In lane this matchup is pretty even, and skill based. If the Bard plays more aggressively, dodging his Q is mandatory before attempting to poke. If it's a passive W start (heal) Bard, just whittle the enemy carry down but be mindful of your mana. Bard will attempt to roam, you want to predict where he is going to counter-roam him.
Ashe
A good enemy Ashe is a nightmare to play against for Janna. Everything she does slows you, so you'll deal less damage and never win trades. At 6 she'll try to hit you with an arrow, and you can't peel yourself if your stunned.
Alistar
Poke him down as much as possible level 1. Once level 2/3 happen, be mindful of his engage. Every time you step up to W, have your finger on Q ready to stop him from going on you. The very important thing is to watch out for his flash, respect him and flash away. He'll be easier to deal with the later the game goes.
Leona
A lot of players struggle on this matchup. It's very volatile if she gets a lead on you. Poke as hard as you can level 1, and 2. She will not be tanky until level 3. Try baiting out her E, by walking forward looking for your W. Once you see she misses, or if the enemy ADC mispositions then you can poke. At 6, be aware of her trying to stun you with your ult. You can always peel your ADC at 6, but not yourself if your stunned.
Pyke
Use your movement speed to avoid his slower hook. Save Q in this matchup for anytime he'll E, R him away if he's looking to execute someone. Very easy matchup, it's usually your ADC that will make it more difficult on you.
Sett
This matchup plays extremely similiar to Alistar, just less cc and more dmg. Be careful of his flash engage, if you have to flash away then do it. Save your Q, and W him while you have it.
Lulu
This matchup is extremely annoying in lane and depends mainly on the ADC's. Try baiting out her shield, if that doesn't work, then you can only properly trade while shielding yourself. Take E, second here with the Aery build. I'd look to make plays around the map, either mid or jg and avoid her.
Sona
Pre-6 this is an easy matchup, keep track of her power chord. You'll always outtrade her when it isn't up. Once she is 6, don't walk up and W her anymore. Doing so will put you at risk to be ulted by her. She will outscale you and negate some of your poke later on. It's usually better to take the "Safe Poke" build, unless your ADC is early game and you want to create more pressure with comet. Hopefully your jungler with come kill her a bunch pre-6.
Nami
A good Nami will out sustain you in trades. You can win trades by using W on her and then walking away immediately so she won't get the heal. Do not commit to all in's without jungler assistance or a good Q hit on her or the enemy ADC. Her slows will cripple you and make it easier to hit her Q. Once level 6 happens, don't walk up and W her anymore. Being slammed by tidal wave will be death.
Zyra
Abuse your movement speed in this matchup to avoid her skill shots. As long as you don't step in her plants range, and dodge skill shots she can't whittle you down. Once you do this she'll instead focus your ADC, every time her spells are on CD go and poke her down.
Brand
With the recent Brand change this matchup got a lot harder. You can still avoid his Q, and W with your movement speed easily. His E now spreading can tick you down quite fast. Once he's used his spells go in and poke him down. As long as you don't die in lane you'll out scale him.
Zilean
Try baiting out his Q skillshot, once its down go and poke the enemy. Be mindful that he can slow you down, and stun you. Only go for isolated W's without the auto.
Xerath
Another skillshot based matchup, a bit easier than most once you got the Xerath's pattern down. Avoid skillshots and then attempt to poke them down. Be aware of his E (stun), that's the only way you get bursted in this matchup.
Thresh
Save your Q for when he thinks your going to W. He'll miss his flay and take your poke. Manage the minion wave well to avoid hooks. Keep in mind his lanturn can pull in an enemy.
Rakan
Establish a poke lead early, and he can't do nothing in lane. Save your Q, for when you think he'll jump in. R him immediately if you think he will R onto you.
Pantheon
This matchup is heavily decided by the early levels. Take safe W's at level 1, and then always have your tornado ready for when you go to poke in the future. You will have to launch it a little earlier since he'll still stun you if he clicked on you already.
Blitzcrank
Very feast or famine. It's the hardest hook to dodge. Even if you manage your minion wave properly the added range on it can sometimes catch you out. The bigger problem is that if your ADC gets hooked pre-6 there's not much you can do to peel them. Your tornado won't save them unless it's fully charged and aimed at the enemy ADC. Once his hook is down go poke him out.
Seraphine
Her skillshots are slow but big. Once your aware of the range it's easy to avoid them and then go poke. Keep in mind her double cast counter and you'll be good to go. Don't go for W's on her at level 6 when her ultimate is up.
Senna
Your trades will go evenly in this matchup as long as you play it correctly by playing around your CD's. It's easy to predict Q's on her, if you know where she'll go to auto attack.
Yuumi
In lane this matchup will go very evenly if the Yuumi lands her Q's. Try to avoid them and you'll start gaining an HP lead.
Karma
This matchup can be rough early if you keep getting hit by Mantra Q's. They are harder to avoid, and she can hit you if you stand in the minion wave. It is a lot easier now that her Q CD is increased, try to go even in lane and you'll out scale her.
Braum
This matchup can be harder depending on the ADC he is paired with. Avoid his Q, and just poke him out. Similar to an easier Leona matchup
Morgana
Don't get snared, and you'll be great. You hard outtrade her, if she ends up turning bot to an afk farm fest. Go mid/jg to look for roams. She won't be able to match you.
Swain
His skillshot can be a bit tricky to dodge, and would make this matchup even if it wasn't for the fact your R completely counters his R. Don't get pulled and play arounds CDS.
Soraka
This matchup has become so easy with the introduction of support healing reduction. Get an oblivion orb early to ruin her day. Avoid her slow Q projectile, and roam around the map. You probably can't kill her, but you can apply pressure elsewhere.
Lux
The epitome of skillshot matchups, avoid hers and you'll be good. If you get snared you will probably die.
Jinx
Janna is good with most ADC's, I've picked the ones that stand out to me on the best and worst spectrum to add some information on.
Ashe
Ashe, and Janna are a very safe poke lane that scales well. Abuse your range and slows to whittle down the enemy. Watch out for tower dives pre-6. They won't usually happen if you establish a health lead.
Draven
Draven massively benefits from the bonus AD your shield gives. The only trouble in matchups you'll get is if the enemy outranges you. Once Draven gets his first item you can run them down, and peel for him.
Caitlyn
Caitlyn, and Janna get bot lane priority very fast. They can siege very well and always win lane if you're taking correct trades. Can slow a bit into engage tanks if you didn't whittle them down first. Make sure to get vision, as the enemy jungler will look to gank you.
Ezreal
The synergy between Ezreal and Janna depends on how good the Ezreal is severely. If he's landing things then this is a safe poke lane. If he's missing, it's extremely easy to dive you two. Since he has his blink he'll probably get out and leave you to die instead.
Kalista
Kalista can already kite well, and her ult is not very useful for you. This isn't unplayable, there's just much better combos for her to snowball with.
Hi, I'm Sunedayz and welcome to my Janna guide. In this guide I'll be explaining to you how to play a more aggressive support Janna. I've peaked Masters Elo, and have recently started streaming, you can catch me on there if you have any questions: https://www.twitch.tv/sunedayz
Every champion needs a reason to be picked and played. Janna is a poke mage that transitions into a utility enchanter the longer the game goes on.
Pros -Amazing Disengage -Good Poke DMG -High Movement Speed -Strong Shielding and Bonus Attack Damage
Cons -Squishy -High Early CD on Shield
This will be a brief explanation of the Runes choices shown above;
The "MAX DMG POKE" build is here to optimize the highest amount of damage you can do in trades and team fights. Janna can easily proc cheap shot by hitting her Q, or using W then autoing afterwards. This small damage can add up in lane, and will be the small damage difference between killing an enemy or not.
The "Safe Poke" build will have you still be playing aggressively early, but quickly transition into a utility enchanter post level 6. You'd want to go this build into matchups that are harder to force trades that way you can scale faster.
Items are pretty straight forward, you'll want AP, Healing/Shielding Power, Mana Regen and Ability Haste as Janna. Currently only Imperial Mandate is viable as your mythic. You want to pick which item depending on what you need in the game.
Imperial Mandate is the most viable choice for playing an aggressive build. It will give extra ap, and help you do more damage on all parts of your kit. It will trigger on all enemies that get hit by your ultimate.
Ardent is good with Attack Speed Based ADC's to boost their damage output, and allow for faster objective/tower takedowns.
Redemption is good to mitigate Poke DMG, and a well timed one can save an ally from a burst. This item can also be used once your dead.
Mikael's Blessing is good for countering heavy CC teams or to protect from one particular CC.
Staff of Flowing Water is good with AP damage dealers to increase the damage you both deal.
Boots of Swiftness enables you to do more damage and rotate around the map faster.
Ionian Boot's of Lucidity grant additional ability haste can help you scale faster, and enable more spell cast.
Zhonya's is very good for stopping burst on yourself. If you can save yourself with Zhonya's and don't have to burn your spells, you can then save your allies with your spells. I highly recommend a Zhonya's second into multiple assassins.
Chemtech Putrifier this new anti-heal item is cheap, has good stats and is efficient for you to apply grievous wounds against pesky healers or self healers.
In this section, I'll give some tips on each ability. Hover over the icon to read the exact details of each ability.
Tailwind(P): Make sure to grant ally's the movement speed buff by standing in the direction they want to go. To make use of the bonus basic attack damage, you can auto attack before using W.
Howling Gale(Q): There's two forms of this spell. The immediate release that briefly knockups the enemy. This will be used reactionary to interrupt dashes or prevent an all in. The charged version is used predict enemies movement for a longer punishing cc. The charged version can also be used in lane for poke/engage when your safe enough to put this spell on cooldown.
Zephyr(W): This skill is your primary poking tool, and extra passive movement speed. Abuse the movement speed this skill gives to actively dodge skillshots, and bait engages. Once the enemies cooldowns are down or they misposition your free to press this skill for free easy damage. Be aware that you'll slow yourself down after using it.
Eye of The Storm(E): You'll have to decide on the spot if it's more worth to shield an ally to mitigate damage, or boost a carries AD. Choose wisely depending on which one you'll think will be more valuable at the time. Landing your CC will lower it's cooldown. You can also shield towers with this skill to pick up a kill on what would have been an execute.
Monsoon(R): Your most impactful skill in a teamfight. Use it to stop an engage on your allies, and create space for them to re-position. You can also use it to heal up a low team back to full to keep pushing an objective. A more aggresive option is to flash ult to push an enemy into your team.
Your job in lane is to harass the enemy has much as possible to establish a health lead, and get priority in bot lane. W, auto the enemy to get a good trade in. Shield yourself only when necessary since it has a high CD early. Once you've established a health lead, or are an easy lane you can toss out Q's predicting the enemies movement to start an all in.
On recall timers try to look mid or jg for a roam. Janna is good at catching enemies out with her Q, and countering enemy ganks. Due to her high base movement speed Janna is one the fastest supports to rotate around the map.
Below is an sample lane against an Alistar, you'll see me get a health lead early due to poking his poor positioning. This will stop him from ever engaging on us. At 1:10 I make a roam mid, and force the enemies mid's summoner spells.
During the teamfighting stage of the game, you want to position behind the carry. It's your duty to peel, and crowd control for your teammates enabling them to win fights.
-Predict Multi-hitting Q's -Shield Low HP allies, or grant Bonus AD to a carry -Disrupt kills/engages with your ultimate
Below is an example of two teamfights that happened in the game. Watch for how I did the listed points to ensure I did my role in these teamfights.
Always make sure to keep a good mental even if games are going poorly. If you need to, make sure to take a break if you feel titled. Feeling tilted will just lead to you losing more games and not focusing properly.
I hope you enjoyed learning more about my favorite champion and that this information will help you in future games to be more aggressive on this floating queen.
If you have any questions, or wanna watch me play come and stop by my twitch stream: https://www.twitch.tv/sunedayz I stream league on Tuesday/Thursday with some variety on Saturday.
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