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Top-Lane Warwick; Optimum Item Build Paths?

Creator: ZeUnit August 26, 2014 6:08pm
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Vapora Dark
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Vorcia wrote:

As individual items, no, but with WW and his build, yes.
Abyssal just has so much synergy with his abilities, Wit's End, and Sunfire Aegis. Also, the gold difference between the items is massive for a slow pushing tank like WW, and he is a tank first and foremost so I'd rather build tankier items on him. Keep in mind though that if you get fed enough to afford a BotRK relatively quickly, its probably worth building.

Okay, well...

Eternal Thirst scales with attack speed, both offensively and defensively, and BotRK gives a lot of attack speed.

Wit's End scales with attack speed, and BotRK gives a lot of attack speed.

Hunters Call is, I think, one of the top 3 AS steroids in the game, and BotRK scales on attack speed, making WW one of the best users of BotRK, in terms of how much damage he can get out of it.

BotRK gives 25 AD, which synergizes with your attack speed from Wit's End and Hunters Call.

Infinite Duress scales with on-hit damage, and BotRK gives on-hit damage. It also has a pretty big AD ratio, and BotRK gives a small amount of AD. Doing some maths, the first hit of Infinite Duress on a 2000 HP enemy would get 160 damage just out of the passive proc alone, in one ult hit. The total damage from the passive can only go up from there, and he also gets +50 damage from the +25 AD. So we're looking at a minimum of 210 damage just on his ult.

The active synergizes with Blood Scent as you'll run faster than them to the point where you can make full use of your attack speed during the duration of the slow, as opposed to having to auto-attack, catch up and auto-attack, catch up and auto-attack, etc.

BotRK gives sustain both from auto-attacks and through its active, which synergizes with Spirit Visage.






In short, BotRK not only has more syngergy, it also has better synergy. WW's primary damage is magic damage, but he doesn't scale well enough with AP to make Abyssal Mask cost-effective, and his magic damage isn't high enough that building MR reduction results in more damage than actually building damage does. + with all of BotRK's sustain, it ends up being a tankier option than Abyssal Scepter unless they have a 4 AP comp or something.
Vorcia
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Permalink | Quote | PM | +Rep September 1, 2014 1:39pm | Report
In short, BotRK not only has more syngergy, it also has better synergy. WW's primary damage is magic damage, but he doesn't scale well enough with AP to make Abyssal Mask cost-effective, and his magic damage isn't high enough that building MR reduction results in more damage than actually building damage does. + with all of BotRK's sustain, it ends up being a tankier option than Abyssal Scepter unless they have a 4 AP comp or something.


In the case of his Passive, Wit's End, and Hunters Call, you're assuming is actually going to get autoattacks off. In a realistic game, this isn't going to happen, you're just going to be kited to hell and back. The movespeed you have doesn't matter because you don't have any way of mitigating CCs. The only damage you'll get off is your ult then maybe 1 or 2 AAs after. Wit's End is a just cheap buy that allows WW some offensive and a bit more pushing power, especially combined with Sunfire Aegis. Even with the bonus healing, sustain has "diminishing" returns. The more sustain you have, the less extra sustain is worth. Also, pure resistances are better than sustain if you're a tank, especially if you already have a lot of built-in sustain like WW has.

The first hit of Infinite Duress with BotRK will do 210, at most, on the first hit, but after all hits, you're going to be doing less than 500 damage in total. This is assuming they're at full health when you ult them, have no resists, and don't take any other damage during this time.
With Wit's End and Abyssal Mask, he can easily take off half of a carry's MR, along with 20 MR off anything around him too. Sure BotRK does more damage on its own during Infinite Duress, but Abyssal Scepter is cheaper and adds a theoretical 80 damage every ~3.5s to his Qs, which actually have some range so he can land them, while increasing damage from his and his team's other sources by reducing MR.
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