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Kha'Zix Build Guide by aS1lenT

Jungle [13.20] 66.7% WR Kha'zix Guide

Jungle [13.20] 66.7% WR Kha'zix Guide

Updated on October 20, 2023
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League of Legends Build Guide Author aS1lenT Build Guide By aS1lenT 4,479 Views 0 Comments
4,479 Views 0 Comments League of Legends Build Guide Author aS1lenT Kha'Zix Build Guide By aS1lenT Updated on October 20, 2023
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Runes: RECOMMENDED RUNES (for early snowballing)

1 2
First Strike
Magical Footwear
Future's Market
Cosmic Insight

Sudden Impact
Treasure Hunter

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Smite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.20] 66.7% WR Kha'zix Guide

By aS1lenT
Summoner Spells
FLASH: Flash is an essential summoner. It allows you to close gaps to kill the enemy or to escape from the enemy. There is no debate possible about this rune.
SMITE: Just as Flash, Smite is a non negotiable summoner spell for every jungler. You can not build jungle items without smite so make sure to always take smite.
Unseen Threat
✦ When Kha'Zix has been out of vision he gains Unseen Threat which causes his next basic attack to an enemy champion to deal an extra 14-150 (based on level) (+0.4 per bonus attack damage) magic damage while slowing the enemy for 25% for 2 seconds.

✦ Unseen Threat lasts until used and has no cooldown. This means that if kha walks out of vision and then back into vision, Unseen Threat will be procced on the first basic attack on the enemy champion.

Taste Their Fear
✦ Taste Their Fear is a point and click skill that deals 60 / 85 / 110 / 135 / 160 (+1.3 per bonus attack damage) physical damage to a single target. If the target happens to be isolated the damage of this skill is increased by 100%

✦ Passive: Marks isolated enemies with a circle around them indicating they are isolated.

Void Spike
✦ Kha'Zix fires a spike forward that explodes on contact dealing 85 / 115 / 145 / 175 / 205 / 235 (+1.0 per bonus attack damage) physical damage to all nearby enemies.

✦ Kha'Zix is healed by 60 / 85 / 110 / 135 / 160 (+50% of ability power) if he is within the explosion radius. Void Spikes cannot be cast during Leap.

✦ Kha'Zix leaps to an area, dealing 65 / 100 / 135 / 170 / 205 (+0.2 per bonus attack damage) physical damage to enemies in the area he lands.

Void Assault
✦ Kha'Zix enters stealth for 1.25 seconds ignoring unit collision and gains Unseen Threat, gaining 40% movement speed. Kha'Zix can cast Void Assault again within 10 seconds after activation.

✦ There is a 2 second cooldown between each cast of Void Assault.

✦ Taste Their Fear: Evolved Reaper Claws: Kha'Zix gains 50 bonus range on his basic attacks and Taste Their Fear. If the target is Isolated, 45% of Taste Their Fear's cooldown is refunded.

✦ Void Spike: Void Spike fires three clusters in a cone, slows by 60% and grants sight of enemy champions hit for 2 seconds. Isolated targets hit by Evolved Void Spike are slowed by 90% instead.

✦ Void Assault: Void Assault's stealth duration is increased to 2 seconds per cast and the number of casts is increased to 3.
Q Evolution
EVOLUTION Skill: Taste Their Fear
// Evolving Taste Their Fear will contribute to a faster clear and a great duel potential in 1v1 fights. On top of the fast clear, rushing objectives like drake and herald goes drastically faster with the 45% CD refund gained from the isolated objectives. Counter jungling is faster and safer since you will clear the camps faster and therefore will be able to leave the enemy jungle faster.

Q: Is this a viable evolve in the current meta?
// Q evolve is and will always be a consistent evolve in order to clear and get objectives. In the current meta Q evolve is a really good evolution to take at level 6. Due to the removal of machete, jungle clears are slower without Q evolve and getting that evolve can really fix your clear timing and give you more pressure to gank lanes. When catching an enemy that is rotating you usually dont need multiple Taste Their Fear's to kill him. Having the slow you get from the Void Spike evolve or the more utility you gain from the Void Assault evolve is more valuable in order to catch and secure kills in the current meta. Right now I would recommend taking this evolution at level 6.
W Evolution
EVOLUTION Skill: Void Spike
// Evolving Void Spike allows you to disengage and hunt down enemies. The 60% slow which increases to a 90% slow (near root) allow you to catch up to anyone and to disengage from anyone. Going from 1 spike to 3 spikes is a huge improvement it allows you to zone enemies off from certain positions like Drake and Baron

Q: Is this a viable evolution in the current meta?
// Yes. This evolution is AMAZING in the current meta. I would advise picking up this evolution at level 11/16. This evolution is what makes Kha'zix a pesky bug that can play utility based for his team by slowing the enemies but do not be mistaken. This ability also deals a ton of damage. A damaging nuke combined with a near rooting slow. You can not skip this evolve in the current meta
E Evolution
// Evolving Leap Will drastically increase Leap's range and on every kill/assist your E will reset. This allows you to do risky plays by jumping over a wall to oneshot the ADC or Midlaner or whoever is squishy and to jump back in time before hell breaks loose. This evolve makes u very slippery and allows you to abuse the bad positioning of the enemy even more.

Q: Is this a viable evolve in the current meta?
// Yes this evolve is viable in the current meta. I would advise evolving Leap at lvl 16 usually. It is possible to evolve it at lvl 11 if you are very ahead and snowballing vs a squishy team.
R Evolution
EVOLUTION Skill: Void Assault
// Evolving Void Assault is one of the best evolutions there are in the current meta. Evolving Void Assault allows you to position yourself perfectly for ganks and outplays. The evolve allows you to be invisible for 2 whole seconds 3x. For example, you can travel from the mid bush all the way to the middle of the lane with one R charge ending up behind the enemy. This puts u in melee range against a lot of ranged enemies and allows you to drop a full combo before they start running.
Resetting Passive
During fights with a bush close Kha'Zix can reset his passive multiple times by walking in and out the bush and basic attacking the enemy. After basic attacking go back inside the bush and out in order to reset passive. If you want to be smart and know the bush is warded, throw down a pink ward in the bush otherwise you will not be resetting your passive.

Flash + W
Kha'Zix's Void Spike is just like Cassiopeia her ultimate or Ahri her Charm. If you press Void Spike and use Flash instantly after it will fire the Void Spike from the location u Flashed from. This allows u to surprise enemies and snipe targets to slow them, predicting enemy flashes and finishing off far away enemies.

Double Jumping
Double jumping is what Kha'Zix is famous for but how do you do it? It sounds fairly simple but it can be hard at times. Basically, you need to kill someone or get an assist while you are inside your Leap animation. How do you do that? Simple, you can cast your Taste Their Fear while you are jumping over your target. If you manage to kill your target inside the jump, spam E to the next place you want to jump and you will perform a double jump.
Teamfighting with Kha'Zix
Teamfighting as Kha'Zix can be confusing and hard. Your main goal in the teamfights is to poke with your W slowing enemies while looking for an opening.

Keeping your eyes on the map and on the enemies is vital at this point. If you see an enemy rotating to a side lane or from a side lane, try to catch them. Make sure you are using your red lens in order to find out if you are running over wards.
Be prepared to be outperformed by many other junglers in teamfights. Kha'Zix is simply not made for teamfighting. With the Void Assault & Void Spike evolves he does impact teamfights but champions like Zac outperform Kha'Zix no matter how far they fall behind. In order to win teamfights as Kha'Zix you need to ensure that teamfights are favoured in your way. Make teamfights 5v4 or 5v3 by catching squishies pathing through spots where u can be hiding. Popping flashes by hiding in bushes already greatly swing the odds in your favour for the next teamfight.
Late Game
Late Game

Late Game As Kha'Zix
Playing around objectives in the late game is vital for the win. Kha'zix excels at stealing objectives and bursting them down. Combining a Taste Their Fear with Smite can cause a lot of damage. If you are ever forced in a situation where you should steal in the late game make sure to evaluate the situation. Can you steal the objective? Yes? Is it worth doing so? If you evaluate wrong as Kha'Zix and you die while you are the only one that can deal with the squishies you have to be careful with those actions.
Keep vision up on your team by placing Control Wards in spots where u can see enemies walking past. If you happen to spot an enemy walking on his own deduct where the other enemies were and if you are sure he is alone try to go for a collapse. One pick can determine so much in the late game. Keeping vision down of the enemy team is also one of your tasks. Run together with your support to clear vision while keeping an eye on the enemy and objectives.
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League of Legends Build Guide Author aS1lenT
aS1lenT Kha'Zix Guide
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[13.20] 66.7% WR Kha'zix Guide

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