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Ezreal Build Guide by ToxicCashew

⛶A Guide to All Things Ezreal⛶

⛶A Guide to All Things Ezreal⛶

Updated on April 15, 2014
8.6
15
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2
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League of Legends Build Guide Author ToxicCashew Build Guide By ToxicCashew 15 2 288,692 Views 42 Comments
15 2 288,692 Views 42 Comments League of Legends Build Guide Author ToxicCashew Ezreal Build Guide By ToxicCashew Updated on April 15, 2014
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1
Frokenmogel | July 2, 2014 4:04am
Voted -1
as
1
LDrago123456 (2) | May 18, 2014 4:37am
it's a good guide over all, but a few things:

1. There really is no guide on AP Ezreal besides the build and Skill order. I mean, there is no gameplay information. Don't forget, people in the world rarely play AP Ezreal because his Arcane Shift is just too hard to use, as it hits minions as well.

2. Explain differenced in Blue Build and Tri-Force Build. Give your personal opinion on both. Match-ups would be great. You put a few counters and synergies, but there are other ADC/Supports out there like Varus

3. no point in putting boot enchantments, as we can all see them in the shop anyway. Instead put one or two you really like or 90% of the time get and explain why they are good.

4. AP Ezreal Masteries I personally find questionable. If your dueling with spells that cost such high amounts of mana such as Essence Flux, wouldn't you want to put the 9 points into the utility tree? at least 3 for the mana regen.

5. The AP Ezreal starting items are rather in-versatile aren't they? You will need boots at some point. maybe even a dorans shield

6. The "Free Poke" part of your guide is just weird... You should be paying attention to your CS rather then your opponents movements, chances are they are ranged when you are playing ADC, so it's kind of pointless. AP ezreal would make sense since there are people such as Katarina, but that doesn't mean they don't have abilities to help them farm. I would get rid of it, as free poke would be to say your opponent blew an ability, then you engage. Look at my Katarina Guide to understand it, I explain when to go in to engage.

7. Ezreal ADC does not need Attack Speed Quints. They are pointless, you are building Tri-Force, which revolves around spamming your Mystic Shot rather then Autos. Get Armor Penetration Quints or Flat AD.

8. I would recommend more CDR items that have offensive stats as well, prime examples are iceborn gauntlet.

9. The summoner spells portion is confusing to some people, you say Flash with (...), but then you put underneath a combination of spells. I know where your going by saying ghost and heal is another viable combo, but you should say Flash or Ghost with (...) instead.

10. Thats it!
1
TheKut (10) | May 6, 2014 10:34am
Add Caitlyn to counters, she'll make his life miserable in every possible way.
1
jhoijhoi (2057) | April 20, 2014 3:27pm
Voted +1
Nice guide, love the graphics!
1
Meiyjhe (538) | April 20, 2014 3:18pm
Voted -1

Super Epic Guide Breakdown 5000


Table of contents:
1. Completion
2. Written quality
3. Structural quality
4. Build quality
5. Conclusion
6. Advice


1. Completion 3700/5000
Cheatsheet: A complete cheatsheet consists off a fluently item build presentation with 6 items + a trinket in the example build and all the other build parts (Sspells, masteries, runes, skill sequence) are presented as well. The cheatsheet consists of all the "other" build parts, it even shows an alternative build to add up. However, trinkets are not mentioned in any of the example builds. This needs to be in there, including possible alternative trinkets presented on another spot. In the AP build, there is mention of seraph's embrace in one of the example builds, but is mentioned nowhere else in the cheatsheet, while it should.

Build explanations: All basic build explanations are present. There is at least some small explanation for each part of the build, however, again, the trinkets are not explained in the item section.

Tactical explanations: The tactical section is mainly about the early game sections. Important sections about the midgame and lategame are missing, which makes the tactical explanation lacking.





2. Written quality 2400/3700
Individual chapters:
About the author: This chapter is a very bad introduction. For in this chapter, you present yourself as an unranked player that plays for one year and call yourself knowledgeable. This does not sound convincing at all. Expand more. Show past games, link to your lolking profile, show your MMR, present anything at all that might be more convincing on this matter. Instead it would also be an option to present your interest in Ezreal instead of trying to show of knowledgeable, so it might be a more honest representation.

Introduction: The introduction is the spot where you show off general information about you or the champion. Since you have already shown information about yourself, it should be about the champion, which it is. However: It is much more written like a list of great things about Ezreal instead of what it actually feels like to play Ezreal. For one, Ezreal DOESN'T have high burst and high outplay potential is way too vague. Make it more about Ezreal, talk about why you play him, when you play him and where you play him.

Pros and cons: This chapter is very different from the other two chapters that I read, since you suddenly started using words like "chore" and "alleviated". I have no idea what these words mean without google translating it, whereas the other sections used very simple words so far. Use synonyms instead so that the average reader can understand it. Here as well is the mention of the high burst which isn't true, it is just high sustained damage. You can only speak of high burst when you can bring an enemy with the same level and skill from 100% to 0% within a short period of time (0-5 seconds) while being the only one dealing damage, this is NOT the case with Ezreal. Also, you mention Ezreals squishiness twice in the cons.

Counters and synergies: Although the synergy section seems very limited in actual synergising champions and explanations, it does give a good view on what you think is a good synergy for Ezreal. As my knowledge for botlane Ezreal is limited, I can believe you you are right on this aspect. You can talk a bit more about the wombo combo so that the average reader can understand it better, but this part seems fine overal. Also for the counters, it is limited. Right here, you present only 4 champions in the list and keep the counters explanation very brief. In this chapter as well, you talk about other counters than just early game counters. Therefore, I recommend you you split up the counters into botlane counters and lategame counters.

Summoner spells: Heal is right now much stronger than barrier. I recommend you to praise barrier less and admire heal more, as silly as it may sound. The need for Flash is also presented very compact. Why is it a must? If I were a noobie, I wouldn't understand this at all after reading this section. Make sure you talk a bit more about ghost, why you only take it on low levels and not afterwards. The general explanations are correct, but the strength of heal and flash should be adressed more explicitly.

Runes: Here are quite some aspects I find questionable. Why 4 armor seals and 5 health seals? Why attack speed quints over flat AD quints? Why 4 MP5 and 5 MR glyphs? Why those exact numbers? This section can be explained much better. Show more alternatives, show good explanations why you pick exactly those numbers and also explain why you arent going full HP seals for example. This is just insufficient. The explanations for AP Ezreal are even less sufficient (one line explanations etc.). You really need to improve this section by a lot.

Masteries: This is seriously minimal explanation. Why are these standard masteries? Why arent Warlord and Frenzy worth it? And the AP Ezreal masteries are even worse explained. I have no idea whatsoever why you pick these masteries. Go ahead and explain each individual mastery or show better what Ezreal really needs and what masteries offer those needs.

Abilities: You are repeating yourself with the Q explanation. It has the same function as it has later in the game. The last sentence of that section can be erased. Also, Ezreals ultimate is really strong for lane pressure and can be used for that due to its low cooldown (due to Ezreal's Q). Other than that, this is so far your best written section.

Skill order: You are literally telling what you're skill order is. Don't just tell that, also explain why you actually skill it in this order.

Items: Again, I am missing the explanations. You are just telling what you are buying and in what order. This is not helpful at all. If I am a new player, I still don't know anything about Ezreal after reading this section.

Gameplay: The gameplay section that is actually there, is pretty good. Like mentioned in the completion chapter, it is missing crucial data like mid and late game sections. Add those, and you have a really strong section.

Summary and credits: This is not a summary :P. Other than that there is not much to say.

W.Quality in general: I couldn't find any grammar or spelling mistakes, so that is really great. However, a lot of explanations were very lacking. In particular the build sections can improve by a lot.





3. Structural quality 2200/2400
Cheatsheet: A good cheatsheet breaks down the item build order and its alternatives into such a way that it is clear to the reader what good build options are. Except for the missing trinkets, it seems fine. However, if I were you, I'd break up the core into 2 smaller parts: "First Recall" and "Core". Where in first recall you include tier 1 boots, dorans and phage/chalice of harmony. Also, everything that is core is a musthave. Yet you claim to be able to replace Athenes with Seraphs and BotRK with BT. Either you are able to replace them or they are core. Choose one of them and present them appropiately.

Chapter order: A chapter order goes from the most general to the more indepth stuff, which your guide does, so thats great :3

Individual chapters:
Table of contents: There are a lot of people that structure their table of contents differently, which can make it confusing from time to time. This isn't your fault, however you can make it more clear by numbering your chapters or show a more clear flow of the chapter order (like borders or arrows or something like that)

About the author: Little to no coding present

Introduction: Little to no coding present

Pros and cons: Shows a clear difference between pros and cons and both sections are of similar size, which makes it look very structured.

Counters and synergies: Good use of columns, structure looks good.

Summoner spells: The size of the alternative Sspells are allowed to be a bit bigger on the left. So that they all share the same size as flash, or slightly smaller. Also; Heal is treated as a second summoner spell like barrier, ignite and cleanse in the explanations, so treat it like them as well and put it next to those.

Runes: Give the spoilers names and show clearly which rune page is for which way of playing Ezreal. So that it is clear which rune page is for AP Ezreal and which is for AD Ezreal.

Masteries: A coding error with Feast. Other than that, this structure works. The whole mastery page would be a nice addition but not a necessity.

Abilities: Looks absolutely fine

Skill order: Either show the skill order as a whole or the summary, not both. Also here, make more clear which path is for AP and which is for AD Ezreal by adding titles to it.

Items: The items on the sides look a bit too much. Change the structure in such a way that the items only show up in the sections you talk about those items for a more overviewed structure.

Gameplay: Looks fine. However, the "free poke" and "early game harass" can be formed into 1 subchapter instead of 2 seperated ones.

Summary and credits: For when the changelog expands, put it in a spoiler (for it can become really big). Also change the name of the chapter, for it doesn't contain a summary, just credits and a goodbye :P

S.Quality in general: I like the overal quality of the structuring, I like the banners, only a few flaws with the structure for some of the build sections, but other than that it seems great.





4. Build quality 1700/2200
Analysis: Overal, the AD item build seems fine. I'd still pick heal over barrier any day of the week right now due to its amazing strength. I am still quite positive. However, the AP build can improve a lot. I know it is funny, but I know a lot about AP Ezreal whereas I don't know a lot about botlane Ezreal. CDR is a must for AP Ezreal, so there should always be 1 CDR item in Ezreals build. Deathfire grasp is not good for him since Ezreal often doesn't get close enough to his targets to justify that. Nashors is really good on AP Ezreal. It grants more siege, higher Q damage and shorter cooldowns, it should at least be mentioned somewhere. And Void Staff is a must for AP Ezreal, no matter what.

Test: Due to my lack of experience with botlane Ezreal, I decided to give it a shot: Game

Took a tanky CC heavy support as you recommended, took barrier, followed your main build path and took similar runes and masteries. It was okay, even though I lost. I myself would prefer getting some kind of lifesteal earlier in the game, but instead rushed Phage. It was okay, but I couldnt sustain myself at all, which lost my turret quite quickly. The build overal is effective, as I already thought it would be, but I'd change the build path a bit.





5. Conclusion
Path: Path of Redemption (1700)

Guide quality: There are a lot of issues with your guide. The build order seems weird, the explanations are really minimal and a lot of minor issues that also can be mixed. Yet your build and overal structure is fine, and even some explanations here and there are solid.

Chances of success: You can do this, you can make a good guide, but you will need to change a lot.





6. Advice
My own tips: Reread your work, act like you are a complete nooby and know nothing about the game. See if you understand your own explanations, and based on that, improve your explanations. Other than that of course, I'd suggest using my tips to make your guide better as well :P

Recommended reads:
After reading your guide, I recommend you to read:
* Establishing credibility
* Guide basics
* Making a guide

Good luck with your guide!
- Meiyjhe
(Do not forget to vote! :D)


PS: This is the first time I used this scheme. Did you like it? Did you think something can improve? PM me or post it in my review shop so I can make it better. Thank you :D
1
LMaverick (19) | April 16, 2014 7:29pm
Voted +1
I really like the dividers and borders used for the guide, though I think you might have a little bit overboard on the dividers a little :P . Beautiful and informative, I think this is a really solid guide. Good job!
1
TurtleNadz (1) | April 15, 2014 11:46am
Voted +1
This guide is just beautiful, I just got done testing and it was freaking amazing! I had a flawless game and carried with first time Ezreal. :)
1
Firehusary (2) | April 12, 2014 1:24am
Voted +1
Looks good. +1
1
IcyAlbie | April 9, 2014 2:45am
Downvoted due to stealing my penta with the build from his guide.
Please all report CandyHaruki
Unskilled player.
1
coaltrain3268 | April 6, 2014 5:26pm
Voted +1
UR A BAGUETTE
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