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Runes: main rune page
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Threats & Synergies
Rengar
Rengar is by far one of the hardest matchups for Evelynn. He can simply heal all of your burst instantly, and he can perma invade you in the jungle. His ulti reveals you in stealth which is a huge counter as Eve plays around her stealth mechanic.
Twisted Fate
His Gold Card is fool-proof and creates a lot of gank opportunies. You can use it to set up your charm proc.
Twisted Fate
His Gold Card is fool-proof and creates a lot of gank opportunies. You can use it to set up your charm proc.
Champion Build Guide
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You can also start blue and full clear to red-side depending on which ever lanes are strong. If your laners are taking trades you can easily blow flashes or get early kills especially against enemies heavy trading lanes once you finish your full clear. When i path as Evelynn I aim to focus lanes who have hard CC to set up ganks. Once I have ganked early I would have at least blown a laners flash which means I will path towards that lane again and look to repeat gank them either killing them or putting them far behind in XP as they have to base. Getting a kill before level 6 as Evelynn secures a win honestly, getting your jungle item early is GG.
Evelynn is about finding picks with her R, Look to fight on side-lanes, getting pics on side-lanes is the Evelynn bread and butter, getting item leads and Mejai stacks is the way to win as Evelynn. Sometimes you can also pick on the mid-lane, this is dependent on having the enemy bot-lane be behind in the mid-game.
If a game is stale you can threaten Baron and 50/50 Baron as Evelynn her R + Smite in the mid game can do 1500+ Damage which means she can never lose a smite fight.
If you have really weak early laners such as Kassadin, you can full clear the Jungle but won't have mid pressure early. You'll be focusing mostly on farming to your level 6 power spike, and avoiding fights with the other Jungler since they'll have mid prio.
Invading Early Game
Invading in season 11 is very valuable as killing your opponent stops them from farming and if you take their camps it DENIES them until the camps respawn. Due to the decreased XP of Jungle camps, it is very easy to fall behind in Jungle if one does not keep up their farming / being productive on the map, and the more you put the other Jungler behind and deny them their own camps, the harder it is for them to exert pressure and stay in the game due to lack of XP / Gold.
A list of traits that some Junglers have that would make you want to early invade vs them;
-> Tanks
-> Farm heavy
-> Slow clear
-> Weak 1v1
Generally, if the enemy Jungler is/has at least one commonality listed above then we definitely want to be invading them early and putting on the pressure. I will talk about HOW we go about invading, but for now it's important to talk about WHERE to invade.
The majory of lower elo Junglers will start at the bottom side of the map for a 2 man leash, as it helps them with clear time, so this tells you 1 of 2 things already, 1) they will be clearing towards the topside of the map, and 2) you can track them depending on what kind of champ they are, so if they can clear quickly you can assume they're finished their clear by 3:10, so meaning they should arrive at their 2nd buff around roughly 2:55, thus allowing you to invade them on their 2nd buff. Or, if they're a strong duelist early game such as champions like Xin Zhao or Rek'Sai It's probably best to avoid them with this knowledge and either surrender scuttle, or get a collapse on scuttle if your laners have prio of the waves to have early control and take it for free.
If you wish to not invade or fight pre-6, a good understanding of Jungle and other Junglers pathing will help a lot to make sure everything works fluently. Generally, If your opponent starts botside then they will finish their clear at topside Scuttle. Since starting botside is the most common side in low-elo, you can start topside to make sure you get a free scuttle botside when your first full-clear is done. These are some of the things you must think ahead about when you're playing Jungle. It can also be very helpful to learn effective ward locations so you don't get invadaded while you intend to full-clear. If you show up at your opposite side to get your second buff level 3 and it's gone, that can ruin your pathing up and enable the other Jungler to bully you out of the game.
Clearing tricks for the best efficiency
One of the biggest issues I notice low-elo is that people aren't efficient with their time. At the end of the day, every single player who has the league client installed and plays the game have the same OPPORTUNITIES and CAPABILITIES as everyone else. The thing which separates a low-elo player from a high-elo player is their efficiency with their gameplay. This means that EVERY SECOND COUNTS. There are many Youtube videos which will show you the best Evelynn clears, it is important to mirror them with every single detail. Kiting camps to the next one with your Q and auto attacks shave off quite a few seconds of your clear, enabling you to reach scuttle or gank a lane faster. Kiting camps also helps with your health values since you don't take as much damage when done correctly. This can be game changing if you run into the enemy Jungler, it can either reward you with a kill or a successful escape because you had a higher health pool to work with. Another mechanic I see even Diamond+ players not doing is using Evelynn's movement speed granted by her E Whiplash to move between camps. You want to be finishing your camp/last hitting with Whiplash, as it gives you a burst of movement speed to your next camp. This small and simple trick can save you A LOT of time on your clear speed.
you lose most 1v1 skirmishes until level 7 when you have boots and alternator then you win almost all skirmishes.
you can gank bot and either blow their sums and make them recall or kill one if not both, and then your able to get drake for free (if your bot comes :) )
As you know, Evelynn is a super weak champion before level 6. The reason for this is because she doesn't have her level 6 passive which allows her to roam freely around the map stealthed and she doesn't have her ult which allows her to execute her enemies at a threshold % of HP which makes her such a powerful duelist. Playing after level 6 as Evelynn is really quite simple, you need to look for picks and gank lanes that have little to no mobility as it can make your job of ganking and hitting your charm much easier. Lanes that your teammates have some sort of follow up / CC that can assist you set up a gank and hit your charm. Most enemies will buy control wards since they know Evelynn is a stealth champion, obviously. Try to remind your teammates to clear them as much as possible or just check for the wards in general as it will make it a lot easier to get ganks off, and it's 100% better for your teammates to clear them over you. If your team clears them for you, then you wont show on the map, and since you're a stealth champion the longer they don't see you the harder it is for them to track you.
Luden's Tempest is also a possible option, It was built a lot by quite a few Evelynn players awhile ago, it gives you good mana so you don't need to worry about that in the early / mid game stages, however I believe personally Night Harvester or Hextech Rocketbelt is just better.
I hope this guide helped you out, thank you so much for reading!
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