Extremely vulnerable. If his Gold Card (W) is on cooldown or you dodge it with your R, he is a free kill. Cleanse or Tenacity helps, but raw damage usually deletes him first.
Aurelion Sol
Stationary target. His flight path is predictable; place your W where he is flying. Abuse him heavily before level 9/scaling.
Ziggs
If he wastes his Satchel Charge (W), he has no self-peel. E + Q combo forces him out of lane easily.
Vel'Koz
Immobile artillery. Wait for him to use his E (Knockup); once it’s down, engage immediately. He cannot survive your burst.
Corki
Weak early game. His Valkyrie (W) has a long cooldown. Force trades early to deny his package roam potential.
Veigar
His Cage (E) is his only defense. If you get caught inside, wait it out or use R. You have much higher early pressure.
Lux
Dodge her Q (Binding) and she is dead. If you get hit, you will take heavy damage. Rush Banshee’s Veil if struggling.
Xerath
Pure skillshot lane. Rush Boots early to dodge. Once you close the gap with E, he melts.
Kassadin
You must win early. He is weak pre-6. Deny CS and look for dives. If the game goes to 35+ minutes, he becomes a Level 5 threat.
Taliyah
Be careful dashing through her E (Mined ground). Try to walk up and engage, saving your dash to dodge her shove (W).
Naafiri
Her packmates can block your Q. Predictable engage path makes her easy to hit with your W.
Hwei
Very squishy. He has 10 spells, but if he misses his Fear (EQ), he is defenseless. Dodge the initial skillshot and all-in him.
Zed
Zhonya’s Hourglass is mandatory. Time your R to negate his Death Mark damage. Punish him when his Shadow (W) is on cooldown.
Yasuo
His Windwall (W) blocks your Q. Break his passive shield with an auto-attack before committing abilities. Do not take extended trades.
Yone
Place your W on his "Spirit Form" return spot. When he snaps back, he will be stunned instantly.
Katarina
Hold your R or W to interrupt her Ultimate. If she roams, you must shove and take plates; do not blindly follow.
Sylas
Buy Oblivion Orb early. Be careful if he steals your Ultimate; he can use it to heal back to full HP during an all-in.
Ahri
If she hits Charm (E) while you are dashing, it cancels your E. Play around minions and engage when Charm is down.
Fizz
Bait his Playful/Trickster (E). Do not use your R or W until his E is on cooldown. Very volatile lane.
Qiyana
Respect her grass element (invisibility). Fight her in the middle of the lane, away from walls/rivers to minimize her Ultimate threat.
Akali
Do not fight inside her Shroud (W). Disengage and re-engage. Ekko outscales her utility in teamfights.
Talon
He wants to roam. Ward the river. If he jumps on you, use your passive movement speed to kite back, then re-engage.
Annie
Respect her Passive (Stun). If she has the white swirl around her, stay back. Buy Merc Treads. If she wastes stun on a minion, engage immediately.
Jayce
Stay behind minions to avoid his Shock Blast. Engage when he switches to Cannon form and has cooldowns. If he is in Hammer form, he will knock you away.
Swain
Dodge his E (Root) and he is vulnerable. Buy Oblivion Orb (Anti-heal) early for his Ultimate. He is tanky, so prioritize short trades, not all-ins.
Viktor
His Gravity Field (W) zones you effectively, and his Q shield wins short trades. Difficult to kill solo.
Orianna
Oppressive zoning. She can bully you out of lane with proper ball placement. Look for roams; laning is difficult.
Syndra
Her Scatter the Weak (E) knocks you back mid-dash. You must wait for her to waste it before attempting an engage.
Galio
Too tanky to burst. Take First Strike and farm gold. Do not expect to kill him 1v1 unless he makes a massive mistake.
Malzahar
His passive shield blocks your burst combo. His Nether Grasp (R) requires you to buy Quicksilver Sash (QSS), delaying your power spike.
Diana
Stat-check champion. She is tankier and deals more damage in melee range. Only fight with a jungler.
Irelia
If she has 4 stacks of her passive, do not fight. She will stat-check you with auto-attacks. Dodge her E or you die.
Vladimir
His Pool (W) dodges your Passive proc and Stun. Infinite sustain. Ignore him and impact the map.
Anivia
Her Passive (Egg) is the problem. Do not dive her unless you have enough damage to kill her twice. Her Wall (W) can trap you; save E to dash over it.
Tristana
AD Mid bully. She bursts harder than you levels 2-3. Her R (Buster Shot) pushes you away mid-combo. Wait for her to waste W (Jump) before fighting.
Vex
The Hard Counter. Her passive punishes dashes (your E). She fears you instantly if you engage. Push with Q and roam; do not interact.
Lissandra
Her R (Frozen Tomb) is point-and-click CC. She completely neutralizes your mobility in teamfights. Take Cleanse or Merc Treads.
Cassiopeia
Her Miasma (W) applies "Grounding," preventing you from using E or R. If you get caught in it, you are dead without counterplay.
Azir
Unplayable lane if he is good. He out-ranges you completely. If you engage, he uses R (Emperor's Divide) to push you away. Farm with Q and roam.
LeBlanc
Out-trades you, out-roams you, and her tether reveals you. Very difficult to land a W or Q on a good LeBlanc.
Pantheon
Hard Counter. His Point-and-Click Stun (W) ruins you. His E (Shield) blocks your entire burst combo from the front. Never fight him 1v1.
Akshan
Extremely oppressive early game. Can kill you level 2. His revive mechanic counters your pick potential. Stay under tower and farm.
Sejuani
Her E (Permafrost) stacks with melee attacks. You are melee. You stack her stun instantly, she freezes them, you land a free W + Q combo. It is a guaranteed kill every gank.
Zac
He jumps in from miles away with E. Enemies are knocked up. You place your W where they land. Impossible to miss. He tanks everything while you clean up.
Shen
"The Split Push Insurance." You can push deep into enemy territory. If they collapse on you, Shen uses R (Stand United) to give you a massive shield. You turn the fight 2v3 or escape easily.
Malphite
Unstoppable Force. When he presses R, you press W on the knock-up zone. It results in a 3-4 man stun and an instant teamfight win.
Rell
The "Wombo Combo." Her ultimate pull enemies together and hold them still. Your R (Chronobreak) and W damage hits everyone at once.
Amumu
The "Wombo Combo." His ultimate pull enemies together and hold them still. Your R (Chronobreak) and W damage hits everyone at once.
Vi
Point-and-click lockdown with her R. She goes in first (taking the aggro), you follow up. Great for diving towers early.
Jarvan IV
Traps enemies in his R (Cataclysm). If you throw your W inside his arena, they have nowhere to run.
Leona
Endless CC chains. She lock a target down for 3 seconds, giving you plenty of time to set up your delayed stun and burst.
Nautilus
Endless CC chains. He lock a target down for 3 seconds, giving you plenty of time to set up your delayed stun and burst.
Yuumi
If she sits on you, you become a high-speed Ferrari with extra AP. Very fun for smurfing, but you lose a frontline tank.
Camille
Her R (Hextech Ultimatum) traps a target so they cannot flash out of your W or R. Guaranteed deletion of high-value targets.
Lee Sin
He can fight with you 2v2 in the river, but they don't guarantee your W hits.
Xin Zhao
He can fight with you 2v2 in the river, but they don't guarantee your W hits.
Jhin
Long-range CC allows you to close the gap on targets without using your E immediately.
Ashe
Long-range CC allows you to close the gap on targets without using your E immediately.
Lulu
She keep you alive if you dive too deep, but Ekko usually prefers a tank to go in before him, not an enchanter behind him.
Janna
She keep you alive if you dive too deep, but Ekko usually prefers a tank to go in before him, not an enchanter behind him.
Synergies
IdealStrongOkLowNone
Sejuani
Her E (Permafrost) stacks with melee attacks. You are melee. You stack her stun instantly, she freezes them, you land a free W + Q combo. It is a guaranteed kill every gank.
Zac
He jumps in from miles away with E. Enemies are knocked up. You place your W where they land. Impossible to miss. He tanks everything while you clean up.
Shen
"The Split Push Insurance." You can push deep into enemy territory. If they collapse on you, Shen uses R (Stand United) to give you a massive shield. You turn the fight 2v3 or escape easily.
Malphite
Unstoppable Force. When he presses R, you press W on the knock-up zone. It results in a 3-4 man stun and an instant teamfight win.
Rell
The "Wombo Combo." Her ultimate pull enemies together and hold them still. Your R (Chronobreak) and W damage hits everyone at once.
Amumu
The "Wombo Combo." His ultimate pull enemies together and hold them still. Your R (Chronobreak) and W damage hits everyone at once.
Vi
Point-and-click lockdown with her R. She goes in first (taking the aggro), you follow up. Great for diving towers early.
Jarvan IV
Traps enemies in his R (Cataclysm). If you throw your W inside his arena, they have nowhere to run.
Leona
Endless CC chains. She lock a target down for 3 seconds, giving you plenty of time to set up your delayed stun and burst.
Nautilus
Endless CC chains. He lock a target down for 3 seconds, giving you plenty of time to set up your delayed stun and burst.
Yuumi
If she sits on you, you become a high-speed Ferrari with extra AP. Very fun for smurfing, but you lose a frontline tank.
Camille
Her R (Hextech Ultimatum) traps a target so they cannot flash out of your W or R. Guaranteed deletion of high-value targets.
Lee Sin
He can fight with you 2v2 in the river, but they don't guarantee your W hits.
Xin Zhao
He can fight with you 2v2 in the river, but they don't guarantee your W hits.
Jhin
Long-range CC allows you to close the gap on targets without using your E immediately.
Ashe
Long-range CC allows you to close the gap on targets without using your E immediately.
Lulu
She keep you alive if you dive too deep, but Ekko usually prefers a tank to go in before him, not an enchanter behind him.
Janna
She keep you alive if you dive too deep, but Ekko usually prefers a tank to go in before him, not an enchanter behind him.
You must be logged in to comment. Please login or register.