Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Second option
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Barrier
Flash
Items
Threats & Synergies
Kassadin
Kassadin is perfect vs AP Mages and hes late game champion as you are. Kassadin in late game is killing machine. He can just jump on you with R and one shot. Hes actual 1v5 machine in late game so you have to end before 30-35 minutes in the game.
Jarvan IV
Jarvan can engage really good fights and catch many enemies with his ultimate. It makes perfect ring for you to use your ultimate. Enemies have to waste flashes otherwise they are 100% dead
Jarvan IV
Jarvan can engage really good fights and catch many enemies with his ultimate. It makes perfect ring for you to use your ultimate. Enemies have to waste flashes otherwise they are 100% dead
Champion Build Guide
Mana Surge Xerath periodically empowers his next basic attack to restore 30 − 195 (based on level) mana, doubled to 60 − 390 (based on level) against enemy champions. Mana Surge does not trigger if Xerath would restore above his maximum mana. It helps you stay on lane longer and because of your poke abilities it makes you really annoying for your enemies. If you hit champions you recovre twice more mana then hitting minions so remember when you are low on mana just auto attack enemy champion. |
Arcanopulse Xerath charges for up to 3 seconds to increase Arcanopulse's range over the first 1.5 to 1.75 seconds of the channel while being slowed by 0% − 40% (based on channel time). Arcanopulse can be recast at any time within its duration. If the charge completes without reactivation or is Silence icon.png interrupted, Arcanopulse is cancelled, refunding Mana icon.png half of its mana cost. RECAST: After a delay of 0.5 seconds, Xerath fires a beam of energy in the target direction, dealing magic damage to all enemies within the area. DAMAGE 70 / 110 / 150 / 190 / 230 (+ 85% AP) |
Eye of Destruction Xerath calls down a blast of arcane energy upon the target location which strikes after 0.5 seconds, granting sight of the area briefly and dealing magic damage to all enemies within and slowing them by 25% for 2.5 seconds. DAMAGE 60 / 95 / 130 / 165 / 200 (+ 60% AP) Enemies in the center of the blast take 66.7% increased damage and are Slow icon.png slowed by a greater amount, decaying to 25% over the duration. ENCHANCED DAMAGE 100.02 / 158.365 / 216.71 / 275.055 / 333.4 (+ 100.02% AP) SLOW 60 / 65 / 70 / 75 / 80% |
Shocking Orb Xerath fires an orb of energy in the target direction, dealing magic damage to the first enemy hit and stunning them for 0.5 − 2 (based on distance the orb traveled) seconds. DAMAGE 80 / 110 / 140 / 170 / 200 (+ 45% AP) |
Rite of the Arcane Xerath channels for up to 10 seconds, unleashing his true power, gaining the ability to recast Rite of the Arcane multiple times after 0.5 seconds within its duration. NUMBER OF RECAST 3 / 4 / 5 (BASED ON LVL) Xerath launches a blast of arcane energy to the target location which strikes after 0.627 seconds, briefly granting sight of the area and dealing magic damage to enemies within. Each cast has a static cooldown of 0.5 seconds. DAMAGE 200 / 250 / 300 (+ 45% AP) If none of the recasts were used and Rite of the Arcane's channel times out or Xerath manually interrupts it, half of the ability's cooldown is refunded. Rite of the Arcane's recast will cast at max range if cast beyond that. Xerath will Sight icon.png reveal himself if a barrage lands to an area within a distance of an enemy. DISTANCE 175 / 200 / 225 |
Dark Harvest Damaging basic attacks and ability damage against enemy champions below 50% of their maximum health deal 20 − 60 (based on level) (+ 5 per Soul) (+ 25% bonus AD) (+ 15% AP) bonus Adaptive damage and, after a 1.75-second delay, reap 1 Soul. This cannot occur again for 45 seconds, resetting to 1.5 seconds upon scoring a takedown against an enemy champion. Its really easy to stack Dark Harvest with Xerath Because of his ultimate and huge burst. Range on his Q is perfect to take stacks from long range. |
Cheap Shot Damaging basic attacks and ability damage deal 10 − 45 (based on level) bonus true damage to enemy champions affected by certain crowd control effects. It work perfect with your W or E because your W slows enemis and your E stuns them so you can deal more damage with your other skills. |
Eyeball Collection Collect 1 Eyeball whenever scoring a takedown against an enemy champion, up to 10. Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) per Eyeball collected, up to 12 bonus Attack Damage or 20 Ability Power (Adaptive). Completing your collection awards an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive). With time you are gaining free AP and it makes you broken in late game as Dark Harvest do. |
Ultimate Hunter Gain 6 (+ 5 per Bounty Hunter stack) ultimate haste, up to 31 at 5 stacks. Earn a Bounty Hunter stack whenever scoring a takedown against an enemy champion, up to one per unique champion. With your small cooldown on your Ultimate and Ultimate Hunter you can spam your ultimate all the time. |
Absolute Focus Gain 1.8 − 18 (based on level) bonus Attack Damage or 3 − 30 (based on level) Ability Power (Adaptive) while above 70% of your maximum health. |
Gathering Storm Gain increasing Adaptive Force every 10 minutes that grants a total 0 / 4.8 / 14.4 / 28.8 / 48 / ∞ (based on minutes) bonus Attack Damage or 0 / 8 / 24 / 48 / 80 / ∞ (based on minutes) Ability Power. And thats what makes Xerath broken in late game. He can go above 1000 ability power and 40% magic penetration so you are dealing over 1000 dmg with your Q or W and over 800 dmg with your ultimate 5 times |
You must be logged in to comment. Please login or register.