Neeko Build Guide by Docoda
[11.8] On-hit Shieldbow Neeko Top/Mid/Bot
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Runes: General Runepage
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order General Ability Build
Threats & Synergies
A good Fiora will wait out for your E or R to stun you. Her Q will hit you in your AA range.
Very easy matchup. Let her push at lvl 1 because she will try to all-in you with her Q hops on minions. After reachinglevel 3 you can start cutting her down.
Too much healing and an easy gap closer against you.
If the Darius takes Ghost/Flash and possibly even Phase Rush against you he can easily run you down when your E is on cooldown. A Darius with Teleport is basically griefing against you. If you manage to kill a Darius with Flash/Ghost in lane you can easily build a lead since he won't be able to teleport back.
Fail early and it's hard to come back. Try to dodge his abilities and try to not get zoned off by him early.
You have to zone him off in the early levels since that's when he has a long Q cooldown and not enough tools to trade with you. If you can't get a lead early, he will be able to hop in and win trades with you.
Very easy to poke down. Even with Q max and Corrupting potion, Malphite lacks the tempo to bring you low before you bring him low. It's hard to farm for him when you keep threatening him with an E+Q combo.
Like Gnar, this matchup is easy early, but becomes impossible later in the game due to his W passive resistances and Stridebreaker gapcloser.
Hit a good E+Q trade and you have a chance to win the lane, get a bad trade and you're in trouble.
I would put him in 1, but his sustain makes him a little bit annoying. A good enemy jungler will try to gank you and use his Q cc.
Very easy to lock down early and burst down, but one wrong move and she can gap close on you and do some serious damage.
A good Camille will try to aggressively poke you down after level 2. If you manage to land an E on her while she's using her hooks, she can't use the second jump from them and you'll have an opportunity to poke. A well timed W could also throw her off.
Very easy to poke down early, but can get tanky a bit too fast for you to keep up with him if you don't get an early lead.
Very easy to play against. She's just too weak early.
A well timed W and movement negates his attempts to stun you, but one mistake could get you killed. Your goal is to poke him down in the first few levels and keep him from getting farm.
A hard matchup during her ult. She can always E you away when casting your ult. Your goal is to catch her early with an E and get a good combo or two on her before she reaches 6.
Easy matchup. Kennen is just a tad too weak early and you can just stand behind your minions to not get hit by his Q.
In normal situations his E can't reach you. He's very easy to zone away and poke down with Q+E and W's. However, if you mess up at any point and his gets an E combo on you, you might be death. Casting R as soon as he starts using E can turn it around.
When he tries to go in with his E, your goal is to get distance from him with your W. It will be a very hard matchup once he gets shieldbow, so your goal is to poke him down enough early and even try to kill him.
Cast W before his W cast can go off on you and you'll win the trades he tries to make, if not his cast will go through even when you're in stealth.
Mordekaiser might seem like an easy matchup, but if he manages to safely farm till 6 you won't be able to win anymore. Your goal is to hit a bunch of perfect E+Q combo's and W's. Give him a good back or don't hit enough spells and you're done for.
As with a couple of other champs, Nasus is easy to poke down and zone early, but once he gets a good amount of Q stacks and some items without you getting a substantial lead, he can easily W you and cripple you in a fight. Putting some early extra points in E could help.
He's easy to poke down early and you'll win trades, but if he gets safe enough to 6 and gets a buy things might get awkward during a full rotation with his ultimate. Depending on state of the items you or he might be stronger at times.
Don't let him push in freely and don't let him proxy. That's it. A ghost/ignite Singed might get scary at times.
Very predictable when he runs to you with Q. Try to not waste both your E and R when he casts his R. Easy to poke down.
Neeko is the bane of Tryndamere. Easy to poke down and his predictability makes it easy to lock him down.
Try to always keep your max range against Shen and you'll win the matchup. One misstep gives him a good trade on you though since his passive damage is just a little bit on the high side. They also often take ignite which makes him a little bit scarier, especially in Flash+E engages on you.
Annoying broken champion that has a Q ability with the same range as your autos and has random damage coming out of nothing.
Abuse his weak early laning and you can get ahead of him. Fail to do so and he'll slowly outscale you.
Easy and predictable.
Like Shen and Darius, stepping a little bit too close can bring you in trouble, but keeping your distance gives you easy time to poke him down.
Just poke him down with E+Q. Around lvl 4 is where you seriously start to win the trades.
Really bad champion at the moment. Her W cooldown is too long to block a sufficient amount of combo's.
Champion Build Guide
I've been active in the Neeko community since day 1 and have been one of the early adopters of on-hit Neeko in the toplane. Back on her release my extensive testing got her even nerfed with a bugfix (https://redd.it/b09r48). There was also a Smite Top Neeko build I used to abuse after her release. I'm also that crazy guy that climbed to Challenger by only playing Neeko comps in Ranked in set 3 of TFT (100% Neeko playrate) and invented a comp that became a monster in later stages of the set (https://redd.it/gln1kw).
You can say I'm quite the Neeko connoisseur and am always theory crafting builds for her. Lots of testing and theory crafting is what brought me to this build I want to show you today.
This guide is currently being further developed, but all necessary basic information is currently in it.
As for the Domination tree: Taste of Blood could be an option, but I feel like it overall does not benefit you enough with its 20s CD. Zombie ward could be an option, but I prefer Eyeball Collection. Ravenous Hunter's Omnivamp is just too strong in combination with on-hit effects.
Armor or MR rune depending on your lane opponent(s).
I have played around with Resolve as secondary and find Conditioning in combination with Overgrowth quite good too.
As for Spells you go Flash/Teleport in Top and Mid, as it allows you to effectively recall, splitpush, defend towers and react to ganks on other lanes or even make plays on other lanes.
Flash/Exhaust in the botlane in combination with ignite on your support for maximum fighting power. Heal is currently a little underwhelming with the diving power of a lot of champs.
| Passive | Cooldown: 25-10s (based on level) |
INNATE: Neeko is offered a selection of allied champions to take their appearance. She can choose a new champion to switch her disguise or select herself to deactivate her disguise while Inherent Glamour is not on cooldown.
While disguised, Neeko can use basic attacks while keeping her form. Taking damage from enemy champions, or casting either Blooming Burst or Tangle-Barbs or initiating Pop Blossom's leap breaks the illusion and puts Inherent Glamour on full cooldown.
Disguising as a champion or deactivating the disguise places Inherent Glamour on a 2-second cooldown.
| Range: 800 | Cooldown: 7 | Cost: 50 / 60 / 70 / 80 / 90 |
Neeko propels a seed into a target area, which blooms after a short delay, dealing 80 / 125 / 170 / 215 / 260 (+50% of ability power) magic damage to enemies within.
If the burst kills an enemy unit or damages a champion or large monster, it will bloom again after a short delay, dealing magic damage 40 / 60 / 80 / 100 / 120 (+20% of ability power). This cannot happen more than twice per Blooming Burst.
| Range: 900 | Cooldown: 20 / 19 / 18 / 17 / 16 |
PASSIVE: Neeko resonates with spiritual energy every third basic attack, dealing 50 / 70 / 90 / 110 / 130 (+60% of ability power) bonus magic damage and granting her 10 / 15 / 20 / 25 / 30% bonus movement speed for 1 second.
ACTIVE: Neeko becomes invisible for 0.5 seconds, sending a temporary clone of her current form sprinting in a target direction for 3 seconds.
Both Neeko and the clone gain 20 / 25 / 30 / 35 / 40% bonus movement speed for 2 seconds.
| Range: 1000 | Cooldown: 12 / 11.5 / 11 / 10.5 / 10 | Cost: 60 / 65 / 70 / 75 / 80 |
Neeko slings a magical spiral in a target direction, dealing 80 / 115 / 150 / 185 / 220 (+60% of ability power) magic damage and rooting the first enemy hit for 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds, increasing to 1.8 / 2.1 / 2.4 / 2.7 / 3 seconds on all other enemies hit.
If Tangle-Barbs hits at least two enemies, it grows in size and speed.
| Range: 600 | Cooldown: 90 | Cost: 100 |
Neeko begins charging herself with spiritual essence over 1.25 seconds. If Neeko is disguised, enemies won't see her channel.
Neeko shields herself for 75 / 100 / 125 (+75% of ability power) for a few seconds, increased by 40 / 60 / 80 (+40% of ability power) for each enemy champion nearby, as she leaps into the air for 0.6 seconds.
Upon landing, Neeko bursts with spiritual energy, dealing 250 / 425 / 650 (+130% of ability power) magic damage and stunning nearby enemies for 1.25 seconds.
You would need to hit five rank 3 W procs to outshine the damage you get from one rank 3 Q. The loss of MS early is not an issue if you ward sufficiently. Early Sorcerer Shoes also greatly make up for the MS loss.
Your all-in power at 6 is also greater with this build than with a W max.
In special cases you might want to bring your E to rank 3 after W hits rank 3. Do this if you think the added CC duration will benefit you in the midgame.
You always aim to get Sorcerer's Shoes with pots or a Refillable Potion at your first back. If not possible, Blasting Wand is your next go to option. With even less gold you want Amplifying Tome or in worst case standard Boots. Don't forget a Control Ward with any spare gold.
Your standard build will consist out of Sorcerer's Shoes/ Nashor's Tooth/ Immortal Shieldbow/ Wit's End/ Guinsoo's Rageblade/ Lord Dominik's Regards. This will always be your standard build unless your team is full AD, and even then I would consider going Shieldbow. It gives you a great mix of Magic and AD damage while adding insane survivability from Shieldbow's shield and lifesteal. This build has been theorycrafted and tested and while it doesn't give the highest sustained dps, the survivability tradeoff greatly outshines the small dps loss.
- Kraken Slayer: Take this if you think you're far enough ahead or if you really don't want Shieldbow. I suggest taking Bloodline as rune for the extra lifesteal and in some matchups Cut Down might be good as well.
- Void Staff: If there's no armor stacking and a lot of MR stacking Void Staff is the way to go. This will also be your last item in the Riftmaker build. It greatly increases your spell damage output and your combined Nashor/Wit's/W on-hit damage. Lord Dominik's Regards outshines this item in any neutral situation.
- Riftmaker: Omnivamp for on-hit is just too good. This item makes you slightly more tanky, but gets outshined in teamfights where Shieldbow's shield active is off cooldown. It is however better if your other team members are all AD champions. Your last item will always be Void Staff in this build
11.7: Guide released
11.8: Added Teemo, Gwen matchups. Fixed lay-out for 'Pros & Cons' and 'Abilities'