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If you say that Rengo is weak level 1-3 what kind of rengar main are you? I mean 1-3 you get free double kills on ganks, free kills at level 2, brush shenanigans.
Level 1-3 is your STRONGEST point in rengar's laning if you play him well, after that every bruiser poops on your head and you are forced to bait cooldowns to even be able to trade efficiently.
First 3 levels are also the only point in time where you can dominate a ranged matchup, if you don't kill them there you will have to roam and be down by 40 cs. Just my 2 cents though... Change that point and the guide is teh only decent one on Rengo out here.
My Thoughts: I believe the description says it all. In order to have this guide look more appealing, you really ought to put more art into it. I do apologize for hitting you this hard on points, but, I had to. There is barely any art in this guide!
My Thoughts: Like the description said, coding is decent. However, that large, black area under the mini guide is one reason why I deducted some points. If you could find a way to fill that in (possibly with art?!?), the guide will look far better. Also, some of your item icons are extremely small. Enlarge those, and you'll be better off.
My Thoughts: Nothing more to say. However, the items could be organized a bit better, such as boots coming before the final items.
My Thoughts: The information provided might be confsuing due to the grammar in this guide. Grammar is covered in the next section.
My Thoughts: So, I have said in my past reviews that it is nearly impossible to achieve a perfect score on this subject without a very extensive spell check, however, and I say this as politely as I can, it is almost too easy to find grammatical errors in this. Now, I don't know if English is your first language, but, just in the introduction paragraph, you have too many sentences, many of which can be condensed into a single sentence. I could go on with what else is wrong throughout the guide, but we would be here for awhile. I highly advise running this guide through a spell check. It will clean it up REAL quick.
My Thoughts: Nothing more to say
My Thoughts: Description says it all. However, if I could make one suggestion, it might be better to have your synergies and counters placed before the laning chapter.
My Thoughts: In all honesty, I had to take a good look at your guide in order to give you this score. After looking closely at it, I could tell that everything was organized, even if it seemed confusing. Then, I found out that it wasn't confusing on how you have it organized, but on the grammar is, which is explained earlier in the review.
Final Thoughts: This guide needs some work. At first glance, it looks nice, but once you dive into it, you really see the amount of work this needs. Am I saying you didn't work hard on it? No, absolutely not, but others may not be so nice as to say that.
Since you received an 700 out of 1000, you shall not receive a vote whatsoever.
P.S. I apologize for the extreme delay. Work has been hell, and I had an undying need to get out of Bronze, which I have achieved!
Super Epic Guide Breakdown 5000
Table of contents:
1. Completion
2. Written quality
3. Structural quality
4. Build quality
5. Conclusion
6. Advice
1. Completion 4300/5000
Cheatsheet: When looking at the cheatsheet, you can see the basic structure of early game - mid game - situationals - and example build. This is sufficient. However, one thing that is missing in the cheatsheet is the mid-late game trinkets. Do you keep the standard yellow trinket the whole game? I doubt it. Other than that, runes, summoner spells etc. are all present.
Build explanations: With all the basic chapters included, you'd think some explanation for everything is present, but no. The summoner spell section is just two pictures of the summoner spells you see in the cheatsheet. Missing explanations for why you actually pick those two. Also, the
Tactical explanations: The tactical section includes the early and late game sections. Also a little bit of mid game, although it is hidden a bit. Some explanation on when it is time to roam, when it is time to farm and when it is time to go for objectives is a welcome addition. The synergies and counters form a nice addition however, to give some bonus points for the tactical sections.
2. Written quality 3000/4300
Individual chapters:
Quick guide:
Runes: Let's skip all nice picture chapters and continue to the text. Let's start off with the runes section. In here I can find some poor explanations and some silly use of grammar/punctuation. For example the seals explanation, saying that armor seals are still good because all champions got +3 armor for free and the runes got nerfed is not a good argument to still take those runes. Health can also give survivability, why is armor better than health? Nowhere explained. Then you explain the reason for MR glyphs, which is to kill the enemy ASAP. How is this a reason to take MR glyphs? Surely you can come up with something better than that. Then you have minor things like "(...) top lane assassin. unlike other (...)" and sentences that would be better off with dots instead of commas like "(...) to build damage and armor penetration
,because of this (...)" and "We finally end with magic resist runes,we take (...)". This part can also be better structured, but that is for later on.Masteries: This is extremely minimal. I learned nothing from reading this chapter other than that
Main guide:
About the author: The about the author chapter is just as you would expect. It has minor explanation about who the guy is that wrote everything and why he wrote what he did. It is what you would expect. However, some grammarical and punctuation can improve here as well. To make it easier for you, I made a pretty list. The
crossed downthings are what should be removed, the italic should be changed and the underlined things should be added. The double slash ("//") has an extra message behind that I think is relevant to the quote."
,." may look weird, but it basically means that you should remove the comma and add dot. Here you go:wasis a great split pusher, his assassination capabilitieswereare insane, and his kit overalwasis very fun."it alleverything changed when the fire nati- I mean Riot reworked him." // GET YOUR REFERENCES RIGHT! >:Ooff of himon his playstyle is because his guide lacks theusefulnecessary information for a Rengar player."tellingteaching players everything I can about Rengar."ButHowever, my job is to inform you on Rengar, it is your job to learn by personal experience." //Never start sentences with "but"Introduction: Three minutes is not enough music to read the full guide :P. Anyway, the introduction reads more like a pros and cons section than an actual introduction. At least, the second part of the introduction is. If I were you, I would make a summary of the second part and add it to the first part. Your introduction will be long enough, especially since you already introduced yourself in the "about the author" section. Also, please change: "His main role in fights is to take out the most valuable target. This usually means the enemy ADC or APC, however this isn't always true as each game can turn out differently." to:
"His main role in fights is to take out the most valuable target, which usually is the enemy ADC or APC."
Who is Rengar?: This section is seems to be a bit disagreeing with itself. At one side it says Rengar has a really strong level 1 and early game, whereas the cons say that Rengar is very weak at lvl 1-3. You might want to explain that in the weaknesses section. Other than that the section is solid. Not a lot of language things that should improve. However, "Nerf made him weaker", nerfs always make champions weaker. Remove this silly con.
Rengar's Skillset: For the most part, this section is mainly general explanation of what the abilities do, so general that most of it can already be read from the tooltips made by Riot. There is some added value and I see that you continue to explain Rengars abilities later on in other sections, so in this case I do not think it has a real negative impact on your guide. Still some things again that can improve language wise, same rules as before:
proceedswill cause them (...)"playbe."His heal howeverThis ability also heals Rengar 8 + (4 × Rengar's level) health, which is increased by 5.25% for every 1% of Rengar's missing health for up to 50 + (25 × Rengar's level) health."snareroot that lasts 1.75 seconds." //Not really wrong, but snare has a more general meaning whereas root means just one thingyouthis generally means you want to use this ability on champions with escapes, since snares prevent (...)" //Quote found in spoiler/30%."Skilling order: This section I do not like at all. It goes a bit wonky with its explanation. This is due to the fact that it is mixing the ability explanation with the skill maxing explanations. These are NOT the same. In the skill order section you talk exactly about what you would benefit from maxing certain abilities. Like with the bola strike max makes the burst much more powerful than battle roar max would, and as you said, as Rengar you want to kill enemies ASAP. The second great thing is that the slow also becomes stronger, and that is much more useful than a little more defense. Those are the main things you should talk about, the difference in maxing. Things like "The second ability we max out is Bola Strike, this ability is very strong and useful but it is hard to hit and it has a long cooldown compared to Savagery." are irrelevant for this section, unless the "hard to hit" part would play a role in maxing. Then when you talk about the ultimate, say very clearly that you should put points in it whenever you can. "Maxing third" sounds inappropriate. Also here I can find many language problems, but if I were you I would rewrite a bunch of this section anyway.
Itemization: Loads of language errors in this one, but if you ignore those the section overal is pretty solid. With the situational items, if I were you I would pay more attention to the difference between banshees veil and quicksilver sash and very simply tell when it is wise to take an offensive item over a defensive item. If you just point out that you can take an offensive item if you are ahead and if not then not or something like that. That alone would already be enough. Now for the language errors:
,. the Doran's Blade (...)"15 health regen per hit.9% lifesteal"ourthe core itemofTiamat. You see we don't (...)"you get the same active from Tiamatwhile you keep the same active from Tiamat, making it useless until later in the game."Ravenous Hydra Would be your best choice."of jungle creeps, you gain more damage so (...)" //Was too specific for my tasteyour Last Whisper goes through less armor, along with your Youmuu's Ghostblade.that thanks to your Last Whisper and Youmuu's Ghostblade, you can burst much easier through high amounts of armor"Laning: Some sentences here are a bit confusing, some combo's can use more explanation, other than that the section seems fine. To start off with the combo's, you might want to tell why these combo's work the way they do and as said in the "completion" chapter of this review, tell when you would go farm, when you would go gank and when you would go duel etc. It is great if the combo's work the way you say they do, but just like builds, we need to know why it works. Now to go on with the confusing sentences and language errors:
,. This will (...)",. If you are unsure you can kill him/her, wait until level 2 or 3 then try to combo him/her",. The enemy has no vision of you if no wards are placed inside the brush and it allows you to last hit safely,. When the enemy (...)"thats whenthings start to become fun,. (...)",. It is a (...)",. If you are (...)"AnywaysThe current standard combo to execute this is"Teamfighting: Teamfighting is one word you silly goose. Besides this, you refer many times to "priority targets most of the time APC or ADC, but not always", then give an example where this is not the case. I have read 90% of the guide right now and still have read nothing about what these exceptions may be. I mean, sure you can say that the guy that the guy that is the biggest danger is the priority target, but what if the biggest danger is someone extremely tanky? What if the priority target has a million CC? When does an APC or ADC stop being the priority? And you also say that if you killed the highest priority target, you should go to the next priority, but what is second, third and fourth place on the priority list? Is tank or support fourth? Is assassin or bruiser third? I still have no clue whatsoever. Also; Use "an" instead of "a" before a word if that word starts with a vowel (e, a, u, i, y, o) or starts with the sound of a vowel like "an hour". "Teammates" is also one word.
Synergies: This section was fine I guess, but sooooo many language mistakes:
With thisThese 2 championsarebeing able to"jump" into and forcestart or join a fight almost instantly,. This generates a large amounts of kills (...)"that locks the enemy or slows themare even better in some situations."Counters: The first part of this chapter reads very nonsensical. CC is bad for Rengar unless it is melee because then you still can deal damage? During stuns, fears and other hard CC you cannot just keep dealing damage. If I were you I would rewrite that first part of the counter section. The second part again, full with language mistakes. The third part makes again no sense. Are the abilities and items supposed to be counters to Rengar? Because the things that you just mentioned do not counter Rengar. The things that counter Rengar are shields, heals, armor, high amount of health, stuff like that. The worst thing about this section is that it only shows Rengars weaknesses, but against what opponents is Rengar strong? Put some section about that in there as well, because I'd love to know. On to the language mistakes in the second part:
and personalto deliverathe majority of his damage, this can be a major problem as the enemy can simply kite and harass you.",. This includes champions like Kayle, Quinn, and ADC's."W.Quality in general: Sooooooooooooo many language errors. Please, fix them, please. I have made many lists showing the majority of mistakes that I found and fixed for you. There are still some things I didn't mention, but then still referred to it. If you can't find the piece of text that I quoted, principally I work from up to down for each chapter. If you still have trouble finding it, you can use ctrl+F and then type part of the quote that I used.
Explanations wise, there are also a lot of things to improve. Some things are just not clear and that is really hurting the reading experience. I sincerely recommend you to work on your writing, because it is definately the part you can improve the most on.
3. Structural quality 2800/3000
Cheatsheet: Clear use of structure, no real complaints there. You may choose to change "MID TO LATE GAME" to "core" instead, although it is not a necessity.
Chapter order: A logical order from pre-game building to in-game building to tactics. No complaints here.
Individual chapters:
Quick guide: Just going to talk a bit about the quick guide's structure as a whole. It is fine as it is, but as a quick guide, not as a full explanation. The runes explanations especially just look rediculous and was a really awkward read. I'd suggest that you put the explanations of the runes, masteries and summoner's spells in the main guide instead of having it missing or by putting it in the quick guide. Other than that it looks fine.
Main guide: Might as well talk about the main guide's structure as a whole as well, since the majority is the same and taken from GMD's template. It works, it's clear and even when things get texty they don't "look" texty. I have seen no real downsides to the structure, I even saw something fun about the structure and that is the spoiler of the bola strike ability. If you repeatedly click on it you see the quick guide moving up and down and it is like a mini game and I enjoyed my time for 10 seconds with that one. I also really liked the video with the triple and quadra Q's. The music is too short but thats okay :3
S.Quality in general: Looks good except for the runes section in the quick guide. If you move those chapters over to the main guide, you can explain more whereas it looks less rediculous.
4. Build quality 2800/2800
Analysis: I've seen a bunch of Rengar's and they always build similar to this. Except for that mastery thing I pointed out in the written quality - mastery section, everything seems fine and I would dare to test it myself.
Test: I'd love to test it, but currently I am incapable of playing League due to weird PC problems. I might try it later, but I doubt it'll affect my judgement.
5. Conclusion
Path: Path of the Student (2800 - 56%)
Guide quality: The guide contains all the basics, it contains enough to make an average player understand Rengar better. However, although the cheatsheet looks fine, the guide can just improve in so many ways. The language problems made it a real pain in the end to read and the explanations were not always as clear either. Some basic chapters or chapterparts are missing, which is silly.
Chances of success: You can make this a good guide. You can make it already so much better if you just fix the language. It really helps with explanations, you can make everything much more clear if you know what words to use. Fix the language, and you fix the guide. The other things I mentioned about completion and structure, take a look at those as well. It is always good if your reader has all the information available and also has a nice structure surrounding that info.
6. Advice
My own tips: Hang out with internet buddies, watch English series without subtitles, read books/articles/newspapers, speak English via voice chat or whatever. Embrace the English and the English will embrace you. Besides simply doing English stuff, I'd also recommend reviewing your own guide. Rereading what you wrote, seeing whether it is clear or not and check how you can improve. Can't think of anything? Look back at it the next day and see if you still think that way.
Recommended reads:
After reading your guide, I recommend you to read:
* http://www.nytimes.com/
* http://www.dummies.com/store/product/English-Grammar-For-Dummies-2nd-Edition.productCd-0470546646.html
* http://www-ec.njit.edu/~bieber/review.html (Not for guides, but overal still should help)
* http://www.mobafire.com/ (I know, I am a funny man)
Good luck with your guide!
-Meiyjhe
(Do not forget to vote! :D)
The **********ing Good:
The **********ing Bad:
But i had a question. is BT worth now a day? Because the burst damage seems higher with that than a Ravenous Hydra. Maybe i'm wrong.
My few remarks:
Weakness's -> weaknesses
Enemy as no way -> enemy has no way (easy to replace with ctrl + F)
You have a little error at youmuu's ghostblade's active. It gives attack speed, not attack damage.
I love rengar, glad to see such a nice guide for him!
Sincerely,
Foxy