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Ziggs Build Guide by RushianSan

Middle [11.23] Ziggs turret destroyer

Middle [11.23] Ziggs turret destroyer

Updated on December 2, 2021
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League of Legends Build Guide Author RushianSan Build Guide By RushianSan 9 3 26,368 Views 0 Comments
9 3 26,368 Views 0 Comments League of Legends Build Guide Author RushianSan Ziggs Build Guide By RushianSan Updated on December 2, 2021
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Runes: Turret damage

1 2
Resolve
Grasp of the Undying
Demolish
Conditioning
Overgrowth

Sorcery
Manaflow Band
Gathering Storm
Bonus:

+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)

Spells:

quick back to defense
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

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ADC Role
Ranked #26 in
ADC Role
Win 51%
Get More Stats
ADC Role Ranked #26 in
ADC Role
Win 51%
More Ziggs Runes
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Threats & Synergies

Threats Synergies
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Extreme Threats
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Champion Build Guide

[11.23] Ziggs turret destroyer

By RushianSan
Build resume
Ability and rune
Ziggs, the Hexplosives expert
This champion has destructive power for towers. The Demolish rune gives this quality to any character that has a lot of life (it adds 35% of the champion's health to the damage caused by it), but if the rune wasn't enough, Ziggs has the power to take down towers when their life is at a percentage determined by W skill level.

His passive charges every 12 seconds (this time is reduced with the use of skills), it makes a stronger basic attack and the value increases in enemy structures.

However, I do not recommend that you advance the wave before level 11, unless you have killed the enemy mid and know that the enemy jungle is far away. Completing the build makes Ziggs very powerful, and so does the rune effect.

Although most manuals indicate maximizing one skill at a time, I record what I do in practice, as the benefits of each skill are useful throughout the game.

The Ziggs W starts with the ability to automatically knock down towers with 25% health or less.

At level 13 you must have the second skill at level 3 to take down towers that still have 30% health, see the amount of life the tower needs to be in the table below.

Turret Life 100% W1 W3 W5
T1
5000

1250

1666

1750
T2
3600

900

1200

1260
T3
3300

825

1100

1155
TNexus
2700

675

810

945

In my opinion, levels 4 and 5 of the W are useless, the change from 25% to 30% of the tower's life makes a difference in the mid game, but from 30 to 35 the difference is not felt in the late game, because the basic attacks of all champions are enough to detonate the towers.

Grasp of the Undying and Overgrowth increase your life during the match, making the demolition stronger.

While Manaflow Band will be able to use his skills a little more, the Gathering Storm will increase his ability power during the game.
Itemization
Unlike 99.9% of the guides on mobafire, I strongly suggest that your starting item is the Arcane Thief's Edge ; this item will generate so much gold during the game that the initial loss of ability power (and all effects of Doran's Ring ) are quickly compensated. (take the test and see how many minutes you finish the third item)
In addition, when completing the tribute mission the item evolves , you will have 3 additional wards for each visit in the store (used by clicking on the item, and positioning the ward), if the next mission is completed , there will be 4 wards instead of 3.
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RushianSan Ziggs Guide
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[11.23] Ziggs turret destroyer

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