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Ziggs Build Guide by RushianSan

Middle [11.2] Ziggs turret destroyer

By RushianSan | Updated on January 22, 2021

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Runes: Turret damage

1 2
Grasp of the Undying

Manaflow Band
Gathering Storm

++8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)


quick back to defense
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


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Middle Lane
Ranked #12 in
Middle Lane
Win 51%
Get More Stats

Threats & Synergies

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Champion Build Guide

[11.2] Ziggs turret destroyer

By RushianSan
Build resume
Ability and rune Back to Top
Ziggs, the Hexplosives expert
This champion has destructive power for towers. The Demolish rune gives this quality to any character that has a lot of life (it adds 35% of the champion's health to the damage caused by it), but if the rune wasn't enough, Ziggs has the power to take down towers when their life is at a percentage determined by W skill level.

His passive charges every 12 seconds (this time is reduced with the use of skills), it makes a stronger basic attack and the value increases in enemy structures.

However, I do not recommend that you advance the wave before level 11, unless you have killed the enemy mid and know that the enemy jungle is far away. Completing the build makes Ziggs very powerful, and so does the rune effect.

Although most manuals indicate maximizing one skill at a time, I record what I do in practice, as the benefits of each skill are useful throughout the game.

The Ziggs W starts with the ability to automatically knock down towers with 25% health or less.

At level 13 you must have the second skill at level 3 to take down towers that still have 30% health, see the amount of life the tower needs to be in the table below.

Turret Life 100% W1 W3 W5













In my opinion, levels 4 and 5 of the W are useless, the change from 25% to 30% of the tower's life makes a difference in the mid game, but from 30 to 35 the difference is not felt in the late game, because the basic attacks of all champions are enough to detonate the towers.

Grasp of the Undying and Overgrowth increase your life during the match, making the demolition stronger.

While Manaflow Band will be able to use his skills a little more, the Gathering Storm will increase his ability power during the game.
Itemization Back to Top
Unlike 99.9% of the guides on mobafire, I strongly suggest that your starting item is the Arcane Thief's Edge ; this item will generate so much gold during the game that the initial loss of ability power (and all effects of Doran's Ring ) are quickly compensated. (take the test and see how many minutes you finish the third item)
In addition, when completing the tribute mission the item evolves , you will have 3 additional wards for each visit in the store (used by clicking on the item, and positioning the ward), if the next mission is completed , there will be 4 wards instead of 3.
League of Legends Build Guide Author RushianSan
RushianSan Ziggs Guide

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[11.2] Ziggs turret destroyer

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