I don't claim to know
Warwick that well since I just recently started playing him, but I typically go for at least a
Bilgewater Cutlass first, if not the entire
Blade of the Ruined King and then follow up with
Sunfire Aegis,
Spirit Visage,
Wit's End and then
Randuin's Omen or
Frozen Heart, but it all depends on the other team and top laner. I practically always have a Botrk, Wit's and SV at the end of the game though.








I would still say with proper last hitting top laners gain more gold than junglers.
Doran's Ring vs
Doran's Blade is all about the strategy you want to go with WW in the lane. If you can AA often and want to do that, go for
Doran's Blade+
Greater Mark of Attack Speed+
Greater Quintessence of Life Steal. If it is rather a hard lane where you can't AA constantly and you have to rely on your spells, go for
Doran's Ring +
Greater Mark of Attack Damage +
Greater Quintessence of Attack Damage.
Getting 2 Doran's on WW is pretty common because it helps his early weak laning phase.
Now, if you started
Doran's Blade and you have 2, go for
Blade of the Ruined King first, it has great synergy with this strategy. This turns you into an unkillable trading machine, especially during ult. If you go
Doran's Ring you should either get
Sunfire Aegis or
Wit's End first, depending on your lane opponent.
After that, build against your enemy and the enemy team.
Or, you can build like an AP Bruiser, but that is a totally different thing.








Getting 2 Doran's on WW is pretty common because it helps his early weak laning phase.
Now, if you started





After that, build against your enemy and the enemy team.
Or, you can build like an AP Bruiser, but that is a totally different thing.

Quoted:
So, as many know, Warwick has become indirectly strong recently
I did not know
Quoted:
He has always been viable in the top lane
I did not know this either
Quoted:
top-lane you don't have access to such a flowing river of gold
I was also unaware that jungle had rivers of gold

Thanks for the Signature MissMaw!
Warwick has one of the worst clear speeds which i assume is why you value Sunfire so highly.
I usually run a sustain/aggressive Warwick and for 1st core item I utilize tear > Manamune with Ghost and Ignite as Summoner's spells. With all this mana Warwick can use Q for harass as well having huge sustain, don't knock it to you at least try it, it's just a suggestion.
To add i think Warwick is one of the most exciting champs itemization wise and i believe he can always build according to what laner/team comp he's up against.
I usually run a sustain/aggressive Warwick and for 1st core item I utilize tear > Manamune with Ghost and Ignite as Summoner's spells. With all this mana Warwick can use Q for harass as well having huge sustain, don't knock it to you at least try it, it's just a suggestion.
To add i think Warwick is one of the most exciting champs itemization wise and i believe he can always build according to what laner/team comp he's up against.
Haven't really played top lane WW in a while, but I still know a fair bit about the theory as I have a ton of experience with him.
Start Doran's Ring, and maybe build another one on your next B depending on how much gold you have when you go back. If you expect to win lane, build Cutlass, and upgrade it to botrk straight away if you're ahead. If not, build Randuin's, then upgrade it.
If you don't expect to win lane, rush Sunfire Cape after your Dorans, then build Wit's End.
The difference between the two build paths is that if you're expecting to win lane and get ahead, you can afford to go for a damage item first, then build a tanky item. If you're expecting to lose land and be slightly behind, you rush a cheap tank item that does magic damage, then build a cheap damage item which synergizes with the tanky item's magic damage.
Build #1 is tankier with more utility and pretty high damage, build #2 has more damage but is less tanky and less utility. Overall build path #1 is more effective, but is also considerably more expensive. Hence switching builds from game to game depending on how you're expecting early to mid game to go for you.
Full build #1:
Blade of the Ruined King,
Ninja Tabi/
Mercury's Treads/
Sorcerer's Shoes,
Randuin's Omen,
Spirit Visage,
Frozen Heart,
Wit's End. Can switch those last 2 around depending on how well you're doing.
Full build #2:
Sunfire Aegis,
Ninja Tabi/
Mercury's Treads,
Wit's End,
Spirit Visage,
Frozen Heart,
Blade of the Ruined King. Again, you can switch the last 2 around. And when you have enough gold I'd sell your Sunfire Cape for Randuin's.
For runes go x9 AD, x9 armor/lvl, x9 MR/lvl, x3 armor, in AD matchups.
For melee AP matchups, x9 split pen, x9 armor/lvl, x9 MR, x3 AD.
For ranged AP matchups, x9 AD, x9 armor/lvl, x9 MR, x3 HP regen.
If you just want a general rune page, a standard AD rune page is fine too. If you're willing to make 1 unique rune page for WW, you could also use the melee AP matchups rune page but with x9 armor instead of x9 armor/lvl.
These are my masteries:

Also, WW has always been average in the past, and I guess he might be strong'ish as a top laner with the TP meta, at least in solo queue. His late-game is really strong.
Start Doran's Ring, and maybe build another one on your next B depending on how much gold you have when you go back. If you expect to win lane, build Cutlass, and upgrade it to botrk straight away if you're ahead. If not, build Randuin's, then upgrade it.
If you don't expect to win lane, rush Sunfire Cape after your Dorans, then build Wit's End.
The difference between the two build paths is that if you're expecting to win lane and get ahead, you can afford to go for a damage item first, then build a tanky item. If you're expecting to lose land and be slightly behind, you rush a cheap tank item that does magic damage, then build a cheap damage item which synergizes with the tanky item's magic damage.
Build #1 is tankier with more utility and pretty high damage, build #2 has more damage but is less tanky and less utility. Overall build path #1 is more effective, but is also considerably more expensive. Hence switching builds from game to game depending on how you're expecting early to mid game to go for you.
Full build #1:








Full build #2:







For runes go x9 AD, x9 armor/lvl, x9 MR/lvl, x3 armor, in AD matchups.
For melee AP matchups, x9 split pen, x9 armor/lvl, x9 MR, x3 AD.
For ranged AP matchups, x9 AD, x9 armor/lvl, x9 MR, x3 HP regen.
If you just want a general rune page, a standard AD rune page is fine too. If you're willing to make 1 unique rune page for WW, you could also use the melee AP matchups rune page but with x9 armor instead of x9 armor/lvl.
These are my masteries:

Also, WW has always been average in the past, and I guess he might be strong'ish as a top laner with the TP meta, at least in solo queue. His late-game is really strong.

I actually played quite a bit of
Warwick in the past. I strongly advise NOT building a
Blade of the Ruined King.
Warwick gets more than enough attack speed from
Hunters Call and
Wit's End. He doesn't need to build lifesteal either, while the healing is nice, he already has tons of innate sustain and doesn't build much AD to make lifesteal worth it.
40% Attack Speed is core on WW, I usually reach it with
Frozen Heart,
Spirit Visage and one other CDR item, such as
Locket of the Iron Solari or very rarely,
Iceborn Gauntlet. You need to for all your skills, and most importantly, to keep up
Hunters Call.
The only real core items on warwick are
Wit's End and
Sunfire Aegis combo. Combined together, they'll do a lot of damage, during your
Infinite Duress.
For boots, I go
Ninja Tabi every game, its just the best set of boots for a tank, especially WW who doesn't really care about getting CC'd since any hard CC will cancel his ult anyways.
Thornmail and
Guardian Angel give you a lot more effective HP, and
Frozen Mallet gives you sticking power without your
Blood Scent being triggered.
Randuin's Omen is good too since you'll be ulting in the middle of their team, you can get a massive slow off, especially if you choose to build a
Frozen Heart (you really should be building it just about every game though).
Abyssal Mask gives you a lot more damage with some extra MR if you need it.
That's about all I could think of for good items to build on WW. Of course,
Blade of the Ruined King if you're really fed, but I really dislike building this item.





40% Attack Speed is core on WW, I usually reach it with





The only real core items on warwick are



For boots, I go








That's about all I could think of for good items to build on WW. Of course,

So, you wanna go tanky MPen WW? Then go this route:
Sunfire Aegis,
Sorcerer's Shoes,
Wit's End,
Thornmail,
Spirit Visage,
Liandry's Torment,
Abyssal Mask.
You really don't need to get more CDR on WW, he is good enough without it. And look at the magic damage that this build does.







You really don't need to get more CDR on WW, he is good enough without it. And look at the magic damage that this build does.

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He has always been viable in the top lane, and the build path is generally the same with jungle; you build tanky-utility and win teamfights and make plays with your ult (except with the addition of
However, in the top-lane you don't have access to such a flowing river of gold, and so correct itemization is fairly important, especially at high level play. With this in mind, I was wondering what people find is the most optimal Warwick top-lane build path, and what works well for them.
As a rule of thumb here the mains items that are built on him (not just by me, aka a pro did it so must be good right?):
Provides him with sustained damage in teamfights and lends to the tank-utility path, and works tremendously well with a certain item...
His ult procs on hit effects 5 times.
Warwick is a mana reliant champ, and I feel he lies somewhere between a caster and an AA champ. With this in mind, extra mana helps him a lot, and armour fits in with the tank build, and CDR. CDR is a stat that is usually considered a nice add-on, but nobody really builds it specifically. However CDR is actually a viable stat on Warwick, pretty much purely to get his ult cooldown as low as possible, since it's insanely powerful at all stages of the game. The passive and armour element help with the typical top-lane matchups.
Warwick is known for his sustain, with his passive,
I'm never sure what to think about BotRK. I feel it's kinda core on Warwick. The on-hit proc is amazing with his ult, and lifesteal and AS are good stats as I've previously stated, and bonus AD is good since he is sort of an AA champ. However this item strays from the tanky-utility path I've been preaching about. Some people swear by BotRK, some people (me included) find it's too slow to build BotRK and say rushing full tank is better. Opinions on this would be good. Also the passive plus
The late game armour item. If you don't get a
Seen as the "other" MR item. Good against MR heavy comps, but
I've seen people get an early
Build Order:
Even starting items are confusing for Warwick...
The first item I try to rush is
A
From here I'm not sure what fits. Finishing off the
From here you can see how the game is going and buy items accordingly; extra MR, extra armour, god forbid a {[guardian angel]] or even some support items.
I feel this general build path provides a solid start most of the time. I would really like to hear what other people build and what people find most optimal, especially in timing of the
All comments welcome!