Wriggle does give around 12 ad. One question, it's stated in the patch note that the counter for feral flame start when you buy machete right? By that line of though, would it be possible to skip wriggle(get spirit stone and hold on to it until you clear 25 camps then sell it for flame)? Before you guys rip me a new one, I'm asking out of curiosity.
Slappiz wrote:
Dude? Janna? WTF?
Godtier! Best support ever made! Trash (Thresh) ain't got nothing on Janna :D
Learn how to interrupt jumpers Shyvana ulti, Le Blanc W and many more and you will carry your team.
^ Those can be done with thresh too. Thresh sets up ganks better, is tankier.
Fat_fast wrote:
Wriggle does give around 12 ad. One question, it's stated in the patch note that the counter for feral flame start when you buy machete right? By that line of though, would it be possible to skip wriggle(get spirit stone and hold on to it until you clear 25 camps then sell it for flame)? Before you guys rip me a new one, I'm asking out of curiosity.
The counter resets if you sell, so no. Also,

That is the best thing about the new













OTGBionicArm wrote:
Oh ****, Vel'koz and xerath landed in T3. Why is that? Werent they considered somewhat overbearing in lane?
I think it's 'cause they don't have escapes for the main early game junglers right now.
H4xDefender wrote:
Problem with those junglers isnt that elder lizard/golem arent good on them.
Golem isn't good on Phoenix


Sig courtesy of GrandmasterD. Go get your own sig from them. :D
Lugignaf wrote:
He means that that ISN'T their problem. Golem is fine on almost every jungler NicknameMy stated. What he said was "elder lizard/golem being bad on them is not the problem with those junglers". AKA, the reason they don't see play is issues with their kit, not that they don't have ideal items.
Vapora Dark wrote:
He means that that ISN'T their problem. Golem is fine on almost every jungler NicknameMy stated. What he said was "elder lizard/golem being bad on them is not the problem with those junglers". AKA, the reason they don't see play is issues with their kit, not that they don't have ideal items.
ya prty much
Vel'koz and Xerath suffer from "I have to hit everything to be useful at all compared to other APs" syndrome, and they don't have escapes either.
Moved some peeps around, check changelog.

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