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Nunu & Willump Build Guide by SnowballBarrage

Jungle {13.1B} Snowball's Challenger Tank/AP Nunu Guide (Rank 1)

Jungle {13.1B} Snowball's Challenger Tank/AP Nunu Guide (Rank 1)

Updated on February 3, 2023
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League of Legends Build Guide Author SnowballBarrage Build Guide By SnowballBarrage 652 23 812,874 Views 32 Comments
652 23 812,874 Views 32 Comments League of Legends Build Guide Author SnowballBarrage Nunu & Willump Build Guide By SnowballBarrage Updated on February 3, 2023
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Runes: Standard (Plat+)

1 2 3 4
Sorcery
Phase Rush
Nimbus Cloak
Celerity
Waterwalking

Domination
Zombie Ward
Relentless Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)

Spells:

1 2
Blue Almost Always
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Gustwalker Smite

Gustwalker Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

{13.1B} Snowball's Challenger Tank/AP Nunu Guide (Rank 1)

By SnowballBarrage
Enjoying my Guide?

I'm glad that I am helping you become a better Nunu & Willump player. I am the rank 1 AP Nunu NA, and I am a Twitch Streamer currently on a mission to Twitch Partner. I would really appreciate it if you could join me on my journey!



I am Snowball Barrage. You may recognize me from the YouTube channel Synapse here and there, or have just seen me on the rift. I am a GrandMasters Nunu & Willump. This page is an in depth guide on how to play Nunu like a GrandMasters jungler, including what items to build and when, counters and how to play relevant matchups, and runes or pathing as well.

My Twitch stream will also be embedded into my guide, so if you have any questions that aren’t answered here, feel free to ask me in my Twitch chat








PRO’S
🡆 Hard to kill(if playing tank)
🡆 Heal a lot
🡆 S tier ganking
🡆 Rarely lose a smite-off
🡆 Reliable CC/peel
🡆 High burst damage
Con’s:
🡆 No DPS(Damage per Second)
🡆 No dashes or immediate mobility
🡆 Heavy reliance on teammates
🡆 Ult easily canceled
🡆 Average Clear Speed
STANDARD 13.1B
This is the standard build you can go every match if you’re below High Platinum rank.

Force of Nature and Frozen Heart also synergize with Nunu & Willump very well. You typically only build Frozen Heart if the enemy team has a lot of auto attack damage, but that's only really against adc champions for the most part.
VS ALL AD TEAMS

If the enemy team has a lot of crit, build Randuin's Omen instead of Frozen Heart
VS ALL AP TEAMS

This Build is strictly for going against full AP team comps, if there is only 1 AD character on the enemy team, you should build Gargoyle’s Stoneplate instead of Warmog’s Armor.
UTILITY BUILD

Many of these items are situational, but if you want to go for a supportive playstyle these are what you want to build. Unfortunately, this style of build is only successful in high elo (D2+).

FULL AP JUNGLE

Going Full AP on Nunu is my personal favorite build in the game. However while it is the most fun, it is also the hardest build. Nunu & Willump are a player friendly champ because they are forgiving to play (you can make a lot of mistakes) but going full AP takes that aspect away. Go this build if your team needs AP.

PATHING
You typically start whichever buff is opposite side of the lane you want to play around. Sometimes you can level 2 gank, or full clear one side and then gank.

RED BUFF START 5 CAMP
🡆 🡆 🡆 🡆 🡆


Start Q and clear Red Buff, Level W and roll to Raptors, roll your snowball from the exit of the jungle to the Wolf camp, then roll to blue buff after. After clearing blue,go for gromp(smite this), then look to grab the scuttle crab on the side you finished blue. After clearing scuttle (Consume + Smite) stand on top of the speed boost ring and look to gank either lane next to you.

BLUE BUFF START 5 CAMP
🡆 🡆 🡆 🡆 🡆

Start Q and clear Blue Buff, then go E second (its a faster clear than W on this side)and attack gromp. After, walk over to wolves and clear them, level up W in the middle of the lane after kiting wolves and roll to raptors. Clear them and gank or take scuttle after grabbing red buff.

3 CAMP CLEAR (FASTEST LEVEL 3)
🡆 🡆

This clear is the fastest way to get level 3 on Nunu. I've been doing this path every single match since 12.17 now, and in my opinion it's the most optimal nunu clear. Ask for no leash so the enemy isn't able to track you right away. Start Q, auto the Red Buff once, then Q, then once your Q is up, wait until you can execute with Q+Smite, then level W and roll into the raptor camp. Kite towards the bush as you finish the camp, and then once you enter the blue side jungle, start your next W, roll into gromp. After killing it, level up E, and look for any ganks. If you wanted to path for the lane that is the opposite side from your gromp, go play for the scuttle on that side.

JUNGLE PETS



Right now, the most optimal Pet to go as tank Nunu is Bulbasaur (green) the shield and tenacity/slow resistance you are given from the fully evolved pet is the most consistent. I think Squirtle (blue) has the potential to be the number 1 pet for both Tank and AP Nunu, but so far I think it's better for AP Nunu strictly. When I play AP Nunu, and I'm against assassin junglers, I go green smite. Charmander (red) is the weakest overall, so avoid building that one.

GANKING
The way a Jungler knows if a lane is gankable is through 4 main factors.

1. Is the enemy mobile?

2. Does your teammate have good follow up in their kit?

3. Is the lane pushed towards you or the enemy?

4. Do you know where the enemy’s teammates are?

The more mobile the enemy is, the harder to gank.

The better follow up your teammate has, the easier to gank. (Any type of CCs or burst damage)

If the lane is pushed towards the enemy, the lane is generally ungankable. If the lane is pushed towards your teammate, the lane is generally gankable. There are some exceptions to these rules though.

If an enemy is by their turret, they are susceptible to a tower dive. However, they are only vulnerable to this strategy if they are low on mana, behind in levels (compared to your laner) or if you have an extra teammate with you.

If the lane is pushed towards your teammate but there is a large crowd of enemy minions built up, this lane is typically ungankable. This rule applies to early game (levels 1-6) and also varies depending on the matchup of each laner. Try to follow this rule until you understand matchups more.
COUNTER-GANKING

Counter-Ganking is as simple as it sounds. If your teammates lane seems gankable, you could shadow the lane and wait for the enemy jungler. Like any other, there are issues with this strategy. You could sit in your teammates lane doing nothing to potentially waste a lot of time for nothing. Setting up a counter gank is a high risk, high reward strategy. Doing this is fully rewarded once you learn how to start tracking the enemy jungler. Once you learn how to do this, you will have more justified, educated guesses based on your knowledge of timing and pathing.
League of Legends Build Guide Author SnowballBarrage
SnowballBarrage Nunu & Willump Guide
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{13.1B} Snowball's Challenger Tank/AP Nunu Guide (Rank 1)

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