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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
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Table of Contents |
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Quick Guide |
Preface |
Basic Information |
Advanced Tactics |
Wrapping Up |
Starting ItemsCore BuildBootsOffensive ItemsDefensive ItemsSynergies and CountersSummoner SpellsRunesThis is perhaps the most basic rune page one should have. It has everything Rengar needs, the attack damage goes great with his early game lane phase. Combined with the doran's blades and Empowered Savagery you will have a high amount of AD that will ensure your success in duels. The armor seals are questionable to some people. Ever since the rune changes is April armor seals were claimed to be not as good as they used to be. However this is false due to Riot stating that they will provide every champion with a +3 armor rate. So technically you will continue having 12 armor. Now why are these good on Rengar? Well the main reason is due to the fact that you are a top lane assassin. unlike other Rengar builds our motive is to not build tanky items but to build damage and armor penetration, because of this we rely on early armor to secure our survival. We finally end with magic resist runes, we take flat magic resist because of 1. Rengar's low magic resist gain per level and 2. We are playing the role of an assassin which requires us to kill the enemy with the highest priority either it being an ADC or an APC or another role. Due to these reasons we take flat magic resist instead of other glyphs. MasteriesHere is our mastery page for Rengar. This mastery page is extremely important due to the benefits it provides us. Masteries such as Executioner are required due to how it affects our damage output. Along with Executioner masteries like Havoc and Devastating Strikes are just as useful because of the extra damage we deal. |
About the AuthorMy personal experience with Rengar started with the day he came out. He is a very fun and unique champion. He was a great split pusher, his assassination capabilities were insane, and his kit overall was very fun. But it all changed when the fire nati- I mean Riot reworked him. While he doesn't have some of the pros he had pre rework he is still a great champion. Now my main reason for playing Rengar is Ryan Choi. He is a challenger tier Rengar player and perhaps the best in the world. He also made a guide on Rengar. Now the reason why I base my guide off of him is because his guide lacks the useful information for a Rengar player. His guide contains 1-2 line sentences and isn't that informal at all. With my guide I plan on telling players everything I can about Rengar. Things like triple Q, bush control and combos. But my job is to inform you on Rengar, it is your job to learn by personal experience. After all a guide maker is the frame for your painting, it is your job to paint the picture. So lets get painting!
IntroductionRengar is a great laner due to his lane presence, bush control, and no mana/energy issues. He has a built in heal that can help when taking large amounts of damage and his Bola Strike is great for chasing running enemies. With Tiamat his wave clear becomes astounding and his dueling potential practically doubles. His ultimate Thrill of the Hunt is great for picking of the enemy laner while he has low health and for ganking mid and bot. Not to mention what great gap closing potential it has. His passive Unseen Predator makes his great lane presence because of the enemy not knowing where Rengar is and the leap range can help secure you early kills. Some kickass Rengar music to listen to while reading
Who is Rengar?
Rengar's Skillset
Skilling OrderRengar's skilling order is quite easy to understand, we max Savagery first because it is our main form of damage, the low cooldown, and the boost it helps us with farming minions. It is also essential to our combo so in order to maximize damage we need to max Savagery first. The second ability we max out is Bola Strike, this ability is very strong and useful but it is hard to hit and it has a long cool down compared to Savagery. However it is essential to max it second because of the damage and the slow, Rengar needs some sort of way to "stick" to enemies when he is out of ult or out of brush, Bola Strike allows us to do this. Our third ability we max out is of course Thrill of the Hunt being our ultimate we put points in this ability at levels 6/11/16. The ability is great for team fights, dueling, gap closing and more. Always make this third. Our final ability we max is Battle Roar. Now the reason we max this last is because the damage is does is extremely weak and unless you are playing AP Rengar this skill will barely hurt anyone. while the armor and magic resist it provides are useful it would be the only useful thing aside from stacking ferocity. Also the empowered version's heal remains the same regardless of what level the ability is.
Itemization
LaningNow when you do get to the lane you should try to go in the middle brush, if you are unsure if an enemy is in the brush use your Savagery, this will be good if there is an enemy in the brush and if there isn't, the cool down is low so you should get it back in a couple of seconds. Around the 1:55 mark pop out of the brush, and stay there until the minions go towards you. By doing this you are able to stack your ferocity while staying in the brush. Now you can do either 2 things, if the enemy laner is squishy and can be bursted down try to get 4 stacks of ferocity and double Q him, if you are unsure you can kill him/her wait till level 2 or 3 then try to combo him/her Now standard laning phase Rengar has 2 routes. If you are having a hard time with the enemy, you will find yourself playing really safe and farming a lot. You harass when you are given the chance but you are generally playing smart, after all its the best you can do aside from roaming. However if you find your self with an enemy where you are equal or superior you will want to stay in the brush, a lot. The brush is your safe haven, the enemy has no vision of you if no wards are placed and it allows you to last hit safely, when the enemy is out of place you want to jump on them and perform your standard combo if available. Repeat this process and you find yourself with more kills, gold, and XP then the enemy. Once you get your ultimate thats when things become fun, with Thrill of the Hunt you are able to roam a bit, helping other lanes or you can use your ultimate as an execute when the enemy is playing safe. However if you plan on executing someone try to have at least 4-5 stacks of ferocity, this way you can double Q and have another five stacks so you can use either of your abilities depending on which one fits the situation. CombosKnowing how to use your ferocity is very important for Rengar. The best way to manage your ferocity is by using basic math, as in 1+1. As a Rengar player you need to be aware of your abilities and how to use them properly to gain their empowered version. Here are some combos to use and remember 1. Farming AA-Q-Tiamat-Q-AA 2. Dueling Try to have at least 4 ferocity before pulling this off Youmuu's-Q-Q-Tiamat-AA use W whenever for the bonus armor and magic resist and use E when they try to run away 3. Ganking Try to have 5 stacks of ferocity for this R-Youmuu's-Q-Q-Tiamat-Q for the killing blow or E for the snare in case they runaway 4. Triple and Quad Q One of Rengar's most popular moves, the triple Q and the new quad Q. The video below basically shows you how to do both of these, there is some nsfw langauge so be advised. if you want a more detailed explanation of the triple Q, the text below the video will contain some useful information. The triple Q is a great way to delete people with practically no escapes, it is a very fast combo to pull off making it extremely tricky but rewarding, if you are going to triple q you will be needing 5 ferocity and your ultimate. The nice thing about the triple Q with reworked Rengar is that you gain ferocity after stealth, the opposite of pre-reworked Rengar. This allows us to plan out our triple Q compared to before where we required to instantly ulti then triple Q. Anyways the standard combo to execute this is (5 ferocity)R-Q-Q-E-W-Q. However since we got this tricked out build we should activate some items, so before you jump use Youmuu's Ghostblade, after jumping add some Tiamat/ Ravenous Hydra in the combo and your set. So an example of this would be (5 ferocity)R-Youmuu's-Q-Q-Tiamat-E-Q. That is pretty much the triple Q.
Team fightingAs mentioned previously our purpose is the eliminate the high priority target which is most likely the ADC or APC. However this does not mean that these will always be the target as this will change every game. Once the target is eliminated you are given the choice to either run off or continue fighting. When at low heath it is best to run away, this allows you to go back or heal of minions and jungle creeps. When at a solid amount of health staying to fight is best, at which you want to help team mates that are struggling or continue focusing the next priority target. The point at entering a team fight is very important, Rengar is a great initiator in the right situations, however if you have another champion on your team that you would prefer initiate then that would perhaps be best since our main goal is to take out the highest priority target and live instead of dying. Also the indicator that is displayed on the enemies when your ultimate is used is a great way to make the enemy team panic, as they await your initiation they are often clueless of the rest of your team.
SynergiesChampions like Kassadin and Fizz are some great champions because of their gap closing abilities and their mobility. With this these 2 champions are able to "jump" into and force a fight almost instantly, this generates large amounts of kills due to the enemy not being able to react fast enough and them having no vision of you. Champions that have some form of CC that locks the enemy or slows them are even better in some situations. Champions like Morgana, Leona, Elise, and Lee Sin are some good examples of supports and junglers that have some form of CC that benefits Rengar and his killing process.
CountersAnother counter to Rengar is ranged champions/abilities. Since Rengar requires to be up close and personal to deliver a majority of his damage this can be a major problem as the enemy can simply kite and harass you. Now this counter only applies to Rengar when the enemy has some sort of ranged AA or 2 or more ranged abilities that can be used to harass, this includes champions like Kayle, Quinn, and ADC's. When it comes to items and abilities the only one that comes to mind would have to be Quicksilver Sash/ Mercurial Scimitar and Cleanse. But this only affects Rengar's Empowered Bola Strike making it somewhat useless.
EpilogueI would like to thank GrandMasterD/polish man for the guide template, LaCorpse for her beautiful dividers, and OTGBionicArm/donthaveacoolnameforhimyet for his music idea and Drakon136/bbb! and Keanu Reaves/Utopus for the song and Maintained/GoodPlays for proof reading the guide.
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