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Vi Build Guide by SeMike

Jungle diamond

10.10 Vi Highelo player guide

By SeMike | Updated on May 14, 2020
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Runes:

1 2
Resolve
Aftershock
Shield Bash
Bone Plating
Revitalize

Precision
Legend: Alacrity
Triumph
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

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Jungle Role
Ranked #3 in
Jungle Role
Win 53%
Get More Stats

Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

10.10 Vi Highelo player guide

By SeMike
Early Game & General Tips

Early-Game

You usually want to focus on farming, preferably single target camps such as red buff, blue buff and gromp / crab. Unlike many other junglers who tend to be in meta usually, You don't have a very strong lvl 2 gank, so if your opponent jungler does, make sure to inform your team about it. On the other side, you do have a very strong dragon and herald take. You can even rush the dragon at spawn (5min) which is what you usually want to do with Vi if the opponent jungler is not around. Make sure to go for herald as well, especially before 14min, through Herald you can take first tower break or just give a nice bunch of gold to your laner very easily.
If you are maxing Q which is the path you wanna go for most of the times, you have to keep in mind that enemy can dodge it and you will lose most of the damage and the very important CC/aftershock proc as well. Therefore, ganking from flank or bush, etc. positions from which enemy does not have as much time to react to you as if you just walked up to him, is rather the prefered way.
You can also do a Q flash, try it out in practice tool, speaking from experience, it's very useful at obvious ganks when enemy is able to react with their flash to you and also if you miss your Q in a situation where you should not be missing it, you can make up for it with the flash trick.

Aftershock keystone

Aftershock is ideal keystone for Vi simply because of her R being reliable way to use it, howerver, you prefer to get Aftershock proc with your Q to proc it immediately as you arrive to the fight. It is a weaker in terms of damage dealing than other keystones, but gives you a massive ammount of tankiness. Be careful before lvl 6, if you miss your Q, you are basically fighting without a keystone.

Electrocute keystone

Electrocute is better option for early ganks and 1v1 fights but you are very squishy in fights, so do keep that in mind.


Using ultimate

You can use your ultimate as a damage source in combat.
You can use your ultimate to pick a single member in the fight and lock him down, using R on someone then Q, after you land on his head, keeps him at a place for quite a long time, which can be lethal especially against squishy carry champions. Be careful of enemy Morgana / Spellshield champions.
You can use your ultimate to zone enemy from your fed carries and create as much chaos in the fight with sacrificing yourself as possible.
Itemization Back to Top
Jungle item Enchantnemt (AD): Go for this enchantment most of the times, unless you fall really far behind on the early levels.
Jungle item Enchantnemt (HP): Go for this if you fall really far behind in the early game.
If you are ahead in the game or just even but need to be a strong damage dealer, this is a great 2nd item.

If you are playing into tanky team comp, viable option. You can literally build full tank and just go BOTRK as the single damage item and it will significantly increase your dmg output.
Ideal 3rd item if you want to keep building in the damage-bruiser path. If there are either heavy ad or heavy AP opponents, go for smh else (Maw, Randuin or GA)
Do not combine with Maw! (same passiv)
Strong replacement for Sterak's Gage if enemy has a ton of magic damage. However, will leave you squishy in terms of HP, so you might only wanna go for Hexdrinker, build some HP and then finish this item later.
Do not combine with Sterak!! (same passive)
If you are building tank and your carries are ahead, you can go for this item to give them a little extra bit of protection.
Very strong item, even as 2nd choice, but 3rd and later ideally,
if enemy has a lot of physical damage and critical dmg dealers.
If enemy has a ton of magic damage with repetitive abilities (Cass E, Teemo E/R, Rumble etc.) you can go for this item.
If you already have Adaptive Helm or do not want to go for Adaptive Helm at all, you can go for Spirit Visage instead.
You can also just go for this item if you have a lot of healing from your team (Janna or Soraka support etc.)
Possible alternative if you have already built cinderhulk and you are playing full tank.
Good item choice if you are building full tank but want some damage as one of the last items, also a good choice if you are building Gargoyle, as you can use this just before using the Gargoyle active which makes you lose damage.
If you want some extra tankiness with armor and chase down enemy carry, good option to go for.
Other SeMike's guides Back to Top


Make sure to checkout my stream and leave a follow, I do both fun and educational LoL streams :)
League of Legends Build Guide Author SeMike
SeMike Vi Guide
10.10 Vi Highelo player guide
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