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Official hearthstone thread

Creator: Pølsemanden December 8, 2013 1:59pm
1091 posts - page 76 of 110
GrandmasterD
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Searz wrote:


It's like a Sunwalker and a Gorehowl in one card. Or like a Sunwalker and a delayed Pyroblast in one card.
That weapon literally allows you to deal damage equal to 50% of your enemy's total HP.
Does it dawn on you how amazing he is yet?

The cost-effectiveness is off the charts (~7-8cost unit + ~7-8cost weapon, a net gain of 7mana, 87.5%).
Not even Cairne is that effective (two Yetis, 2*4mana, a net gain of 2mana, 33%)


Yeah I figured that he's a really strong card, I guess no one managed to use him right against me then.
Searz
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Holy **** this german guy. Holy ****. (at 2:45)
Google has a job title called "Head of Black Community Engagement"..
I don't know whether to cry or laugh.. or both.
DarkPercy
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Reached Rank 7 with full stars (one win from 6). Pretty satisfied of it :D. Token Druid deck op
Nighthawk:

quit flirting with my waifu

or i'll fight you

TO THE DEATH

GrandmasterD
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DarkPercy wrote:

Token Druid


Please help me out here, my Yu-Gi-Oh! brain is confused.
Searz
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DarkPercy wrote:

Reached Rank 7 with full stars (one win from 6). Pretty satisfied of it :D. Token Druid deck op

I gave up token decks the moment Hunter got popular again. Unleash the Hounds alone pretty much gives them an 80% win-rate against token decks.
"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura

"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
Pølsemanden
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Please help me out here, my Yu-Gi-Oh! brain is confused.

You play cards that make 1/1's so you can AOE-buff them for great success.
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!


"Carrying"-guide | My reviewservice
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Hiya guys, I just started playing hearthstone (well not "just" since I have around 30 games under my belt)
I decided I'd like to make a paladin deck and so far, at rank 20 its been 50/50 while I've won quite a few in casual. I'd really like some opinions or general pointers about the deck and the game in general.
(Sorry if the deck hurts your eyes, but I'm pretty new here)
http://gyazo.com/ebfe0bfc0e0f0d397766076f4faba5be
Searz
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https://www.youtube.com/watch?v=h7-ZEEb_yto&t=40s

This kind of bug happened to me once. Only I didn't instagib my enemy, but it blocked my ability to play some cards and the game just completely broke and crashed at one point.

Searz
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XeresAce wrote:

Hiya guys, I just started playing hearthstone (well not "just" since I have around 30 games under my belt)
I decided I'd like to make a paladin deck and so far, at rank 20 its been 50/50 while I've won quite a few in casual. I'd really like some opinions or general pointers about the deck and the game in general.
(Sorry if the deck hurts your eyes, but I'm pretty new here)
http://gyazo.com/ebfe0bfc0e0f0d397766076f4faba5be

The first thing that struck me about that deck is that you have too much healing for a deck that isn't focused on lategame. You'll probably wanna remove the healing touches.

Here are a few tips and some basic decks I've put together for new players. I hope it helps:
A few tips for playing the game(click to show):


Here are a few super ghetto decks for new players.
These are obviously far from optimal because of the hard card restraints, but they should be far better than any of the basic decks you start out with.

The only cards you don't get for free that I include in these decks are the Loot Hoarders and the Harvest Golems. Those are among the best neutral common cards in the game. They can be run in every single deck and are common in top-tier play right now(especially Harvest Golems, they're being ran in like 90% of all decks).
Craft them. Craft them right now. (click the crafting button in "My Collection" and disenchant a card you're not using to get 100dust for two free common crafts)

Druid: mulligan (replace) all cards that cost more than 3 at the start of the game, unless you get an Innervate. Then you should keep 4 cost minions around (like Senjin Shieldmasta and Chillwind Yeti).
Savage Roar gives your hero 2 attack too.

Paladin: remember to only buff units on the turn you can attack with them.

Mage: you can use your hero power on your Gurubashi Berserker to buff him. Try to keep your Kobold Geomancer for when you're casting a spell that deals damage. He increases damage dealt by the spell by 1 and that can have some pretty big effects when using for example Arcane Explosion.

Priest: Make sure to use your hero power on your minions a lot when applicable.

XeresAce
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Searz wrote:


The first thing that struck me about that deck is that you have too much healing for a deck that isn't focused on lategame. You'll probably wanna remove the healing touches.

Here are a few tips and some basic decks I've put together for new players. I hope it helps:
A few tips for playing the game(click to show):


Here are a few super ghetto decks for new players.
These are obviously far from optimal because of the hard card restraints, but they should be far better than any of the basic decks you start out with.

The only cards you don't get for free that I include in these decks are the Loot Hoarders and the Harvest Golems. Those are among the best neutral common cards in the game. They can be run in every single deck and are common in top-tier play right now(especially Harvest Golems, they're being ran in like 90% of all decks).
Craft them. Craft them right now. (click the crafting button in "My Collection" and disenchant a card you're not using to get 100dust for two free common crafts)

Druid: mulligan (replace) all cards that cost more than 3 at the start of the game, unless you get an Innervate. Then you should keep 4 cost minions around (like Senjin Shieldmasta and Chillwind Yeti).
Savage Roar gives your hero 2 attack too.

Paladin: remember to only buff units on the turn you can attack with them.

Mage: you can use your hero power on your Gurubashi Berserker to buff him. Try to keep your Kobold Geomancer for when you're casting a spell that deals damage. He increases damage dealt by the spell by 1 and that can have some pretty big effects when using for example Arcane Explosion.

Priest: Make sure to use your hero power on your minions a lot when applicable.

Thanks tons :3
What I've noticed so far about the healing though:
I've been getting matched against hunters 90% of the time. Idk if It's my luck, but these heals really screw that stupid hero power over :'D
Sadly, I've already crafted some lightspawns, circle of healing's & amani berserkers cause I mostly played priest and mage before this :c
I'll get on to the harvest golems soon enough.

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