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Annie Build Guide by Aethlo

Middle [11.13] ULTIMATE Annie Build / Guide (READ NOTES)

Middle [11.13] ULTIMATE Annie Build / Guide (READ NOTES)

Updated on July 20, 2021
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League of Legends Build Guide Author Aethlo Build Guide By Aethlo 170 8 389,129 Views 9 Comments
170 8 389,129 Views 9 Comments League of Legends Build Guide Author Aethlo Annie Build Guide By Aethlo Updated on July 20, 2021
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Runes: Aggro [STANDARD]

1 2 3
Taste of Blood
Eyeball Collection
Ravenous Hunter

Manaflow Band
Gathering Storm

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist


1 2
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Middle Lane
Ranked #44 in
Middle Lane
Win 53%
Get More Stats
Middle Lane Ranked #44 in
Middle Lane
Win 53%
More Annie Runes

Ability Order Standard Ability Order (R>Q>W>E)

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.13] ULTIMATE Annie Build / Guide (READ NOTES)

By Aethlo
Why Play Annie?

Annie's Positives

Easy champion to pick up.
Not many counter matchups
Sets up ganks really well
Low ban rate (0.37%)
Can adapt easily with itemisation
Great early, mid and late game
Annie is a burst mage. She scales decently into the late game but is strongest in the mid game. She has many builds she can use that benefit the team composition she is in and therefore is a good one trick champion. She is a very good low elo pick due to her potential to pick off carries as well as her AOE stun with Summon: Tibbers and can work in high elo if played well. But most importantly - she is incredibly fun.
Annie struggles with waveclear. Due to this, she very often has to give up early lane priority if the other player knows what they are doing. Annie relies on Zhonya's Hourglass a lot as it allows Annie to survive after engaging and delivering her damage. All of this can be played around due to Annie's simple nature as a champion - which is what makes her such a reliable pick in solo queue.

Annie's Negatives

Low Wave Clear
When countered, countered hard
'Run in and die' champion
Much harder to play in higher ranks
Annie's Abilities!
Pyromania Passive: Charge up for stun. Whenever Annie uses an ability (Q, W, E or R) she gains a stack of Pyromania. When Annie reaches 4 charges, her next ability will stun and her stacks go to 0. If Annie uses her E Molten Shield she will not lose her stacks. If Annie is on 3 stacks, she can use her Q Disintegrate and whilst it is mid-air; Annie can use any of her abilities to gain her last stack of Pyromania.
Disintegrate Point-and-Click damage ability. Annie shoots out a ball of fire damaging a singular target. Disintegrate is the most reliable way to hit Annie's stun (stacked Pyromania). This ability refunds it's own mana cost and reduce it's own cooldown if you kill a minion/monster/champion with it - making it Annie's main farming tool.
Incinerate Close range AOE damaging ability Annie shoots a cone of fire dealing damage to every target within the cone. Incinerate, although not the best, is Annie's main source of waveclear. Use as an AOE stun if Summon: Tibbers isn't up.
Molten Shield Point-and-click movement speed + shield Annie creates a shield made of, well, molten giving it to her or her teammates. Increases movement speed and a small shield to the target. It also deals damage to those who AA whoever has the shield on them. Molten Shield allows you to win small trades in lane as well as being a good engage on the enemy; this is because Molten Shield doesn't use up Annie's Pyromania stacks.
Summon: Tibbers AOE damaging summon. Summon: Tibbers is Annie's iconic ability. Use this whenever you have your stun and place it on your enemies - this will be an instant AOE stun as well as a huge amount of damage on most targets. When Tibbers is first summoned, Annie dies or when Annie stuns using Pyromania Tibbers becomes enraged - increasing his movement speed and attack speed.
Annie's Runes!
To be updated
Annie's Items!

Why Rocketbelt?
Rocketbelt covers weaknesses that Luden's doesn't - or atleast not as easily. Annie has a weakness to spell shields, as well as having a lack of mobility. It offers the same early game damage with the active whilst giving up mana to spam shove waves. It offers a better engage late game (especially important for identification of your role in the team e.g the engage).

Why not tear -> seraphs?
After testing I believe that Annie spikes very hard off of two items. Seraphs is nice to go second - it gives mana early due to tear and a lot of damage - it also scales well. The issue is that horizon focus actually offers more damnage overall in a burst - naturally both together make for insane damage - but then you have to give up an item slot. Annie normally always wants one defensive item due to her "run in and die" play style - unless you are running Liandry's. Due to the only benefit of building it over horizon focus being the mana early game (and you won't have mana issues unless you go a non-lost chapter mythic - which gives you less damage due to building a non mana mythic anyway) I usually just recommend not building it as it isn't worth it in the long run.
If you struggle with mana try to not miss any q's on last hitting and don't spam w unless you have to shove the wave.
But it is mostly preference - I'd just wouldn't build horizon focus to make room for defensives and situationals.

Annie Mechanics!
To be updated
To be updated
League of Legends Build Guide Author Aethlo
Aethlo Annie Guide
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[11.13] ULTIMATE Annie Build / Guide (READ NOTES)

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