Karthus Build Guide by nZk01
[10.2] Karthus Jungle Guide | Not just an R MachineBy nZk01 | Updated on January 22, 2020
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Absolutly Broken Champ, he can outtrade and outgank you meanwhile he has just a bit slower clear than you, would recommend to perma ban.
He can outplay you in fights, but you should be able to win 1v1's and you outfarm him with ease.
most useless champion in the game, can outtrade, outfarm and even outgank with ease.
You can easily outjungle him and countergank before 6 are really effective against gragas.
in the time he clears 2 camps you just fullcleared
Kha'Zix can destroy you in your jungle, but if you're good enough you can outplay him and set him behind meanwhile you still clear faster.
useless champion to be honest.
You should counter jungle a lot against Evelynn as she needs her level 6 ASAP to just be able to gank effectively.
He can easily outplay you and the MS from his passive are insanely annoying and dangerous for you, but you're able to fight him pre 6 so abuse that.
Lee Sin is right now a really broken champ, you pretty much can never 1v1 him unless you hard outplay him, I would just recommend full clearing and avoid him.
Hecarim can fuck you over early on as he can 1v1 you with ignite, if he doesnt have ignite you can actually outplay him with quite ease and kill him, otherwise just abuse your clear speed.
Can be insanely dangerous if played right, but in general you can 1v1 him unless hes full HP, besides that counter ganking are really effective against this champ.
You can hard outjungle him and he can't 1v1 you unless he gets a form.
Can be dangerous but in general his clear speed is just way too low to stay same with your CS, so just abuse that and counter jungle him early on.
Kindred can outplay you, I would recommend taking exhaust against this champion unless your team already has an exhaust or it looks like it will end early anyways.
Absolutly disgusting champ, he can block your ulti and perma counter jungle and outgank you, would recommend ban or dodge, otherwise you really just need to scale or abuse early levels otherwise this champ will become absolute cancer to play against.
useless champion after rework, weither 1 shots you or is useless and if you played right she should be useless, just perma counterjungle her, she can't do shit pre 6.
Care about level 2 invade, otherwise really easy to outjungle and outgank, I would still recommend going zhonyas into this champion if he's getting fed.
Elise can hard outgank you, but you can abuse that and be 2+ levels ahead at 10 minutes if you've done it right.
As rengar can't outjungle you, nor Outgank he's a pretty easy matchup before level 6, if you let him afk farm he will become really annoying to play against as he can just 1 shot you with ease.
buff this champ please
Care about early invades, otherwise just abuse your fast early clear as warwick needs a tiamat to just come close to your clear speed.
Care about early invades, if the enemy has another champ that deals AP damage, take sorcery 2nd with Nullifiying orb instead of Absolute Focus.
Slow Clear speed, really easy to avoid ganks, matchup should be really free.
Absolutly useless champ in my opinion, you can outjungle him with easy and double his CS at 10 mins and be 3 levels ahead with ease, just abuse this champs very slow clear early on.
Care about early invades, he's way better in 1v1's, you can still countergank him if your Laner has good damage though. Otherwise just afk farm through the whole jungle as his clear is just horribly slow unless he gets tiamat or jungle item.
useless champion lmao, just perma full clear, what's he gonna do? get 30% MS off of a 6 sec spell and then run up to you?
Nunu & Willump
Really easy matchup, just abuse early game as he's forced to gank otherwise he will fall behind automatically.
Can be cancer early on, but this champ is really useless mid/late game so just scale and outjungle him.
Care about early cheeses, otherwise you auto win this matchup.
Can destroy you, even though you outscale her, if she gets ahead she can even outjungle you and fight you with ease, would recommend sorcery 2nd + nullifiying orb instead of Absolute Focus.
really useless champion, care about his pillar otherwise you should be fine the whole game.
You can always get random kills in lategame when an enemy walks into a teemo shroom and your ult can just insta kill them.
Malzahar can lock your target down so it's really easy to hit your Q, besides that he has a lot of AOE damage lategame which can be very impactful together with your ult and can lead to really weird 2v5's.
Even though Ziggs is a really horrible champion, his AOE damage can be insane together with your ult.
Press R gang
Champion Build Guide
First of all, why would you want to play this Champ?
- Best Jungle Clear in the game
- A lot of outplay potential
- Your ult is one of the most dangerous and annoying abilities in the Game
- You're even useful if you die!
Overall, Karthus is generally hated as he has an insanely fast Clear and can legit gank all Lanes with just pressing R at once, you can AFK farm the whole game and just do nothing but ult and still be more useful than the enemy Jungler.
If you get fed on this champ, you can instantly 1 shot every enemy below 50% HP which is really funny to see :^)
Here are some Pros and Cons about Karthus!
- Very fast Clear
- Scales very well
- Good early damage to fight enemies and contest objectives
- Can instantly 1 shot targets at 50% HP if fed enough
- Useful after death
- Wall gives Vision
- Doesn't need Leash
- High Skillcap/Hard to master
- Ult has low Base damage and high cooldown early on
- Invades can really destroy you
- Items like banshees, Edge of Night and Zhonya can **** you over
In this Chapter I will explain the Abilites and how to effectively use them
When Karthus dies, he remains active for 7 seconds, making him unable to move, Autoattack or to use item effects, but becoming untargetable and invulnerable for the duration as well as being able to use abilites at no cost.
If Defile has been learned, it will remain toggled on for the entire duration at no mana cost.
You can abuse this in fights, especially later on.
As example, you could Flash into the enemy team for permanent AOE Damage and easier to hit Q, besides that, I would recommend dying before using ult if your in a teamfight or at the risk of getting CC'd.
Target Range: 875
Effect Radius: 160
Cost: 20/26/32/38/44 Mana
Cooldown: 1 Second
After a 0.5-second delay, Karthus detonates the target Area in the cursor's direction, dealing 45/65/85/105/125(+30% AP) Magic Damage to all enemies within, dobuled when hitting only one target.
This spell has a really low CD and low mana cost and even gives you vision for a short amount, abusing that is Key, especially as Cheesing can really destroy you.
Just Q into a bush or somewhere you think the enemy could be to go sure he isn't there.
Wall of Pain/W
Target Range: 1000
Cost: 70 Mana
Cooldown: 15 Seconds
Wall Lenngth: 800/900/1000/1100/1200
Karthus Creates a wall at the target location for 5 Seconds and grants sight around it.
For the Duration, all units who cross it are both slowed by 40/50/60/70/80% for 4 seconds, reduced by 50% over the first second, decaying over its duration and lose 15% magic resistance for the same duration.
This Spell is mainly used early on for vision or as a slow when ganking, the range is really helpful later on as u gain a lot of vision by using it throughout the whole game and when you die, use this ability first if you're allowed to.
Effect Radius: 425
Cost: 30/42/54/66/78 Mana per Second
Toggle Off: Karthus restores 20/27/34/41/48 Mana whenever he kills a unit.
Toggle On: Karthus deals 30/50/70/90/110(+20% AP) Magic Damage per second to all nearby units.
This Spell is probabaly the most important on Karthus Jungle as the abusing of this spell makes a gigantic difference between a good and bad Karthus player.
You have to abuse the Mana refund early on a lot as its really insane and helps so much to clear your Jungle.
Effect Radius: Global
Cost: 100 Mana
Karthus channels for 3 Seconds and deals 200/350/500(75% AP) Magic Damage to all targetable enemy champions upon its completion.
This is the Main spell and makes Karthus what he is, the usage of this ult shows, just like your E, weither you're a good Karthus or a bad one.
This spell can be used as an execute or a Zoning tool for important fights and Objectives.
Now we'll talk about the Pathing.
The Pathing of Karthus is legit every game pretty much the same, you start Blue without Leash, then clear Gromp and Wolves, head to the other side of the map and full clear that side too, then gank bot and ask your Support to come with you to maybe get both crabs.
If you start Redside you can start Red, obviously without Leash too, then clear Krugs and raptors and head to your botside to full clear that one too, then gank bot and do the same as before, even though I wouldn't recommend this pathing as a Level 2 Gromp is way better than level 2 Krugs and you kinda waste time walking from red to krugs to raptors instead of just going a straight line while jungling.
Here's a Video of Malice (Korean Challenger Karthus player and former Proplayer) showcasing both of the Clears: https://www.youtube.com/watch?v=rOqd26garVA
In this Chapter we'll talk about how to play in the stages of the Game
In the Early Game you want to focus on Farming and getting Objectives to Scale into the Mid/Lategame
In the Mid Game you focus on taking Nash or getting the Dragon Soul and try to abuse your ult to kill the enemies in fights, after fights or Zone the enemies off from Objectives.
In the Late Game you can legit just flash into the enemy team and deal a **** ton of damage or abuse your insane Ultimate Damage to Zone the enemies off of the Dragon or Baron, Zoning is a really insane tool for Karthus which a lot of people don't think of and is really underrated as you can secure a lot of stuff with that.