable.
- Can chase everyone, even
Nidalee.
- Will always be op.
- Enemy can counter pick you with a mid laner.

- Warwick syndrome: your pre-6 ganks are kinda meh.
- Sustain problems before you get
Spirit Stone.
- Can get counterjungled pre-6.
- Will be nerfed.
- Requires extreme mana awareness to use him at his full potential.










Void Stone
Reduces the magic damage you take in 15%, it is useful because you can take

Null Sphere
This spell is very weak in terms of DPS, you don't use the shield in the jungle, but is very good when killing mages. Max this last.
Nether Blade
This one provides the highest raw dps with the active and passive. It also provides an auto attack reset so ensure to AA first then use nether blade.
Force Pulse
This one is so good to jungle clear past lvl 6. It is AOE, it is a slow, it is better for ganking because you can spam it more. Max this second.
Riftwalk
This spell makes kassadin OP. You can't escape him and you can't kill him. I recommend to use it every 12 seconds only, to reset the timer. 3 consecutive riftwalks don't hurt but the fourth will hurt a LOT. Level this always you can because the cost doesn't increase with levels.















Start at
Ancient Golem. If you don't suspect an invade/steal/blitzcrank, use smite first and tell your teammates to help you. Then go to the big wraith Camp or the two Golem camps and then the
Elder Lizard. Early game kassadin doesn't have a fast clear in the Wolves or the Small Wraiths because your kit is single target centric. After 6 Riftwalk gives you enough
Force Pulse Stacks to spam it more.
Your pre-6 ganks are meh, but still if you manage to get into melee range they can be successful. Always be on a move, either focus on farming and rushing lvl 6 and jungle items or be aware of the map for gank/counterganks etc. If it is worth, you may use your
Flash as a
Riftwalk to get into range for an early gank.



Your pre-6 ganks are meh, but still if you manage to get into melee range they can be successful. Always be on a move, either focus on farming and rushing lvl 6 and jungle items or be aware of the map for gank/counterganks etc. If it is worth, you may use your


Kassadin ganks are strong. This relies on the fact that no one can see you come or flee from you. Try your best to appear from nowhere when your lanes are in the middle of a trade. The most devastating way kassadin ganks is to convert normal lane trades into kills, like a 2v2 into a 3v2 etc.
Riftwalk In from behind trying to
Force Pulse Bot the ADC and the Support. Another way to gank bot lane is a bush gank, Riftwalk into the bush when bot is overextended, then all in.
Remember, do NOT gank if you are low , do not gank if the HP difference between your ally and your enemy is too high, instead stay and take care of his tower.
After a succesfull gank remember to take your MINION TAX, help your laner to push his lane (so the enemy loses all that farm and exp to his tower), and to take the enemy turret.
Top lane.
Early Top lane ganks are always tricky. This lane usually gets ganked at the 3 minute mark but you will usually lose a 2v2 so avoid counterganking pre-6. However if you manage to get behind of the enemy and land your skills it can be good. After 6 ganking top depends on the enemy. The best way to gank Top is with a Lane gank. Simply riftwalk inside a Bush when the lane is pushed, tell your top to bait (try to bait the enemy escape) and engage and then jump in. You can also gank from behind, DO YOUR BEST TO SKIP THE TRIBUSH.Mid lane.
Ganking Mid Lane is simple, just don't cry when ganking your old home. Just walk from the side, as soon as you see the enemy reacting, riftwalk in throw your combo and keep AAing. In you managed to get closer enough, don't use riftwalk at first, but when they use flash or their escape to stick to the enemy.Bottom Lane
Early Bot lane ganks are usually better from the side, because the lane bushes are warded to avoid Support all-ins, and the tribush is always warded instead of the river, because dragon control isn't important that early. Riftwalk ganks are super deadly. The best way to gank Bot lane is from behind. Sneak into the enemy jungle and step into the corner behind the enemy turret. Wait for the best moment and

Remember, do NOT gank if you are low , do not gank if the HP difference between your ally and your enemy is too high, instead stay and take care of his tower.
After a succesfull gank remember to take your MINION TAX, help your laner to push his lane (so the enemy loses all that farm and exp to his tower), and to take the enemy turret.
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