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Recommended Items
Runes: Enchanter Karma
1
2
3
Sorcery
Domination
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
Heal
Flash
Heal
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Blitzcrank
Ezreal
Synergies
Ideal
Strong
Ok
Low
None
Ezreal
Champion Build Guide
Work in Progress
More coming soon.
Right now I'm working on explaining the Situational Items.
This is my first guide, I appreciate your feedback!
Right now I'm working on explaining the Situational Items.
This is my first guide, I appreciate your feedback!
Runes - Jack Of All Trades
I don't think Jack Of All Trades is that good for Karma, you can get 5 different stats rather easy (World Atlas already gives Health reg, Mana reg and Health), but without building weird items or getting your Wardstone early (which I wouldn't recommend since the stats are quite underwhealming) there is no way to get to 10 different stats consitantly.
If you want to play Jack Of All Trades you'll need World Atlas (Health reg, Mana reg, Health), Malignance (AP, Ability Haste, Mana), Magicpen-Boots or CDR-Boots (Movementspeed, Magicpen if you go for Pen-Boots)
-> we are at 7 or 8 different stats right now, we can get Shieldpower from Shurelya's, Ardent Censer or Redemption which only brings us to 8 or 9
So you can only get to 10 stats by building Wardstone, but at the time you get this the game is usually over.
If you want to play Jack Of All Trades you'll need World Atlas (Health reg, Mana reg, Health), Malignance (AP, Ability Haste, Mana), Magicpen-Boots or CDR-Boots (Movementspeed, Magicpen if you go for Pen-Boots)
-> we are at 7 or 8 different stats right now, we can get Shieldpower from Shurelya's, Ardent Censer or Redemption which only brings us to 8 or 9
So you can only get to 10 stats by building Wardstone, but at the time you get this the game is usually over.
Situational Items - Dark Seal
I really like Dark Seal!
Buy Dark Seal, if you get an early lead, Dark Seal has an amazing gold efficiency and it's cheap, which is insane for supports.
Try to stay alive, so you don't lose your stacks, positioning is king.
Would not recommend Dark Seal if you're facing a lot of Assasins with good backline access.
You can upgrade this to Soulstealer, if you have about 7-8 glory stacks and you're confident you won't die.
Buy Dark Seal, if you get an early lead, Dark Seal has an amazing gold efficiency and it's cheap, which is insane for supports.
Try to stay alive, so you don't lose your stacks, positioning is king.
Would not recommend Dark Seal if you're facing a lot of Assasins with good backline access.
You can upgrade this to Soulstealer, if you have about 7-8 glory stacks and you're confident you won't die.
Situational Items - Oblivion Orb / Morellonomicon
Coming Soon
Situational Items - Mikael's Blessing
Build Mikael's Blessing when your Carry is threatened by hard cc like Ashe r or Malzahar r, Leona...
(Mikael's Blessing can be used against supression, unlike Cleanse)
Another upside is that Mikael's Blessing gives 12% Shield and Healing instead of the usual 10%
(Mikael's Blessing can be used against supression, unlike Cleanse)
Another upside is that Mikael's Blessing gives 12% Shield and Healing instead of the usual 10%
Situational Items - Ardent Censer
Coming Soon
Situational Items - Staff of Flowing Water
Coming Soon
Situational Items - Dawncore
In my opinion this is the best 2nd/3rd Item, the build path of 2x Forbidden Idol is really good. You can default to Dawncore to finish of your build when you don't need other items for utility.
Abilities
Mantra's Mantra's Cooldown current cooldown is reduced by 4 seconds for each enemy champion hit by Karma's damaging abilities.
Karma fires a bolt in the target direction that explodes on the first enemy hit, dealing magic damage to nearby enemies and Slow slowing them by 40% for 1.5 second
Karma deals magic damage to the target enemy Champion champion or Monster monster and forms a Focused Resolve tether between her and them for 2 seconds, during which they are True Sight revealed.
If the tether is not broken by the end of its duration, the target is dealt the same magic damage again and is Root rooted for a duration, during which they are True Sight revealed.
Karma grants a Hybrid resistances shield to herself or the target allied champion for 2.5 seconds as well as Movement speed 40% bonus movement speed for 2 seconds.
Karma empowers her next basic ability within 8 seconds for an additional effect.
Karma begins the game with one rank in Mantra. Her empowered abilities scale based on Mantra's rank.
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