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Punish them early game, be weary once they hit level 6 as they'll easily be able to close the gap and burst you. Rush wits end early, play safe once they reach level 6 and try to zone them out or deny cs.
Nasus
Easy lane, poke and zone him out constantly. Deny him farm so he cannot get stacks. If he gets sufficient stacks late game, you're screwed.
Vladimir
Difficult lane as he can sustain very easily and outheal any damage you do. Best strategy is to play safe til level 2 and try to poke him with q's and autos. If he wastes his Sanguine Pool punish him.
Malphite
Early game you'll have a heavy advantage as his Seismic Shard is pretty costly. If it's AP malphite rush Wit's End, later on you might have difficulty with his burst.
Olaf
At level 6 Olaf will dominate you, he will be impervious to your blind. He'll be able to poke with his Undertow so he isn't very vulnerable early game either. Best to play safe and wait for a gank.
Fiora
Early game you'll be able to poke and zone her out. She is very skill based and can't trade with you very well. She will easily be shutdown by your Blinding Dart as most of her damage comes from her auto attacks. You may have difficulty later on if she gets fed but otherwise it shouldn't be too difficult of a lane.
Tryndamere
He has good sustain and at level 6 can tower dive with ease, but your Blinding Dart will be the bane of his existence. Early game zone him out and deny him farm.
Garen
Zone him out early game as there isn't really much he can do to fight you besides building heavy tank. Deny him farm and he'll be useless for a majority of the game. Punish him if he wastes his Q as he won't be able to charge you or escape.
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