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I think I've overused the term 'squishy' a bit much as is, haha. I recognize the change in connotation, though, and I'll see what I can do about that.
Thanks again!
If
For cons, the better one might be that
Most of those last two points is minor and up to your preference. Best of luck with the guide!
-Kafurflgig
~~~
I agree completely with Deathfire Grasp being a better fit for burst mages, which is another reason why I have Zhonya's Hourglass first, but the fact that it gives 120 AP as well as a passive for CDR makes it worth it in my opinion.
I thought long and hard about Athene's Unholy Grail, but I ultimately decided against putting it in. I'm not sure why I did, so I'll go ahead and do so. I feel like an idiot now, though.
In regards to boots, I used to usually put in for Ionian Boots of Lucidity as opposed to Sorcerer's Shoes (mainly for the CDR), but I tended to feel that my gold was probably better invested in other areas, which is why I started utilizing Teleport.
Haha, my runes are DEFINITELY still a big work in progress. There are many kinks I'm trying to work out myself, which I'll be adjusting as time goes on. I also don't know why I had the Quint of Scaling AP in there, because I have just a flat Quint for AP in mine, and the same goes for the Seals of Armor. I'll definitely take your advice here, though, because I certainly could use it, haha.
Eh, for some reason I don't like Doran's Ring. I think it's because I like building into my later items, with Sapphire Crystal and Tear of the Goddess both working towards Archangel's Staff (turning into Seraph's Embrace).
Exactly, which is why I don't use it. However, I thought that I might throw it in there in case someone wants to buy an additional Tear of the Goddess, but it isn't too good of any idea to invest in that (which I stated in my guide). The only time I would personally even consider this is if the game I'm in is starting to push an hour in length, haha. I did add in that I do not advise it, which is something I should've done beforehand.
I said that not to set a mentality but instead to be honest. It is a con after all. The title even says that this build is for a glass cannon, so I was making a point regarding that. I also tend to be a bit too blunt at times, which probably doesn't help. I've edited a bit to address this as well.
In regard to your final note, I'm currently working on that. I wrote this mainly during the maintenance the other day, and I didn't feel at the time to fit in the URLs to items and such - I was more focused on getting thoughts into words. I am working on fixing all of that now.
~~~
All in all, thank you so much for your comment! It's called constructive criticism for a reason, right? It's good to have feedback to build off of!
(>^,^)>(::) Cookie?
No boots?
Your runes are kind of weird. Running scaling everything won't help you early on in the game at all, which is what runes really are helpful for. They give you a boost to your early presence, helping you remain strong in lane before you can become powerful with items. You can still run some scaling runes but the ones you took (Seals Scaling of AP?, Quints of Scaling CDR?), the way you set them up (almost no durability, none for the early game, no magic pen) and the fact you lack any flat runes isn't going to be beneficial as other setups.. If you want to look into this then try things like
For starting items try
You said in your guide "You will die". Not true at all. That's an awful mentality to have going into a game considering your trying to not die. On any champion you run the risk of getting killed but you should never just assume that it's going to happen, it's pointless and false. I don't have much more to say about your guide except coding would make it nice to look at and easier to follow and game play explanation you help with actually playing