Annie Build Guide by Aethlo
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Runes: Standard (Inspiration Second)
++8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
++8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
++8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Standard Ability Order (R>Q>W>E)
Threats & Synergies
Ahri has the wave clear advantage. || Ahri wins pre-3 || Ahri wins pre-6 || Ahri loses post-6 || Ahri scales slightly worse than Annie (Annie has better AOE and contributes more to a team fight later on in the game. Ahri can kite better.) || TIP: In lane stand to the side of the minions so Ahri has to choose to Q you, or the wave (don't give her efficient Qs) but make sure to be careful of her charm - watch her posturing in lane and go behind minions accordingly to avoid being charmed (whilst Q is on cooldown for example and vice versa). Use tibbers to block charm. BONUS: Rush Sorc shoes to increase your chances of dodging her spells.
Akali has equal wave clear. || Akali loses pre-3 || Akali wins pre-6 (Annie can punish Akali with her range if played properly) || Akali and Annie are even at 6. || Annie outscales Akali. || TIP: Chunk her early if she hasn't gone fleet footwork. If she has, just focus on the wave for a level 2 all-in. At level 6 it is a very close fight. You have to stun her to win. If she gets the jump on you - you will be one-shot unless you have stun up. Make sure to Q her to guarantee the stun - Akali is slippery and can avoid tibbers. DO NOT GET HIT BY HER E (stand behind minions).
Anivia has the wave clear advantage. || Anivia and Annie are even pre-3 || Anivia wins pre-6 || Anivia and Annie are even post-6. || Anivia scales much better than Annie. || TIP: Try to bully her early - she will control the lane if you don't put pressure on her. At level 6 her egg is the issue - she has slows and stuns so it'll take a lot to get rid of it. The minute it is down is your chance to strike - one-shot her over and over whenever the opportunity is presented. (BONUS: Run her mana dry - she goes OOM very quickly) || BONUS: Opt for the one-shot build as she will out value you AOE wise.
Aurelion Sol has the wave clear advantage. || Aurelion Sol loses pre-3 || Aurelion Sol loses pre-6 || Aurelion Sol loses post-6 || Aurelion Sol outscales Annie. || TIP: Buy Sorc shoes ASAP. The movement speed combined with your E means you will always be faster than him unless he E s for some reason. The only thing you have to be aware of is him roaming, have good vision and awareness and you will be cruising through this matchup.
Azir has the wave clear advantage. || Azir wins pre-3 || Azir wins pre-6 || Azir loses slightly post-6 || Azir scales much better than Annie. || TIP: Azir just outclasses you - so what makes this a rating of 4/5 not 5/5? Well it's simple - he may win the fights but he runs out of mana very quickly. All you have to do is thin the wave every time he shoves you in to reset and quickly bounce it back - reach level 6 and from there you one shot him. The issue is when he kills your entire team with his insane DPS (like an ADC). So make sure to deal with him for the rest of the game (poke him early because he runs out of mana quicker than you and then one-shot him from 6 onwards to the best of your ability.
Brand has the wave clear advantage. || Brand loses pre-3 || Brand wins pre-6 || Brand loses slightly post-6 || Annie and Brand have equal scaling. || TIP: Brands love to shove waves effortlessly by E-W the caster minions and then proceed to bombard you with his 3 part combo whilst you farm under tower. You can use his excessive AOE to your advantage - let him AOE the wave and notify your jungle that he is pushing. Due to his immobile nature you can easily secure a kill with a few ganks. DO NOT GET HIT BY HIS Q (stand behind minions). || BONUS: Rush Sorc shoes to increase your chances of dodging her spells.
Cassiopeia has the wave clear advantage. || Cassiopeia wins pre-3 (if she doesn't go OOM and conserves her mana properly) || Cassiopeia wins pre-6. || Cassiopeia wins post-6. || Cassiopeia outscales Annie. || TIP: Cassiopeia OOMS very quickly so taking frequent trades with her and poking her with your long range AA will provoke her to use more mana. When she is OOM take this opportunity to shove the wave and recall - potentially TP back to generate an advantage. Otherwise you're on one-shot duty post-6. Go the one-shot build and deal with this late game monster.
Cho'Gath has a slight wave clear advantage. || Cho'Gath loses pre-3 (Annie has to dodge his knock-up which should be pretty easy if you're expecting it) || Cho'Gath loses pre-6 || Cho'Gath is at a slight disadvantage post-6. || Cho'Gath out scales Annie. || TIP: Although rare - Cho'Gath mid usually builds AP - meaning you will get one-shot level 6 and above if he gets into melee range. This is why dodging his knock-up and keeping your advantage - being your ranged one-shot - is very important. Therefore it is recommended to rush sorc shoes for the movement speed (also helps one-shot the squishy AP Cho'Gath).
Corki has a slight wave clear advantage. || Corki and Annie are equal pre-3 || Corki and Annie are equal pre-6 || Corki loses post-6 || Corki outscales Annie. || TIP: Corki is quite pokey in lane - but lacks hard cc and is squishy. This allows Annie to dominate Corki whenever Tibbers is up. So to get onto Corki - sorc shoes are a must have as well as the one-shot build. Otherwise - don't let him be a second ADC in a team fight - kill him before he can make an impact.
Diana has the wave clear advantage. || Diana wins pre-3. || Diana and Annie are even pre-6. || Diana and Annie are even post-6. || Annie slightly out-scales Diana. || Annie slightly outscales Diana. || Tip: Diana wins pre-3 due to her w shield - if she ever wastes/uses it, that is your time to trade... This concept continues through the lane. If she ever doesn't reset her e on a trade (with moonlight) then that is another good time to trade. The one-shot build is good because rocketbelt allows you to hold onto flash to disengage from Diana.
Ekko has the wave clear advantage. || Ekko wins pre-3. || Ekko loses post-6. || Annie slightly outscales Ekko. || Tip: Early sorc shoes allow you to disengage easier from him, it also allows you in combination with your E - to run away from his W (circle). At post-6 make sure to CC him before killing him so he can't ult.
Fizz has equal wave clear. || Fizz loses pre-3. || Fizz wins pre-6. || Fizz and Annie are equal post-6. || Annie slightly outscales Fizz. || Tip: Fizz can dodge your stun. Using Q is bad therefore - because it isn't instant. Post-6 it is all about who gets the engage on who - so you must use either W or tibbers to stun fizz on your all in. Ignite is recommended for this "all-in war" as well as the one-shot build. Be wary of his R-Q combo which hides his ult with his Q...
Galio has the wave clear advantage. || Annie wins pre-3 (Galio gets his shield level 2 but Annie has the level 1 window and even with the shield to poke before Galio can all-in properly at level 3). || Galio wins pre-6. || Galio wins post-6 (but this is the time you have to be weary when he is roaming). || Annie and Galio have equal scaling. || Tip: [[[Galio is a good ban]]] It is really hard to kill galio. He has insane wave clear, roams, trades, and gank set up - not only this but it's almost impossible to one-shot him. The best you can do is avoid trying to kill him - punish him by following his roams if possible and killing the other squishy targets on his team.
Heimerdinger has the wave clear advantage. || Heimerdinger wins pre-3. || Heimerdinger and Annie are equal pre-6. || Heimerdinger loses post-6. || Heimerdinger and Annie have equal scaling. || Tip: Use Q to last hit turrets - you can't really push him in so play to scale. Careful for when he buys a stopwatch - Heimerdingers buy this item a lot - so make sure to check his items.
Irelia has the wave clear advantage. || Irelia wins pre-3. || Irelia wins pre-6. || Irelia is slightly stronger than Annie post-6 (Annie has to chunk Irelia before one-shotting her with full combo). || Annie outscales Irelia. || Tip: Play around your jungle, save your e to dodge her e. Abuse your ranged advantage and chunk her before one-shotting her -she is an all-in champion so you control the pace of the fight and have the utility advantage. Consider taking e second for disengage.
Kassadin has the wave clear advantage post-6 with mana. || Kassadin loses slightly pre-3. || Kassadin loses slightly pre-6. || Kassadin loses slightly post-6. || Kassadin hard out-scales Annie. || Tip: Annie wins slightly early - but Kassadin is really safe - if he uses his ult correctly it's really hard to kill him post-6. Early game you win in skirmishes because of your slightly higher damage and CC. I recommend the 'Generic' build as compared to the other builds the first item power spike will help you prevent Kassadin from snowballing and scaling.
Katarina has the wave-clear advantage. || Katarina wins pre-3. || Katarina loses slightly pre-6. || Katarina loses slightly post-6. || Annie slightly outscales Katarina || Tips: Katarina will win every fight if she gets onto you with shunpo resets. As Annie, you have to be careful of her dodging your Tibbers. She won't be able to react to it - but she is very mobile and can dodge it on accident, be careful with your placement and keep at range in lane - careful of her level 2 spike and try to save your cc for her ult in skirmishes unless you can one-shot her.
Kayle has the wave-clear advantage. || Kayle loses pre-3. || Kayle loses slightly pre-6. (With her heals and fleet footwork - it's very hard to kill her.) || Kayle loses post-6. || Tips: Kayle ult is very annoying but she can't use it when cc'd - you can instantly one-shot her with scaling builds throughout the game as long as she can't predict your burst. I recommend going the one-shot build for protobelt - you win every early skirmish and can one-shot her regardless late game - so it's very effective against her.
Leblanc has the wave clear advantage. || Leblanc wins pre-3. || Leblanc wins pre-6. || Leblanc loses slightly post-6. (If you are even with Leblanc you can one shot her first - if she is ahead she will be able to one shot you.|| Tips: Don't full combo her if she Ws onto you - she can blink back the minute the cc ends and can possibly escape. If Leblanc isn't ahead of you she can't one shot you 100-0. Stay healthy stay at 90-100% hp and you can win at lvl 6. Her trades are deadly early (especially with corrupting pots)
Lissandra has the waveclear advantage. || Lissandra loses slightly pre-3. || Lissandra wins pre-6. || Lissandra and Annie are even post-6. || Lissandra and Annie have equal scaling. || Tip: Very good gank setup on both sides - so it will be a very jungle dependant matchup. Lissandra has more utility at level 6 - but you have more burst and AOE. You have to play around this factor to win fights. Going the burn build for skirmishes is a good idea - also consider building banshees second.
Lucian has the waveclear advantage. || Lucian wins slightly pre-3 (Careful of level 2, bully him level 1 - you outrange him so you can win, but if he gets on you; you will inevitably lose the trade). || Lucian wins slightly pre-6 (same reason as before). || Lucian loses slightly post-6 (You h Tip:
Pyke has worse wave clear than Annie. || Pyke wins pre-3. || Annie wins pre-6. || Annie wins post-6. || Annie outscales Pyke. || Tip: BUILD SEEKERS ARMGUARD FIRST. Every Pyke mid does the same thing - they trade level 1 with an unexpected E or Q. Then kill you level 2. The trick is to just not let him have this - play overly safe, he won't be able to kill you from 100-0 till level 6, but when he does spike be aware that you will have to be careful of his stun and hooks. At this point - even though its hard to poke Pyke due to his passive and second wind - you want to keep control and avoid ganks as his gank setup is very good.
Yasuo has the wave clear advantage. || Yasuo and Annie are equal pre-3. (Yasuo wins level 2 very hard.) || Annie wins pre-6. || Annie wins post-6. || Yasuo outscales Annie. || Tip: Yasuo's windwall doesn't use up your stun (e.g if you Q Yasuo with stun and he windwalls - the stun isn't used up and you can stun him in a few seconds with Q or with a different ability.) Yasuo is hard to poke if he has fleet footwork and Doran's shield - but in general, he is squishy so you should be able to kill him whenever. You should just be careful level 2 - taking E second isn't a bad idea as it allows you to disengage, he has an advantage at level 2, and this is one of the only ways he will be able to win lane.
EXTRA: You shouldn't face camille mid lane. Camille is extremely annoying for annie as she can flank and pick off any target. Zhonyas is recommended in a game with camille. BONUS: Wait for your team to engage (play front to back) and let the camille engage on them.
Champion Build Guide
|Annie is a burst mage. She scales decently into the late game but is strongest in the mid game. She has many builds she can use that benefit the team composition she is in and therefore is a good one trick champion. She is a very good low elo pick due to her potential to pick off carries as well as her AOE stun with Summon: Tibbers and can work in high elo if played well. But most importantly - she is incredibly fun.|
|Annie struggles with waveclear. Due to this, she very often has to give up early lane priority if the other player knows what they are doing. Annie relies on Zhonya's Hourglass a lot as it allows Annie to survive after engaging and delivering her damage. All of this can be played around due to Annie's simple nature as a champion - which is what makes her such a reliable pick in solo queue.||
Rocketbelt covers weaknesses that Luden's doesn't - or atleast not as easily. Annie has a weakness to spell shields, as well as having a lack of mobility. It offers the same early game damage with the active whilst giving up mana to spam shove waves. It offers a better engage late game (especially important for identification of your role in the team e.g the engage).
Why not tear -> seraphs?
After testing I believe that Annie spikes very hard off of two items. Seraphs is nice to go second - it gives mana early due to tear and a lot of damage - it also scales well. The issue is that horizon focus actually offers more damnage overall in a burst - naturally both together make for insane damage - but then you have to give up an item slot. Annie normally always wants one defensive item due to her "run in and die" play style - unless you are running Liandry's. Due to the only benefit of building it over horizon focus being the mana early game (and you won't have mana issues unless you go a non-lost chapter mythic - which gives you less damage due to building a non mana mythic anyway) I usually just recommend not building it as it isn't worth it in the long run.
If you struggle with mana try to not miss any q's on last hitting and don't spam w unless you have to shove the wave.
But it is mostly preference - I'd just wouldn't build horizon focus to make room for defensives and situationals.
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