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Recommended Items
Runes: General Runepage
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order General Ability Build
Inherent Glamour (PASSIVE)
Neeko Passive Ability
Threats & Synergies
Fiora
A good Fiora will wait out for your E or R to stun you. Her Q will hit you in your AA range.
Champion Build Guide
I've been active in the Neeko community since day 1 and have been one of the early adopters of on-hit Neeko in the toplane. Back on her release my extensive testing got her even nerfed with a bugfix (https://redd.it/b09r48). There was also a Smite Top Neeko build I used to abuse after her release. I'm also that crazy guy that climbed to Challenger by only playing Neeko comps in Ranked in set 3 of TFT (100% Neeko playrate) and invented a comp that became a monster in later stages of the set (https://redd.it/gln1kw).
You can say I'm quite the Neeko connoisseur and am always theory crafting builds for her. Lots of testing and theory crafting is what brought me to this build I want to show you today.
This guide is currently being further developed, but all necessary basic information is currently in it.
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As for the Domination tree: Taste of Blood could be an option, but I feel like it overall does not benefit you enough with its 20s CD. Zombie ward could be an option, but I prefer Eyeball Collection. Ravenous Hunter's Omnivamp is just too strong in combination with on-hit effects.
Armor or MR rune depending on your lane opponent(s).
I have played around with Resolve as secondary and find Conditioning in combination with Overgrowth quite good too.
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As for Spells you go Flash/Teleport in Top and Mid, as it allows you to effectively recall, splitpush, defend towers and react to ganks on other lanes or even make plays on other lanes.
Flash/Exhaust in the botlane in combination with ignite on your support for maximum fighting power. Heal is currently a little underwhelming with the diving power of a lot of champs.
| Passive | Cooldown: 25-10s (based on level) | INNATE: Neeko is offered a selection of allied champions to take their appearance. She can choose a new champion to switch her disguise or select herself to deactivate her disguise while Inherent Glamour is not on cooldown. While disguised, Neeko can use basic attacks while keeping her form. Taking damage from enemy champions, or casting either ![]() ![]() ![]() Disguising as a champion or deactivating the disguise places Inherent Glamour on a 2-second cooldown. |
| Range: 800 | Cooldown: 7 | Cost: 50 / 60 / 70 / 80 / 90 | Neeko propels a seed into a target area, which blooms after a short delay, dealing 80 / 125 / 170 / 215 / 260 (+50% of ability power) magic damage to enemies within. If the burst kills an enemy unit or damages a champion or large monster, it will bloom again after a short delay, dealing magic damage 40 / 60 / 80 / 100 / 120 (+20% of ability power). This cannot happen more than twice per ![]() |
| Range: 900 | Cooldown: 20 / 19 / 18 / 17 / 16 | PASSIVE: Neeko resonates with spiritual energy every third basic attack, dealing 50 / 70 / 90 / 110 / 130 (+60% of ability power) bonus magic damage and granting her 10 / 15 / 20 / 25 / 30% bonus movement speed for 1 second. ACTIVE: Neeko becomes invisible for 0.5 seconds, sending a temporary clone of her current form sprinting in a target direction for 3 seconds. Both Neeko and the clone gain 20 / 25 / 30 / 35 / 40% bonus movement speed for 2 seconds. |
| Range: 1000 | Cooldown: 12 / 11.5 / 11 / 10.5 / 10 | Cost: 60 / 65 / 70 / 75 / 80 | Neeko slings a magical spiral in a target direction, dealing 80 / 115 / 150 / 185 / 220 (+60% of ability power) magic damage and rooting the first enemy hit for 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds, increasing to 1.8 / 2.1 / 2.4 / 2.7 / 3 seconds on all other enemies hit. If ![]() |
| Range: 600 | Cooldown: 90 | Cost: 100 | Neeko begins charging herself with spiritual essence over 1.25 seconds. If Neeko is disguised, enemies won't see her channel. Neeko shields herself for 75 / 100 / 125 (+75% of ability power) for a few seconds, increased by 40 / 60 / 80 (+40% of ability power) for each enemy champion nearby, as she leaps into the air for 0.6 seconds. Upon landing, Neeko bursts with spiritual energy, dealing 250 / 425 / 650 (+130% of ability power) magic damage and stunning nearby enemies for 1.25 seconds. |
You would need to hit five rank 3 W procs to outshine the damage you get from one rank 3 Q. The loss of MS early is not an issue if you ward sufficiently. Early Sorcerer Shoes also greatly make up for the MS loss.
Your all-in power at 6 is also greater with this build than with a W max.
In special cases you might want to bring your E to rank 3 after W hits rank 3. Do this if you think the added CC duration will benefit you in the midgame.


You always aim to get






Your standard build will consist out of






Optional:
Kraken Slayer: Take this if you think you're far enough ahead or if you really don't want Shieldbow. I suggest taking Bloodline as rune for the extra lifesteal and in some matchups Cut Down might be good as well.
Void Staff: If there's no armor stacking and a lot of MR stacking Void Staff is the way to go. This will also be your last item in the
Riftmaker build. It greatly increases your spell damage output and your combined Nashor/Wit's/W on-hit damage.
Lord Dominik's Regards outshines this item in any neutral situation.
Riftmaker: Omnivamp for on-hit is just too good. This item makes you slightly more tanky, but gets outshined in teamfights where Shieldbow's shield active is off cooldown. It is however better if your other team members are all AD champions. Your last item will always be Void Staff in this build
11.7: Guide released
11.8: Added Teemo, Gwen matchups. Fixed lay-out for 'Pros & Cons' and 'Abilities'
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