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Neeko Build Guide by Docoda

Top [11.8] On-hit Shieldbow Neeko Top/Mid/Bot

Top [11.8] On-hit Shieldbow Neeko Top/Mid/Bot

Updated on April 21, 2021
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League of Legends Build Guide Author Docoda Build Guide By Docoda 9 1 23,101 Views 3 Comments
9 1 23,101 Views 3 Comments League of Legends Build Guide Author Docoda Neeko Build Guide By Docoda Updated on April 21, 2021
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Runes: General Runepage

1 2
Press the Attack
Legend: Alacrity
Coup de Grace

Eyeball Collection
Ravenous Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Standard Top/Mid
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.8] On-hit Shieldbow Neeko Top/Mid/Bot

By Docoda
Hello, I am Docoda or 'Enforcer Docoda' ingame on EUW and am a currently Platinum (Diamond in seasons I play often in) and Challenger/GM/Master TFT player (depending on the grind).

I've been active in the Neeko community since day 1 and have been one of the early adopters of on-hit Neeko in the toplane. Back on her release my extensive testing got her even nerfed with a bugfix ( There was also a Smite Top Neeko build I used to abuse after her release. I'm also that crazy guy that climbed to Challenger by only playing Neeko comps in Ranked in set 3 of TFT (100% Neeko playrate) and invented a comp that became a monster in later stages of the set (

You can say I'm quite the Neeko connoisseur and am always theory crafting builds for her. Lots of testing and theory crafting is what brought me to this build I want to show you today.

This guide is currently being further developed, but all necessary basic information is currently in it.
Pros & Cons


Very good damage curve
You still do damage when abilities are on cooldown
Very good survivability due to Shieldbow
Shieldbow catches opponents of guard
Easier matchups
Hard to itemize against due to the mix of AP and AD damage
Still does a reasonable amount of damage with abilities


No mobility outside of the Shapesplitter W MS buff
The champion has unresolved bugs Riot doesn't look at
Weak passive
Her hitbox is way bigger than her model (80 units, same as most beefy champions)
Runes & Spells
PTA is a no brainer. The rune trigger damage is over tuned for ranged champions like Neeko, but Riot just doesn't care. Presence of Mind could be an option, but I feel like the healing value and gold value of Triumph is just too big in fights. Alacrity is the go to option if you go Shieldbow. If your lane opponent is a big tank that quickly buys health, Cut Down can be better than CDG.

As for the Domination tree: Taste of Blood could be an option, but I feel like it overall does not benefit you enough with its 20s CD. Zombie ward could be an option, but I prefer Eyeball Collection. Ravenous Hunter's Omnivamp is just too strong in combination with on-hit effects.

Armor or MR rune depending on your lane opponent(s).

I have played around with Resolve as secondary and find Conditioning in combination with Overgrowth quite good too.


As for Spells you go Flash/Teleport in Top and Mid, as it allows you to effectively recall, splitpush, defend towers and react to ganks on other lanes or even make plays on other lanes.

Flash/Exhaust in the botlane in combination with ignite on your support for maximum fighting power. Heal is currently a little underwhelming with the diving power of a lot of champs.
| Passive | Cooldown: 25-10s (based on level) |

INNATE: Neeko is offered a selection of allied champions to take their appearance. She can choose a new champion to switch her disguise or select herself to deactivate her disguise while Inherent Glamour is not on cooldown.

While disguised, Neeko can use basic attacks while keeping her form. Taking damage from enemy champions, or casting either Blooming Burst or Tangle-Barbs or initiating Pop Blossom's leap breaks the illusion and puts Inherent Glamour on full cooldown.

Disguising as a champion or deactivating the disguise places Inherent Glamour on a 2-second cooldown.

| Range: 800 | Cooldown: 7 | Cost: 50 / 60 / 70 / 80 / 90 |

Neeko propels a seed into a target area, which blooms after a short delay, dealing 80 / 125 / 170 / 215 / 260 (+50% of ability power) magic damage to enemies within.

If the burst kills an enemy unit or damages a champion or large monster, it will bloom again after a short delay, dealing magic damage 40 / 60 / 80 / 100 / 120 (+20% of ability power). This cannot happen more than twice per Blooming Burst.

| Range: 900 | Cooldown: 20 / 19 / 18 / 17 / 16 |

PASSIVE: Neeko resonates with spiritual energy every third basic attack, dealing 50 / 70 / 90 / 110 / 130 (+60% of ability power) bonus magic damage and granting her 10 / 15 / 20 / 25 / 30% bonus movement speed for 1 second.

ACTIVE: Neeko becomes invisible for 0.5 seconds, sending a temporary clone of her current form sprinting in a target direction for 3 seconds.

Both Neeko and the clone gain 20 / 25 / 30 / 35 / 40% bonus movement speed for 2 seconds.

| Range: 1000 | Cooldown: 12 / 11.5 / 11 / 10.5 / 10 | Cost: 60 / 65 / 70 / 75 / 80 |

Neeko slings a magical spiral in a target direction, dealing 80 / 115 / 150 / 185 / 220 (+60% of ability power) magic damage and rooting the first enemy hit for 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds, increasing to 1.8 / 2.1 / 2.4 / 2.7 / 3 seconds on all other enemies hit.

If Tangle-Barbs hits at least two enemies, it grows in size and speed.

| Range: 600 | Cooldown: 90 | Cost: 100 |

Neeko begins charging herself with spiritual essence over 1.25 seconds. If Neeko is disguised, enemies won't see her channel.

Neeko shields herself for 75 / 100 / 125 (+75% of ability power) for a few seconds, increased by 40 / 60 / 80 (+40% of ability power) for each enemy champion nearby, as she leaps into the air for 0.6 seconds.

Upon landing, Neeko bursts with spiritual energy, dealing 250 / 425 / 650 (+130% of ability power) magic damage and stunning nearby enemies for 1.25 seconds.




















Currently with Doran's Ring Neeko is in a very good spot when it comes to mana. The base damage of Q is actually insane, especially after the last buffs it received and most people expect you to be AD, so they are unprepared for the burst damage. It's way safer to poke with Q's or E+Q's than it is to try and hit your opponent with W procs in the early stages of the game. Your early Sorcerer Shoes also greatly increase the value of Q.

You would need to hit five rank 3 W procs to outshine the damage you get from one rank 3 Q. The loss of MS early is not an issue if you ward sufficiently. Early Sorcerer Shoes also greatly make up for the MS loss.

Your all-in power at 6 is also greater with this build than with a W max.

In special cases you might want to bring your E to rank 3 after W hits rank 3. Do this if you think the added CC duration will benefit you in the midgame.
Doran's Ring currently provides too much to pass on to. Doran's Blade doesn't provide the mana regeneration you want to use more spells early.

You always aim to get Sorcerer's Shoes with pots or a Refillable Potion at your first back. If not possible, Blasting Wand is your next go to option. With even less gold you want Amplifying Tome or in worst case standard Boots. Don't forget a Control Ward with any spare gold.

Your standard build will consist out of Sorcerer's Shoes/ Nashor's Tooth/ Immortal Shieldbow/ Wit's End/ Guinsoo's Rageblade/ Lord Dominik's Regards. This will always be your standard build unless your team is full AD, and even then I would consider going Shieldbow. It gives you a great mix of Magic and AD damage while adding insane survivability from Shieldbow's shield and lifesteal. This build has been theorycrafted and tested and while it doesn't give the highest sustained dps, the survivability tradeoff greatly outshines the small dps loss.

  • Kraken Slayer: Take this if you think you're far enough ahead or if you really don't want Shieldbow. I suggest taking Bloodline as rune for the extra lifesteal and in some matchups Cut Down might be good as well.
  • Void Staff: If there's no armor stacking and a lot of MR stacking Void Staff is the way to go. This will also be your last item in the Riftmaker build. It greatly increases your spell damage output and your combined Nashor/Wit's/W on-hit damage. Lord Dominik's Regards outshines this item in any neutral situation.
  • Riftmaker: Omnivamp for on-hit is just too good. This item makes you slightly more tanky, but gets outshined in teamfights where Shieldbow's shield active is off cooldown. It is however better if your other team members are all AD champions. Your last item will always be Void Staff in this build
Change notes
Credit to jhoijhoi and others for the templates!

11.7: Guide released
11.8: Added Teemo, Gwen matchups. Fixed lay-out for 'Pros & Cons' and 'Abilities'
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League of Legends Build Guide Author Docoda
Docoda Neeko Guide
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[11.8] On-hit Shieldbow Neeko Top/Mid/Bot

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