They actually nerfed Skirmisher's Sabre - Devourer, basically both.
And no, magewick lost his ultimate damage which he could combine with Deathfire Grasp to oneshot people, so meh.
Why not go the normal on-hit build and add Deathfire Grasp? Could be fun :D.
Sounds kinda funny, one-shot time :D. Nashor's Tooth then deals 42 damage, so it must be the right way. Of course, you will get one-shot as well but who cares, it is just to prove that he can still one-shot people.
And no, magewick lost his ultimate damage which he could combine with Deathfire Grasp to oneshot people, so meh.
Why not go the normal on-hit build and add Deathfire Grasp? Could be fun :D.
Sounds kinda funny, one-shot time :D. Nashor's Tooth then deals 42 damage, so it must be the right way. Of course, you will get one-shot as well but who cares, it is just to prove that he can still one-shot people.
NicknameMy wrote:
They actually nerfed Skirmisher's Sabre - Devourer, basically both.
And no, magewick lost his ultimate damage which he could combine with Deathfire Grasp to oneshot people, so meh.
Why not go the normal on-hit build and add Deathfire Grasp? Could be fun :D.
Sounds kinda funny, one-shot time :D. Nashor's Tooth then deals 42 damage, so it must be the right way. Of course, you will get one-shot as well but who cares, it is just to prove that he can still one-shot people.
And no, magewick lost his ultimate damage which he could combine with Deathfire Grasp to oneshot people, so meh.
Why not go the normal on-hit build and add Deathfire Grasp? Could be fun :D.
Sounds kinda funny, one-shot time :D. Nashor's Tooth then deals 42 damage, so it must be the right way. Of course, you will get one-shot as well but who cares, it is just to prove that he can still one-shot people.
Sounds like fun. At level 18 if you use DFG then your ultimate would deal about 1200 magic damage (if my math is correct) plus the physical damage from BotRK and true damagge from smite, not counting runes, masteries or resistances. Plus about 500 damage from your Q right after. That would actually be enough to one-shot a carry as long as they haven't built a defensive yet.
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However, Riot decided to make him completely unviable by nerfing them both.
Sabre's true damage is now a DoT, Hunters Call's duration is now 6 seconds (down from 10 seconds) and Infinite Duress now deals 150/250/350 damage (down from 250/325/420)
What was Riot thinking here and is there any way that WW can still be played?