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Tryndamere Build Guide by King Turtle

Top [11.21] Menace To LoL Tryndamere

Top [11.21] Menace To LoL Tryndamere

Updated on October 20, 2021
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League of Legends Build Guide Author King Turtle Build Guide By King Turtle 9,883 Views 2 Comments
9,883 Views 2 Comments League of Legends Build Guide Author King Turtle Tryndamere Build Guide By King Turtle Updated on October 20, 2021
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Runes: Tankmere

1 2
Resolve
Grasp of the Undying
Demolish
Bone Plating
Unflinching

Domination
Sudden Impact
Ingenious Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Normal Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Top Lane
Ranked #61 in
Top Lane
Win 48%
Get More Stats
Top Lane Ranked #61 in
Top Lane
Win 48%
More Tryndamere Runes
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Threats & Synergies

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Extreme Threats
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Champion Build Guide

[11.21] Menace To LoL Tryndamere

By King Turtle
Build Introduction
This build is meant to take the advantages of Tryndamere kit and combine them with tank stats. I thought of this build because of the rise of tank based builds on champions like Kog Maw. You still have good pushing power, and your late game potential is off the charts. One big part of this build is your options for CC. You have 3 seperate slows you can use to stick on people, so when one slow wears off, you can use another, and then do it again until you're out of slows or the enemy is dead. Those 3 slows are Stridebreaker slow which is 40% over 3 seconds, Randuin's Omen has a 99% slow which lasts for .25 seconds, and Trynd W has a slow on enemies facing away that scales up to 60%. The exact scaling is 30/37.5/45/52.5/60%.
Using these all at the same time will be useless, as slows dont stack, but being able to time these slows to activate after each previous slow ends will keep your enemy slowed the entire fight or trade. Finally, the other big part of this build is the damage reduction. Tryndamere's W has flat AD reduction. The exact scaling is 20/35/50/65/80 AD. Add on the Randuin's Omen Active which reduces the AD of each champion hit by it by 10% for 4 seconds. These 2 effects stack. For example, I tested this against a Renekton with 198 AD with Max Rank W and Randuins. His AD got reduced to 178 on Randuins activation, and then down to 106 AD on W activation. With just W and Randuins I took out 92 AD for 4 seconds.
Stridebreaker
Stridebreaker is going to be our mythic because it gives good stats for this build and the slow is the big point. you still get attack speed and you get some survivability while also being able to stick on people the way normal tryndamere can. It also gives move speed per legendary meaning you're still getting the move speed gain youd usually get from galeforce, but with a slow added on.
Berserker Greaves
Berserker greaves are great for tryndamere because of the attack speed gain paired with them being low cost. We'll be getting them 2nd to make up for lost power early on.
Phantom Dancer
Phantom Dancer is going to be a really good item for tryndamere as it gives you a bit of every stat you want while also giving you movement speed to stick on anyone trying to escape your oversized piece of metal. It's also really cheap, allowing for a faster build path and earlier completion.
Randuins Omen
This is your other bread and butter item. You gain tank stats and some more HP to further improve your survivability, along with the slow and AD reduction you get from Randuins Active making AD champs easier to negate in the late game. Then there's also the 20% crit damage reduction that will fit well for handling champions like yasuo and yone who can snowball like crazy and 1v5 if given the chance. You get 10 ability haste which stacks into the 50 you already have from the first 2 items, and finally the rock solid passive gives you further resistance towards attacks and scales with HP(which we get a lot of).
Black Cleaver
Black Cleaver will be used to make it easier to kill your enemies, now that we have all of our AD reduction. If anyone tries to take advantage of your lack of raw power, just force an extended fight and beat them to death until they realize that you're still a Tryndamere. You gain 450 health which further stacks your survivability and pairs with Randuins Rock Solid Passive to make attacks less effective on you. Finally, you also gain another 25 ability haste, shooting your ability haste up to 85 total so you can have your abilities 24/7.
Infinity Edge
Infinity Edge is going to be a bit weird to use here because we naturally only have 40% crit chance at 0 rage, but as long as you have 50 rage or more you will have enough crit chance to activate Infinity Edge passive and increase your damage output enough to be useful. You also gain 70 AD which is going to be great for E damage and Stridbreaker active. All in all, you should try to be at 50 rage or more as much as posisble to most effectively use Infinity Edge.
Early Game
Since we aren't going standard crit Tryndamere, you're going to be a little weaker early on while you get your stridebreaker. You can still level 1 trade as normal because you'll be buying dorans blade, but after that you'll lose out on some damage until you get to level 6. If you do trade between 2-6 just do your best to at least get a grasp stack out of it. The one big problem with this build for now is your lack of sustain outside of blade and Q. Against champions who can trade effectively and often like Fiora or Sett, you may have to play safe until you can get stridebreaker and force them into uncomfortable situations.
Mid Game
Mid game is going to be when you start beefing up your stats and begin to split push more often. With Demolish you should get first tower with relative ease, and possibly 2nd tower early if your enemy laner roams often. Once you have stridebreaker and Greaves you can start winning trades more often and lock down enemies. Outside of special cases like Camille, there's going to be few champions who can get away without blowing an important ability or flash.
Late Game
Once you're in the late game, you're good to go. By this point you'll have 150-200 armor, 300+ AD, and enough soft CC to stick with most champions in the game. As long as you can avoid getting hard focused by the enemy team, you can take out squishies and some bruisers with ease and still be healthy enough to continue fighting. If there's a carry with a lot of AD you can focus them and the amount of slows and AD Reduction in this build will be enough to lock them down for most of the fight or kill them. You have the balls of normals trynd with enough tank stats to get out without using ult every fight. Add that on to the fact that you're still a split pushing monster and every bit as annoying to deal with as regular Trynd.
Build Conclusion
In Conclusion, this build is an AD champions NIGHTMARE. Late Game this build will nullify any AD champion that isnt 20/5 and able to one shot the team. You have 300+ Ad, 3000+ HP, and 200+ Armor. Plus you have an endless supply of soft CC to keep enemies from kiting you to death. You have so much potential with this build that you will find value no matter what you're doing whether that's teamfights, split pushing, or even just duels.
Final Note
After some testing of the new items I will be replacing Black Cleaver with Axiom Arc once I am able to make that change in 11.23 after the new items come to live servers.

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