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10 Champions you should learn.






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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
Ok so how do I want you to work through this guide? It's simple, pick one of the first 5 Champions, pick them up in game, and just read through their info and smash through some normal games with them, get used to how they work. When you feel confident with that Champion then pick up another and work on that.
Once you've completed the first row you'll be an all rounder, with a champion to pick for each role, however you'll still struggle outside of blind pick, because for draft I'd generally reccomend -atleast- 2 champions for each role if not more, this is what the second row is for, it's a second set of champions for you to work on in preparation for draft pick.
Once you've completed both rows of champions, I encourage you to pick up a few champions in the one or two rols you enjoyed the most, then search mobafire for good guides on those champions and develop your gameplay on those in the same way.
Ok so I guess onwards with the main guide, just search for the chapter headed with your chosen champion's name and you're good to go.

Your main aim as


Q -

This spell is extremely powerful and is used in two mains ways.
-Trading positivley, lead trades with your auto attacks and harras your opponent as much as possible, without running too far from your minion line, as your opponent or you backs away, use your


-Teamfight tankiness, during teamfights although you should be focusing carries, this spell is what truly makes Warwick a hard foe to drop. It deals damage to champions based on a -percentage- of their health, so whilst you're caught up with the enemie's tank line, drop your


W -

This ability is extremely powerful when paired with an auto-attacker such as your AD carry, and it can seal the deal during ganks. Remember to lead with it as your allies enter a gank before you ult, in order for your ally to benefit from the attack speed whilst your opponent is supressed, during teamfights be sure that your



E -

As a general rule, whilst laning you want to always have this spell on, it'll warn you if a jungler is ganking (If they're on low health), and give you alot more mobility when winning your lane. But remember, this is a massive "You're low and


R -

This is your CC, this is the spell that everyone hates about

- Ganking, when ganking yourself, or being ganked for, lead with



- Locking down carries, generally you want to aim this at the enemies AD carry during a teamfight, right after they use a major damage steroid if possible, but it's more important to get a sub-optimal catch over no catch at all. Whilst being supressed, the enemy AD carry will be straight up forced to use a

- Baiting, if you're getting turret dived by 1 person - or even 2 - and you're low on health, you can easily bait with the insane lifesteal this ability provides you, simply allow your opponents to think they'll succesfully dive you, whilst baiting them towards an ally or a turret, then flip out and use


Ok, so that's all I've really got to tell you about the use of his abilities, so now I'll just explain

Early Game - Lane Bully, your job is to bully your opponent, completely denying them from farming up whilst avoiding the same fate yourself, I generally achieve this through leading with a few auto attacks for harras, then making up the health I lost with a

Mid Game - Continue to farm top to try and acheive your late game build, whilst bullying your opponent out of lane whenever you can, at this point you want to try and make a push for your opponent's tower, once you have your

Late Game - Purchase some Wards if you have spare spots, and help keep the map warded alongside your Jungler and Support, pop your

Team Fights - Use your ultimate to lock down a high priority target such as the enemy team's AD carry. Try and dps down their carry before they destroy your team ,whilst using your Q on tanky targets to sustain yourself (Unless your





Tiger Udyr is often compared to Pheonix - The main difference is their actual damage output, whilst Pheonix Stance outscales



Ok so first I'll talk you through the Jungle route I typically take for a -Safe- start, and an alternative route for if your Blue buff is stolen.
Safe Route:
-Wolves (

-Blue Buff (Again, destroy this in seconds with your

-Wraiths (You should have a rank in your




-Mini Golems (Similiar to wraiths, lead with a


-Red Buff (Just as you did Mini Golems and Wraiths, alternate


-Wraths Again (Finish these off to acheieve level 4 and rank your

-Go gank! You now have Red Buff, lead ganks with a





YOU CAN TURRET DIVE AT LEVEL 4, BUT ONLY IF THE OPPONENT IS BELOW ROUGHY 200HP, HAS NO FLASH AND YOUR AP MID IGNITES THEM. (





Alternate Route
-Wraiths
-Red Buff
-Golems
-Wolves
-Wraiths
-Gank
You will be a -weak- clearer without blue, lead every camp with a



I'll talk you through typical use of

Q -

This is your main damage output spell, you will burn down target's extremeley quickly whilst in this stance, generally in a teamfight if you can land a





W -

This is the first spell that you will max out, it is extremely potent, it will provide you with a shield that prevents alot of damage from jungle camps, and the sustain to farm your jungle indefinatley - this is what makes Udyr such a safe jungler in my opinion. If stuff goes wrong, you can retreat into the jungle and farm back into the game. After you have a few skill points in

E -

This skill is pretty straightforward, it's used for both engagement and escape.
In term of engagement, pop Bear Stance for the bonus movespeed and lead ganks with it's stun effect before following your usual





R - Pheonix Stance
I have very little to say on this stance only that you shouldn't be teamfighting with it, as it's suboptimal with this build. My general rule is that I use this to push larger creep waves late game as we need to, but otherwise I barely touch this stance with my

So, what is

Early Game - Just clear and farm your jungle as instructed, whilst monopolising on any unwarded lanes with quick ganks, to this effect,



Mid Game - Keep the enemy jungle warded, and the Dragon too if your support isn't,







Late Game - You should -Definatley- pick up an





Team Fights -










Good Luck!
~Sadathy
Changelog:
V1 - Initial Release
V2 - Completed Udyr, Added second list of 5 champions.
Please note! These are very basic guides, aimed to give you a good overall view of the Champion as well as some neat tips and tricks. For some of the Champions I may one day realease more in depth guides. Essentially what I want you to remember is that this is not the be-all and end-all, there is alot more these Champions than what I tell you, and I encourage you to explore them yourselves by looking at other guides throughout the internet as well as in your own and other's play of the Champions.
Also, incase you did notice, I intentionally tried to select cheap Champions since this is aimed at new players and also demands alot of rune purchases, however I felt Kennen, although expensive is just too good to be left out for new players.
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