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Ziggs Build Guide by Flooyd

Middle [11.4] Three ways to ZIGGS by Flooyd

Middle [11.4] Three ways to ZIGGS by Flooyd

Updated on March 2, 2021
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League of Legends Build Guide Author Flooyd Build Guide By Flooyd 52 1 109,613 Views 1 Comments
52 1 109,613 Views 1 Comments League of Legends Build Guide Author Flooyd Ziggs Build Guide By Flooyd Updated on March 2, 2021
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Choose Champion Build:

  • LoL Champion: Ziggs
    1st WAY
  • LoL Champion: Ziggs
    2ND WAY
  • LoL Champion: Ziggs
    3RD WAY (WIP)

Runes: 1st WAY - BURN

1 2 3
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Gathering Storm

Domination
Eyeball Collection
Ultimate Hunter
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2 3
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport




My name is Flooyd. I am ADC EUNE player who's spending most time on playing Jhin but I believe that getting to know other champions in-depth will allow you to improve skills in your favorite one, that's why I try to play every hero. I love to test new things in game so this guide will be updated every time I'll find something interesting.




+ Long range abilities
+ Strong push and waveclear
+ Huge semi-global ultimate
+ Good escape
+ Posibility to zone enemies
- Early mana problems
- Weak early game
- Only skillshots
- Q and R need time to land







Ziggs basic attack is periodically empowered to deal 20−160 (+50% of ability power) bonus magic damage (depending on level), increased by 150% against structures.

Ziggs reduces Short Fuse cooldown by 4 / 5 / 6 seconds whenever he uses an ability (at levels 1/7/13).


Ziggs throws a bouncing bomb that deals 85 / 130 / 175 / 220 / 265 (+65% of ability power) magic damage upon hitting an enemy or after bouncing twice.


Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals 70 / 105 / 140 / 175 / 210 (+50% of ability power) magic damage to enemies, knocking them away by 250 units. If Ziggs is within the explosion radius, he instead flies up to 500 units away while taking no damage in the process.

In addition, Satchel Charge will hexplode structurally unsound towers below 25 / 27.5 / 30 / 32.5 / 35% of their maximum Health.


Ziggs scatters 11 proximity mines that detonate on enemy contact. The first mine deals 40 / 75 / 110 / 145 / 180 (+30% of ability power) magic damage and slows the enemy by 30 / 35 / 40 / 45 / 50% for 1.5 seconds. Enemies who have already hit a mine will take 40% damage from additional mines. The mines are visible for all players and last 10 seconds.


Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take 300 / 450 / 600 (+110% of ability power) magic damage, while those further away take 33% less damage.

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Flooyd Ziggs Guide
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[11.4] Three ways to ZIGGS by Flooyd

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