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Rengar Build Guide by IPodPulse

Assassin Top lane Rengar, inspired by Ryan Choi

Assassin Top lane Rengar, inspired by Ryan Choi

Updated on September 30, 2014
8.3
13
Votes
2
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League of Legends Build Guide Author IPodPulse Build Guide By IPodPulse 13 2 133,032 Views 40 Comments
13 2 133,032 Views 40 Comments League of Legends Build Guide Author IPodPulse Rengar Build Guide By IPodPulse Updated on September 30, 2014
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1
leonebad11 | October 31, 2014 1:57am
Voted -1
Nice guide, but i downvoted.
If you say that Rengo is weak level 1-3 what kind of rengar main are you? I mean 1-3 you get free double kills on ganks, free kills at level 2, brush shenanigans.
Level 1-3 is your STRONGEST point in rengar's laning if you play him well, after that every bruiser poops on your head and you are forced to bait cooldowns to even be able to trade efficiently.
First 3 levels are also the only point in time where you can dominate a ranged matchup, if you don't kill them there you will have to roam and be down by 40 cs. Just my 2 cents though... Change that point and the guide is teh only decent one on Rengo out here.
1
Licantus (1) | September 30, 2014 4:50pm
Voted -1
It isn't a General Guide, but a Champion Guide. Put this guide in the general ones only brings confusion. Also your guide can get more visibility if you put it in the right section.
1
Electro522 (28) | September 2, 2014 8:11pm
Electro's Harvard Review of: Top Lane Rengar

  • Presentation: 220/400
    • Use of Art: 20/150
      Description: Very little use of art. In fact, the only art used in this guide is the intro picture, which is a special rendition of the Night Hunter Rengar skin, provided by Riot Games, and the author's own icon picture.

      My Thoughts: I believe the description says it all. In order to have this guide look more appealing, you really ought to put more art into it. I do apologize for hitting you this hard on points, but, I had to. There is barely any art in this guide!
    • Use of Coding: 70/100
      Description: A decent use of coding. The author has a nicely designed Table of Contents, and has even incorporated a mini guide by using the table format.

      My Thoughts: Like the description said, coding is decent. However, that large, black area under the mini guide is one reason why I deducted some points. If you could find a way to fill that in (possibly with art?!?), the guide will look far better. Also, some of your item icons are extremely small. Enlarge those, and you'll be better off.
    • Cheat Sheet 50/50
      Description: The Cheat Sheet meets all of the requirements.

      My Thoughts: Nothing more to say. However, the items could be organized a bit better, such as boots coming before the final items.
    • Champion Presentation 80/100
      Description: Information regarding the champion itself is quite thorough, though slightly confusing in parts.

      My Thoughts: The information provided might be confsuing due to the grammar in this guide. Grammar is covered in the next section.

  • Grammar/Spelling 180/300
    • Grammar: 30/150
      Description: There are numerous grammatical errors that can be found throughout the guide.

      My Thoughts: So, I have said in my past reviews that it is nearly impossible to achieve a perfect score on this subject without a very extensive spell check, however, and I say this as politely as I can, it is almost too easy to find grammatical errors in this. Now, I don't know if English is your first language, but, just in the introduction paragraph, you have too many sentences, many of which can be condensed into a single sentence. I could go on with what else is wrong throughout the guide, but we would be here for awhile. I highly advise running this guide through a spell check. It will clean it up REAL quick.
    • Spelling 150/150
      Description: No major spelling errors could be found.

      My Thoughts: Nothing more to say
  • Organization 300/300
    • Chapters: 150/150
      Description: Chapters are set in an organized, and easy to follow fashion.

      My Thoughts: Description says it all. However, if I could make one suggestion, it might be better to have your synergies and counters placed before the laning chapter.
    • Information: 150/150
      Description: The information provided is in an organized fashion.

      My Thoughts: In all honesty, I had to take a good look at your guide in order to give you this score. After looking closely at it, I could tell that everything was organized, even if it seemed confusing. Then, I found out that it wasn't confusing on how you have it organized, but on the grammar is, which is explained earlier in the review.

Final Score: 700/1000

Final Thoughts: This guide needs some work. At first glance, it looks nice, but once you dive into it, you really see the amount of work this needs. Am I saying you didn't work hard on it? No, absolutely not, but others may not be so nice as to say that.

Since you received an 700 out of 1000, you shall not receive a vote whatsoever.


P.S. I apologize for the extreme delay. Work has been hell, and I had an undying need to get out of Bronze, which I have achieved!
1
Chiaros | August 9, 2014 6:13pm
Voted +1
Great build. Scales nicely
1
Meiyjhe (538) | August 8, 2014 1:40pm

Super Epic Guide Breakdown 5000


Table of contents:
1. Completion
2. Written quality
3. Structural quality
4. Build quality
5. Conclusion
6. Advice


1. Completion 4300/5000
Cheatsheet: When looking at the cheatsheet, you can see the basic structure of early game - mid game - situationals - and example build. This is sufficient. However, one thing that is missing in the cheatsheet is the mid-late game trinkets. Do you keep the standard yellow trinket the whole game? I doubt it. Other than that, runes, summoner spells etc. are all present.

Build explanations: With all the basic chapters included, you'd think some explanation for everything is present, but no. The summoner spell section is just two pictures of the summoner spells you see in the cheatsheet. Missing explanations for why you actually pick those two. Also, the Maw of Malmortius is present in the cheatsheet, but missing from the guide. Everything put in the cheatsheet needs to be explained. This includes Mercury's Treads and Ninja Tabi

Tactical explanations: The tactical section includes the early and late game sections. Also a little bit of mid game, although it is hidden a bit. Some explanation on when it is time to roam, when it is time to farm and when it is time to go for objectives is a welcome addition. The synergies and counters form a nice addition however, to give some bonus points for the tactical sections.





2. Written quality 3000/4300
Individual chapters:
Quick guide:
Runes: Let's skip all nice picture chapters and continue to the text. Let's start off with the runes section. In here I can find some poor explanations and some silly use of grammar/punctuation. For example the seals explanation, saying that armor seals are still good because all champions got +3 armor for free and the runes got nerfed is not a good argument to still take those runes. Health can also give survivability, why is armor better than health? Nowhere explained. Then you explain the reason for MR glyphs, which is to kill the enemy ASAP. How is this a reason to take MR glyphs? Surely you can come up with something better than that. Then you have minor things like "(...) top lane assassin. unlike other (...)" and sentences that would be better off with dots instead of commas like "(...) to build damage and armor penetration, because of this (...)" and "We finally end with magic resist runes, we take (...)". This part can also be better structured, but that is for later on.

Masteries: This is extremely minimal. I learned nothing from reading this chapter other than that Executioner , Havoc and Devastating Strikes increase damage output. Explain what the focus is of your mastery page and how you tried to achieve that. Explain why you took 9 points in defense instead of utility. Then also you show to have Dangerous Game in your cheatsheet, whereas in your guide you don't take that.


Main guide:
About the author: The about the author chapter is just as you would expect. It has minor explanation about who the guy is that wrote everything and why he wrote what he did. It is what you would expect. However, some grammarical and punctuation can improve here as well. To make it easier for you, I made a pretty list. The crossed down things are what should be removed, the italic should be changed and the underlined things should be added. The double slash ("//") has an extra message behind that I think is relevant to the quote.
",." may look weird, but it basically means that you should remove the comma and add dot. Here you go:
  • "Though I am not fancy about playing ranked solo queue, I do have plenty of experience in the top lane."
  • "He was is a great split pusher, his assassination capabilities were are insane, and his kit overal was is very fun."
  • "But it all everything changed when the fire nati- I mean Riot reworked him." // GET YOUR REFERENCES RIGHT! >:O
  • "While he doesn't have some of the pros he had pre rework ,he is still a great champion."
  • "He is a challenger tier Rengar player and perhaps the best Rengar player in the world."
  • "Now the reason why I base my guide off of him on his playstyle is because his guide lacks the useful necessary information for a Rengar player."
  • "His guide contains 1-2 line sentences and isn't that informative at all."
  • "With my guide I plan on telling teaching players everything I can about Rengar."
  • "But However, my job is to inform you on Rengar, it is your job to learn by personal experience." //Never start sentences with "but"
  • "After all, a guide maker is the frame for your painting, it is your job to paint the picture."

Introduction: Three minutes is not enough music to read the full guide :P. Anyway, the introduction reads more like a pros and cons section than an actual introduction. At least, the second part of the introduction is. If I were you, I would make a summary of the second part and add it to the first part. Your introduction will be long enough, especially since you already introduced yourself in the "about the author" section. Also, please change: "His main role in fights is to take out the most valuable target. This usually means the enemy ADC or APC, however this isn't always true as each game can turn out differently." to:
"His main role in fights is to take out the most valuable target, which usually is the enemy ADC or APC."

Who is Rengar?: This section is seems to be a bit disagreeing with itself. At one side it says Rengar has a really strong level 1 and early game, whereas the cons say that Rengar is very weak at lvl 1-3. You might want to explain that in the weaknesses section. Other than that the section is solid. Not a lot of language things that should improve. However, "Nerf made him weaker", nerfs always make champions weaker. Remove this silly con.

Rengar's Skillset: For the most part, this section is mainly general explanation of what the abilities do, so general that most of it can already be read from the tooltips made by Riot. There is some added value and I see that you continue to explain Rengars abilities later on in other sections, so in this case I do not think it has a real negative impact on your guide. Still some things again that can improve language wise, same rules as before:
  • "Early game the enemy has one of two choices: to either ward the top brush or the river brush."
  • "The biggest mistake they can make is to ward the top brush in order to "counter" you."
  • "far and that they leave the river open making them vulnerable to ganks."
  • "(...) when you are in the top brush. This proceeds will cause them (...)"
  • "(...) is amazing because of the outright damage you can do to an opponent." //becuase isnt a thing sweetheart
  • "(...) damage assassin he was born to play be."
  • "As said earlier, when we use this ability (...)"
  • "(...) like normal Battle Roar but instead deals 25 + (15 (...)"
  • "His heal however This ability also heals Rengar 8 + (4 × Rengar's level) health, which is increased by 5.25% for every 1% of Rengar's missing health for up to 50 + (25 × Rengar's level) health."
  • "(...) applying a slow it applies a snare root that lasts 1.75 seconds." //Not really wrong, but snare has a more general meaning whereas root means just one thing
  • "Well as mentioned before, you this generally means you want to use this ability on champions with escapes, since snares prevent (...)" //Quote found in spoiler
  • "While he is stealthed he is given a movement speed boost of 15/30%."

Skilling order: This section I do not like at all. It goes a bit wonky with its explanation. This is due to the fact that it is mixing the ability explanation with the skill maxing explanations. These are NOT the same. In the skill order section you talk exactly about what you would benefit from maxing certain abilities. Like with the bola strike max makes the burst much more powerful than battle roar max would, and as you said, as Rengar you want to kill enemies ASAP. The second great thing is that the slow also becomes stronger, and that is much more useful than a little more defense. Those are the main things you should talk about, the difference in maxing. Things like "The second ability we max out is Bola Strike, this ability is very strong and useful but it is hard to hit and it has a long cooldown compared to Savagery." are irrelevant for this section, unless the "hard to hit" part would play a role in maxing. Then when you talk about the ultimate, say very clearly that you should put points in it whenever you can. "Maxing third" sounds inappropriate. Also here I can find many language problems, but if I were you I would rewrite a bunch of this section anyway.

Itemization: Loads of language errors in this one, but if you ignore those the section overal is pretty solid. With the situational items, if I were you I would pay more attention to the difference between banshees veil and quicksilver sash and very simply tell when it is wise to take an offensive item over a defensive item. If you just point out that you can take an offensive item if you are ahead and if not then not or something like that. That alone would already be enough. Now for the language errors:
  • "(...) to use with Rengar,. the Doran's Blade (...)"
  • "(...) fights. It also (...)" //Use a capital letter when you start a sentence you dummy dum dum. I see this mistake way too often. Also if you say "I", as in "me", you also should always use a capital letter. I will not point out this mistake again for further chapters.
  • "(...) because of the health gain the damage gain and the 15 health regen per hit. 9% lifesteal"
  • "Pickaxe on the other hand is required for our the core item of Tiamat. You see we don't (...)"
  • "You see we don't need Ravenous Hydra early game because it is too expensive and you get the same active from Tiamat while you keep the same active from Tiamat, making it useless until later in the game."
  • "Now that we have gotten Tiamat, our damage and farming capabilities will be insane."
  • "(...) and the damage it provides us."
  • "cooldown" //You keep writing "cool down" whereas cooldown is just one word. I will not point out this mistake again in future chapters.
  • "You now have the choice of either"
  • "Well you want to choose Ravenous Hydra whenever you need more burst damage or if you find yourself taking too much damage. Ravenous Hydra Would be your best choice."
  • "You can heal yourself by dealing damage of jungle creeps , you gain more damage so (...)" //Was too specific for my taste
  • "This is a great item for enemies building armor or who have lots of armor. This item allows you to shred 25% of that armor."
  • "That means your Last Whisper goes through less armor, along with your Youmuu's Ghostblade. that thanks to your Last Whisper and Youmuu's Ghostblade, you can burst much easier through high amounts of armor"

Laning: Some sentences here are a bit confusing, some combo's can use more explanation, other than that the section seems fine. To start off with the combo's, you might want to tell why these combo's work the way they do and as said in the "completion" chapter of this review, tell when you would go farm, when you would go gank and when you would go duel etc. It is great if the combo's work the way you say they do, but just like builds, we need to know why it works. Now to go on with the confusing sentences and language errors:
  • "(...) his ability to kite and his ability to initiate enemies using the brush allows him to play offensive while still allowing him to farm."
  • "(...) allows Rengar to back off with usually more health than his opponent."
  • "Now when you start to get to the lane you (...)"
  • "(...)brush use your Savagery,. This will (...)"
  • "Around the 1:55 mark pop out of the brush, and stay there until the minions go towards you. By doing this you are able to stack your ferocity while staying in the brush." //Nothing changed, I just find these two sentences very confusing. Should I stay out of the bush, inside the bush, how can I stack ferocity while staying in the bush? You might want to rewrite to clarify what you mean.
  • "Now you can do either 2 things, if the enemy laner is squishy and can be bursted down, try to get 4 stacks of ferocity and double Q him,. If you are unsure you can kill him/her, wait until level 2 or 3 then try to combo him/her"
  • "You harass when you are given the chance but you are generally playing smart, after all its the best you can do aside from roaming." //No changes. The "playing smart" part you might want to clarify. What the hell do I do if I need to play smart?
  • "However if you find yourself with (...)" //Yourself is one word.
  • "The brush is your safe haven,. The enemy has no vision of you if no wards are placed inside the brush and it allows you to last hit safely,. When the enemy (...)"
  • "(...) kills, gold, and XP than the enemy." //If you compare two thing of different "size" (like this guy is smaller than, or this guy has more than), you use "than". In all other scenarios use "then".
  • "Once you get your ultimate thats when things start to become fun,. (...)"
  • "(...)people with practically no escapes,. It is a (...)"
  • "(...) but rewarding,. If you are (...)"
  • "Anyways The current standard combo to execute this is"
  • "However, since we got this tricked out build we" //Most of the time when you start a sentence with "however", you put a comma behind it.
  • "(...) so before you jump use Youmuu's Ghostblade, after jumping add some Tiamat/ Ravenous Hydra in the combo and your set." //If it is meant as "your set", I'd refer it to the "standard combo" instead. If it is meant as "you are set", then it should be "you're set".

Teamfighting: Teamfighting is one word you silly goose. Besides this, you refer many times to "priority targets most of the time APC or ADC, but not always", then give an example where this is not the case. I have read 90% of the guide right now and still have read nothing about what these exceptions may be. I mean, sure you can say that the guy that the guy that is the biggest danger is the priority target, but what if the biggest danger is someone extremely tanky? What if the priority target has a million CC? When does an APC or ADC stop being the priority? And you also say that if you killed the highest priority target, you should go to the next priority, but what is second, third and fourth place on the priority list? Is tank or support fourth? Is assassin or bruiser third? I still have no clue whatsoever. Also; Use "an" instead of "a" before a word if that word starts with a vowel (e, a, u, i, y, o) or starts with the sound of a vowel like "an hour". "Teammates" is also one word.

Synergies: This section was fine I guess, but sooooo many language mistakes:
  • "particurly" -> "particulary".
  • "With this These 2 champions are being able to "jump" into and force start or join a fight almost instantly,. This generates a large amounts of kills (...)"
  • "Champions that have some form of CC that locks the enemy or slows them are even better in some situations."

Counters: The first part of this chapter reads very nonsensical. CC is bad for Rengar unless it is melee because then you still can deal damage? During stuns, fears and other hard CC you cannot just keep dealing damage. If I were you I would rewrite that first part of the counter section. The second part again, full with language mistakes. The third part makes again no sense. Are the abilities and items supposed to be counters to Rengar? Because the things that you just mentioned do not counter Rengar. The things that counter Rengar are shields, heals, armor, high amount of health, stuff like that. The worst thing about this section is that it only shows Rengars weaknesses, but against what opponents is Rengar strong? Put some section about that in there as well, because I'd love to know. On to the language mistakes in the second part:
  • "Since Rengar requires to be up close and personal to deliver a the majority of his damage, this can be a major problem as the enemy can simply kite and harass you."
  • "Now this counter only applies to Rengar when the enemy has some sort of ranged AA or 2 or more ranged abilities that can be used to harass,. This includes champions like Kayle, Quinn, and ADC's."


W.Quality in general: Sooooooooooooo many language errors. Please, fix them, please. I have made many lists showing the majority of mistakes that I found and fixed for you. There are still some things I didn't mention, but then still referred to it. If you can't find the piece of text that I quoted, principally I work from up to down for each chapter. If you still have trouble finding it, you can use ctrl+F and then type part of the quote that I used.

Explanations wise, there are also a lot of things to improve. Some things are just not clear and that is really hurting the reading experience. I sincerely recommend you to work on your writing, because it is definately the part you can improve the most on.





3. Structural quality 2800/3000
Cheatsheet: Clear use of structure, no real complaints there. You may choose to change "MID TO LATE GAME" to "core" instead, although it is not a necessity.

Chapter order: A logical order from pre-game building to in-game building to tactics. No complaints here.

Individual chapters:
Quick guide: Just going to talk a bit about the quick guide's structure as a whole. It is fine as it is, but as a quick guide, not as a full explanation. The runes explanations especially just look rediculous and was a really awkward read. I'd suggest that you put the explanations of the runes, masteries and summoner's spells in the main guide instead of having it missing or by putting it in the quick guide. Other than that it looks fine.

Main guide: Might as well talk about the main guide's structure as a whole as well, since the majority is the same and taken from GMD's template. It works, it's clear and even when things get texty they don't "look" texty. I have seen no real downsides to the structure, I even saw something fun about the structure and that is the spoiler of the bola strike ability. If you repeatedly click on it you see the quick guide moving up and down and it is like a mini game and I enjoyed my time for 10 seconds with that one. I also really liked the video with the triple and quadra Q's. The music is too short but thats okay :3

S.Quality in general: Looks good except for the runes section in the quick guide. If you move those chapters over to the main guide, you can explain more whereas it looks less rediculous.





4. Build quality 2800/2800
Analysis: I've seen a bunch of Rengar's and they always build similar to this. Except for that mastery thing I pointed out in the written quality - mastery section, everything seems fine and I would dare to test it myself.

Test: I'd love to test it, but currently I am incapable of playing League due to weird PC problems. I might try it later, but I doubt it'll affect my judgement.





5. Conclusion
Path: Path of the Student (2800 - 56%)
Guide quality: The guide contains all the basics, it contains enough to make an average player understand Rengar better. However, although the cheatsheet looks fine, the guide can just improve in so many ways. The language problems made it a real pain in the end to read and the explanations were not always as clear either. Some basic chapters or chapterparts are missing, which is silly.

Chances of success: You can make this a good guide. You can make it already so much better if you just fix the language. It really helps with explanations, you can make everything much more clear if you know what words to use. Fix the language, and you fix the guide. The other things I mentioned about completion and structure, take a look at those as well. It is always good if your reader has all the information available and also has a nice structure surrounding that info.





6. Advice
My own tips: Hang out with internet buddies, watch English series without subtitles, read books/articles/newspapers, speak English via voice chat or whatever. Embrace the English and the English will embrace you. Besides simply doing English stuff, I'd also recommend reviewing your own guide. Rereading what you wrote, seeing whether it is clear or not and check how you can improve. Can't think of anything? Look back at it the next day and see if you still think that way.

Recommended reads:
After reading your guide, I recommend you to read:
* http://www.nytimes.com/
* http://www.dummies.com/store/product/English-Grammar-For-Dummies-2nd-Edition.productCd-0470546646.html
* http://www-ec.njit.edu/~bieber/review.html (Not for guides, but overal still should help)
* http://www.mobafire.com/ (I know, I am a funny man)

Good luck with your guide!
-Meiyjhe
(Do not forget to vote! :D)
1
Eflowman56 | August 2, 2014 3:43pm
Voted +1
I main rengar and have been looking for a ryan choi inspired build for ages, thank you for doing this!
1
mjskid (12) | July 30, 2014 8:02am
if you take teleport then once you hit 6 you can tp then ult and pick up a kill
1
Eflowman56 | July 24, 2014 3:58pm
AWESOME! has carried me through so many games, cheers bro much love and a great guide
1
Janitsu (569) | July 22, 2014 10:22pm
Voted +1
blitz pls
1
Janitsu (569) | July 22, 2014 10:22pm
~Janitsu's Glorious Review~

The **********ing Good:
  • Viable Summoner spells
  • Viable item choices
  • Viable runes
  • Your badass music to listen to sucks. Try this on for size
  • Decent structure
  • Included strategies


The **********ing Bad:

~Fin~
1
gunblaser | July 22, 2014 6:36pm
Greetings, well i wanted to say first. Nice Guide.

But i had a question. is BT worth now a day? Because the burst damage seems higher with that than a Ravenous Hydra. Maybe i'm wrong.
1
Foxy Riven (129) | July 20, 2014 3:21am
Voted +1
Really nice guide:)

My few remarks:

Weakness's -> weaknesses

Enemy as no way -> enemy has no way (easy to replace with ctrl + F)
You have a little error at youmuu's ghostblade's active. It gives attack speed, not attack damage.

I love rengar, glad to see such a nice guide for him!

Sincerely,

Foxy
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