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[6.19]The HOOK IS REAL
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Thresh Passive Ability
Threats & Synergies
Blitzcrank is quite easy to make-up for threshed simply to stay close to the ADC, made sure Blitzcrank grab you, and you have a series of its ADC Flay.
Leona is the easiest matchup in my opinion, stay glued to the ADC, if Leona, Flay did it, cancel son E.
Bard is a character so much ram, expect him to leave and go ADC's assault.
Zilean is a match up quite delicate to handle because Zilean done great damage, however, is easily beatable, few HP and armor than before.
Tahm Kench is a matchup that I do not know much yet, but from what I could see, Tahm is rather low lane, so try to quickly aggress.
Trundle is very powerful if it arrives at your carry without that, not much to worry about what is more, its pillar can not interrupt the lantern
Alistar by his lack of poke is an easy match up to address in lane phase, the only highlight of alistar in lane against Thersh is his substain, to counter this, the pokez (max Flay) and if he commits your ADC, do not hesitate to get his ADC.
Janna is a fairly simple game up, it will however be careful to shield that gives a lot of AD.
Sona, a match up that little ... be simple or complicated, depending on the gameplay of Sona, Sona if the poke with a Q, it will be hard, if sona is not very active in the lane, and a Q you kill.
TARIC since rework, is a very powerful personal, its potential remains committed low because his stun being visible and thus esquivable easily allow your adc to be relatively quiet in lane, just do aatention his ulti, which can simply return some very simply.
Lulu is a complicated match up for it you can poke, you can transform and protect its ADC with his ulti.
Karma is a tough match up because of his poke and his powerful shield.
Shen, because of its strength in 2vs2, is a very difficult medium to face with Thresh, however you can cancel his taunt with your Flay. A strong shen points in his team work with ulti, which can easily topple a fight.
The main problem poppy is that it can easily 1vs1 your adc with its impressive damage. Not to mention that you can not use your Q again to go to the target because of its zone
Annie is a very powerful character, her base damage make it a difficult opponent to surprise, because after level 6, it can kill your ADC in 1vs1, we must be very active early, take the turret bot quickly and focus on goals.
Nami is a very powerful character, and heal his bubble can give you a hard time, it will play smart.
Soraka is a powerful personal since rework, we must pay attention to his poke, try not to fight in his zone of silence, and I advise you to choose Ignite instead of Fatigue to counter its Z and his ulti.
Brand is a character that has been recently rework Riot, potential for damage still increased, although little played, it will be a real nightmare from getting his Rylai.
Braum is one of the worst match up Thresh, the fact that he can jump on his ADC, will miss many of your Q, unless you want to commit on Braum (bad idea).
Lux a support that is rarely crosses, however, the E and his combo with his level 6 will make your lane a nightmare.
Morgana is with Braum, one of the worst match up Thresh, his shield anti control will be a real headlock in lane, if Morgana is not level 6 and has over Q, try committed!
Nautilus is a really powerful figure in bot lane, his shield% hp is its strong point, wait until his shield to fight. At level 6 pay attention to gank the jungler, Nautilus is a real control machine.
Zyra, um, probably the worst match-up of Thresh, the new Zyra is surprisingly powerful, plants will prevent you to position you to hook properly and its damage far surpasses yours.
I present here passive/skills
Damnation is the passive Thresh, he does not win by armor level, however when an enemy is near death, he can leave a soul that Thresh can pick to win the armor and the PA. Souls are 8 seconds and they appear only when Thresh is less than 2000 range of the unit died.
Death Sentence is the first spell of Thresh, which can catch the first enemy hit by reactivating the skill, Thresh then pounced on target.
Dark Passage is the second out of Thresh, he swings his lantern at the location referred providing a shield at first champion touched ally. If an ally champion click on the lantern he will move rapidly toward Thresh
Flay is the third out of Thresh, this spell has a liability when Thresh does not attack its next auto attack deals bonus damage based on the number of collected souls. The assets of this spell can attract or repel the enemy for a short distance while slowing them.
The box is the last spell of Thresh, this spell can create a prison around Thresh, each enemy champions that pass through one of the walls are slow and suffer damage.
Blue side: When in the early game, before the T1 has fallen.Blue side: When you drop the T1, T2 pushing you.
Blue side: When you go with your team in bot lane
Blue side: When you go with your team in mid lane
Blue side: When you go with your top team in lane
Red side: When in the early game, before the T1 has fallen.
Red side: When you drop the T1, T2 pushez you.
Red side: When you go with your team in bot lane.
Red side: When you go with your team in mid lane.
Red side: When you go with your team in top lane.
For starters, Thresh is a very versatile medium, I would advise you to roam: 1. When your lane is push and your ADC at back, take the opportunity to go for a mid tower and place wards near the Dragon and in the jungle ennemies.2. When opponents push, and the minions are found in your turn, let your ADC alone, for that farm, before heading think ward and try to find the last position of jungler (if your ADC will do dive do not go and ask for help from your jungler if possible).
In ☷☷☷ Mid Game (after leaving your lane)
Once your lane stage left, trying to ward next opponent: 1. If they are on the defensive, go ask offensive wards, near them, to put pressure on them and see if they shift to a objectif.2. If conversely they are aggressive, go ward on the flanks, so come see if they try something, (this position is difficult on a timer Dragon or Baron for if they depart from the lane in the direction of these goals, you'd tend to follow, but if you lack the vision they can trap you in a bush (this is the beginning of a 4vs5, so you lose a fight team and a goal 4 times 5).
In ☷☷☷ Team Fight
Team fight in phase two main things you can do one things you need to do is an opponent of Death Sentence (we will favor a carry (ADC or mid AP in general)), if you carry a Death Sentence key and your team is behind you ready to commit, you can go there (it's for you to judge if you can go without fear of dying alone). If a tank Death Sentence button (the top laner, jungler or support (Alistar Leona, Nautilus, ...)) there will certainly not (unless it is only if you are ON that his team is not not behind). Then there are two possible gameplays: 1. The peel is to protect your carry (ADC and mid laner) this is where items such as Face of the Mountain, Mikael's Crucible for example, it will protect the opposing tanks that want their death at all costs. 2. The second stratum consists of all in a carry in your face with top laner, jungler or mid laner and try to kill him as soon as possible for the fight in your favor.
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