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Camille Build Guide by lolkayleee

[12.14] Queen Rane's Camille Guide

[12.14] Queen Rane's Camille Guide

Updated on July 30, 2022
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League of Legends Build Guide Author lolkayleee Build Guide By lolkayleee 433 16 537,824 Views 23 Comments
433 16 537,824 Views 23 Comments League of Legends Build Guide Author lolkayleee Camille Build Guide By lolkayleee Updated on July 30, 2022
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Runes: Grasp

1 2 3 4
Resolve
Grasp of the Undying
Shield Bash
Bone Plating
Unflinching

Inspiration
Magical Footwear
Biscuit Delivery
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Teleport/Ignite
LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[12.14] Queen Rane's Camille Guide

By lolkayleee
Author's Note
Leave a like if you found this guide helpful and please let me know in the comments if the guide needs any updates or clairifications.

HAVE ANY QUESTIONS? ASK ME ON MY STREAM: TWITCH.TV/QUEEN_RANE

Thank you!

-Rane


UPDATES


Hey everyone, I've updated the summoner spells section of the guide as I noticed it was out of touch with the current meta! Ignite should be taken more often than flash because it helps with Camille's early game after her nerfs and Doran's blade changes from a while back (2/18/2022).

Moved Jax and Darius to the extreme section in the matchup section and updated the Jax, Renekton,and Nasus matchups. (2/21/22)

Changed the recommended rune page section and the notes after more testing and playing vs better players XD. Grasp is just better in most situations. AND changed the recommended mythic item to Divine Sunderer as it should be built in the majority of games. (2/21/22)

Updated the Gwen matchup. (2/22/2022)

Updated for patch 12.5. (3/2/2022)

Updated mythic item and keystone recommendations for matchups. (3/17/2022)

Updated matchup notes for many matchups and rearranged difficulties. (3/17/2022)

Updated matchup notes and difficulties for champions such as Renekton/Fiora after numerous Renekton buffs and now that a lot of Fioras are taking Grasp of the Undying vs Camille. (7/15/2022)

Added which matchups you can take First Strike. (7/15/2022)

Edited Runes. (7/15/2022)
Introduction

So you might be wondering, "Why is this guide different than other Camille guides?" Well, I've looked at other guides and, frankly, if there already was a decent Camille guide -- I wouldn't be writing this one. Camille is one of my favorite champions in League of Legends, and my eyes literally hurt seeing some of the builds and recommendations on this site, or lack thereof.

What not to look for in a Camille Guide:



If a guide is recommending any mythic item other than Trinity Force or Divine Sunderer they're trolling.
If a guide is written by a silver player... don't listen to them.
If a guide doesn't have Teemo listed as a hard matchup, it's fake news.
If a guide just copy and pastes the definitions of runes and abilities, then it's not even a guide.



Though I've only peaked Masters in Seasons 9-12. I've talked with other Challenger Camille mains and have gathered the best and most up-to-date information to share with you all.
Why Camille?
If you want to carry from top lane, Camille is the champion for you. No other champion can split push, engage, and assassinate carries to the extent Camille can. She is the MOST MOBILE top laner in the game and has one of the highest damage outputs of all top lane champions.



Pros:

  • Extremely Mobile
  • Strong Split Pusher
  • High Carry Potential
  • Easy Gank Setup
  • Tank Destroyer
  • Great at finding picks
  • Good early game, very strong late game
  • Not too many hard counters

Cons:

  • Underwhelming when behind
  • Is squishy mid game
  • Requires jungle assistance to get a lead is some matchups
  • Easily focused if she is the only engage in front to back fights (try to flank)
  • Takes time to learn
  • Not that many skins pepeHands

Summoner Spells

Teleport
(Always)

Ignite (Usually)

OR

Flash (Sometimes)



Teleport (Always)

Given that Camille is one of the best split pushers in the game, Teleport is ESSENTIAL as it allows Camille to split push and join her team when they need her (with the potential of having a game winning flank).

Ignite (Usually)

Ignite should be your go to summoner spell after Teleport for it allows Camille to have kill pressure and turn certain matchups in her favor. It also helps for diving turrets. It is NOT NECESSARY IN ANY MATCHUP to take Ignite over Flash, however, in certain hard matchups where you want to reduce their healing and/or win an all in, Ignite will definitely help. Some of these matchups inclde Renekton, Aatrox, and Volibear, ect. (Check the matchups section down below to see in which matchups Ignite/ Teleport can be useful)

Flash (Sometimes)

Flash should be your go-to summoner spell if you feel you don't need the kill pressure from Ignite. With Flash, you can escape from ganks, set up ganks, survive tower dives, teamfight better, and also catch people off guard with Hookshot / Wall Dive into Flash or flashing before using the second part of Camille's hookshot, Wall Dive. Use Hookshot before Flash in the majority of situations as it is more guaranteed to hit. Flashing before using Wall Dive can be used to gain more distance, or if someone is right next to the wall where Camille is jumping from she can Flash past them then Hookshot towards a priority target. Overall Flash scales better than Ignite. Ignite is more for the laning phase and early game.


E Flash (Most Guaranteed to Hit)



Flash E (For Extra Distance)



Flash E (Flashing For Specific Enemy)


Runes
Camille is one of the few champions that can run a variety of rune pages. Currently, the best keystones for Camille are Grasp of the Undying and Conqueror. The meta currently favors the Grasp of the Undying rune page because the runes it offers allows Camille to be tankier in this damage heavy Season 12. The reduced healing from items and runes compared to Season 10 also makes the Conqueror page less desirable (although it does have its uses). For her secondary tree, there are many options you can choose that will work well with Camille. Ultimately, your secondary runes are PERSONAL PREFERENCE. Don't let anyone tell you different. Here are a few examples of rune pages you can take and why they are good.




Grasp Runes


Grasp

Shield Bash

Conditioning OR

Second Wind OR

Bone Plating

Overgrowth OR

Revitalize OR

Unflinching

Magical Footwear

Biscuit Delivery

This rune page is great against difficult matchups where Camille is unable to take extended trades. The keystone Grasp of the Undying can help her win short trades by dealing more damage on your initial auto attack while healing herself for a small amount. Shield Bash adds damage to your auto attack when Camille's passive is available which helps with short trades as well. This rune also makes Camille slightly tankier as the shield persists.

You can then choose from Conditioning, Second Wind or Bone Plating depending on what you need.
  • Conditioning scales the hardest out of these three runes. If you are confident you will win the early game, you can run this rune.
  • Second Wind can be useful in a poke-heavy matchup where you will be taking a lot of small trades.
  • Bone Plating is very useful in matchups where the enemy champion has to all-in you instead of taking short trades.

Last in the Resolve tree, you can choose from Overgrowth, Revitalize, and Unflinching depending on what you need.

Many of the secondary rune options synergize well with Camille, but a lot of high ranked Camille players like to take Magical Footwear and Biscuit Delivery because Magical Footwear essentially gives you a free 300 gold and if you don't consume your Total Biscuit of Everlasting Will from Biscuit Delivery you can sell them for a total of 90 gold, all in all giving you about 400 gold for free. In addition, having extra health and mana from Biscuit Delivery helps you get through the tough matchups that require the Grasp of the Undying runepage.


Conqueror Runes


Conqueror

Triumph

Bloodline

Last Stand

Conditioning

Overgrowth

This rune page scales the hardest. If you're confident in your laning phase or smurfing you can run this page.
Combos

COMBOS KEY

aa = auto attack
Q1 = Part 1 of Precision Protocol
Q2 = Part 2 of Precision Protocol
Q = just spam Q (don't wait for Q2
Q minion = Q1 on a minion for movement speed and to charge Q2




THE BREAD AND BUTTER -- aa-Q1-aa-Q2




Camille's bread and butter combo. The hardest part about this combo is canceling your auto attack animation with Precision Protocol. After a while you'll get the timing down and you won't even have to think about it. If you ever hit a Q2 during laning phase you probably took a really good trade (just don't take a lot of minion aggro). If they misstep this will be the combo to do. I think a lot of players in Gold or lower just let Camille trade into them with this when they go for cs. In certain matchups, if they walk up to cs a minion you can just walk up to them and use this combo. You can also cheese a bush with this combo if the enemy top laner leashed, are walking back to lane, and you know you win 1v1 (this cheese doesn't work vs champions like Wukong or Darius. You will die.)

THE SHORT TRADE -- aa-Q-Q



You'll often times be doing this short trade in lane. Waiting for the Q2 takes too long in certain matchups. Your shield will expire and you'll take a lot of minion aggro or return damage from the enemy champion. So just take the short trade; it still does a lot of damage.

THE DOUBLE Q -- Q-Q



Some matchup like Fiora won't let you get into auto attack range while dealing damage to you. Given that Precision Protocol gives Camille an additional 50 bonus attack range, it can help you reach the champion and deal damage where you otherwise will not be able to with a normal range auto attack. The movement speed from Precision Protocol can be useful here. Just Q, move toward them, Q them again, and walk back.

THE POKE AND OUT -- Q minion-E-aa-Q2-W


Careful not to use this past the river if their jungler is topside, otherwise you just used your escape ability and now you're dead. Otherwise it's the best way to poke without committing to a fight.

THE NO HOOKSHOT POKE AND OUT -- Q minion-W-aa-Q2


Another good way to poke if they have no way to retaliate. If they do, and the movement speed from Q2 isn't enough to run away you can Hookshot to disengage. This doesn't work vs a champion like Darius unless his Apprehend is down. You will die.

THE NO HOOKSHOT POKE AND OUT -- Q minion-W-Q2(Part 2)


Often, good players will prevent you from getting an auto attack between you W and Q2, so this is a shorter version of the previous combo.


THE ALL IN -- E+W-aa-Q1-R-aa-aa-Q2

All in combo. Wait to use Tactical Sweep during your Hookshot. Over time you'll get used to the timing so you can hit Camille's Tactical Sweep on them while flying in with Wall Dive. You want to use Hextech Ultimatum right when the stun from Wall Dive ends so if they Flash to try to escape you can follow them. Try to weave in a couple auto attacks before your second Q is ready because it does more damage the more conqueror stacks you have. The number of auto attack you can weave in is dependent on how much attack speed you have. Weaving in more autos without Conqueror before Q2 doesn't matter.

THE FADEAWAY - E away-Q



The fadeaway. Camille can poke someone under tower by autoing them while Camille's Hookshot is moving towards the wall (not attached to the wall yet). A physical damage shield from Adaptive Defenses can block the turret shot. Not worth if you were to get a magic damage shield.

MY ADVICE

A great way to start with Camille is practicing these moves in the practice tool, but as you become more comfortable with Camille you won't think of these combos anymore. It will just become second nature. There are a variety of ways you can use Camille's kit. The best thing you can do is to play more games and get more experience on the champion!
How to Play Camille
The most important thing about Camille is knowing when you can go in. Whether that be during laning phase or teamfighting.

LANING PHASE

During laning phase, knowing when to Hookshot in is dependent on the matchup, but generally when you are 100% sure you will deal more damage than you will take and that you are at no risk of dying. In some matchups, such as Dr. Mundo, you can just Hookshot onto without any repercussion. While others, like Mordekaiser are conditional. Is his Death's Grasp on cooldown? Does he have Realm of Death? How much health do each of you have?

TEAMFIGHTING

Teamfighting on Camille is more complicated than laning. With each game, the team composition you will be teamfighting against and the teamfighting scenario will more than likely be different than what you have played against in the past. However, here are some key tips for teamfighting with Camille.

In 5v5's your main job is to kill their carries, then focus the tankier champions after. However, good teams will be looking out for you to come into them. For example, a Leona or Alistar might be standing around their carries anticipating for you to engage. That's why it's often times better for a fight to break out first and for Camille to come in shortly after while their team is distracted and while their abilities are down. Which brings us to the ideal way to play Camille.

SPLIT ---> FLANK ---> ASSASSINATE ---> (REPEAT)

Split. Camille is one of the best split pushers in the game. Not only does she build Trinity Force or Divine Sunderer, which helps her melt towers, but she can easily 1v1 champions in the side. Her true damage is insane and not even tanks can stop her from taking towers. What sets apart a good Camille player and a great Camille player is knowing when to split push and take towers and when to back off. What sets apart a great Camille player and the BEST Camille players are those who can 1 verse 2 and outplay their opponents or outplay other split pushers in the side lane such as Fiora. One of the best things about split pushing is that it can set you up for a flank.

Flank. A good Camille player is always looking for flanks onto the enemy backline. If you're the only engage on your team and you just try to go straight into the enemy team is a 5v5 there's a pretty high chance you'll just get focused and explode lol. It's better to try to find a flank, catch the enemy team off guard, use your ultimate to dodge cc or key damaging abilities, or even push key targets into your team.

Assassinate. Camille has the potential to one shot enemy carries depending on how much HP they build. Champions like Twitch have a low health pool and because Camille does a flat amount of true damage she can basically assassinate these champions when she's ahead. Catching these priority targets with their pants down is your objective.

PEEL

Peel. Although Camille's main job is to kill the enemy backline, sometimes it's essential for you to peel for your carries. An example of this would be a Rengar jumping on your ADC. Assuming your adc isn't completely useless, it would be better to focus the Rengar, whether than be stunning him with Hookshot or using Hextech Ultimatum, to lock him down instead of looking for a kill on their backline. Sometimes it's better to peel for your carries first then look to reengage.
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lolkayleee Camille Guide
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[12.14] Queen Rane's Camille Guide

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