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6 skills shaco
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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Ryze
I play Ryze with mana tank build becous you have 2skill on mana. I start with q becous of low cdr and good dmg. If you play vs AP char you can buy 2banshes and 1 frozen heart.
i'm always using Ghost and Flash. This is because of you WILL get in trouble - Ryze is a squichy target. Use your summoner spells wisely - to survive or to kill. It's often nice to use flash to instantly get close enough to the target who's trying to escape.
Remember that it's usually better to not get a kill, than doing kamikaze (get a kill - but get killed). Of course, you should sacrifice yourself if it's for the greater goods (depending on the situation, but while playing you will notice that you have to take some chances).
Some players choses ignite / exhaust - which isn't really needed, as he got quite some damage and bind already, and need flash and ghost for survivability, and it can also be used offensive.
The masteries is a basic build (9/0/21).
In the offense tree you will get AP, CD reduction and magic penetration.
In the utility tree I chose "Good hands" (because of the spawn time was increased, and the -10% "death reduction"-time is way better than 4% hp and mana reg (of base stats). As Ryze, you're basically builded up with mana, and you will not experience mana problems (except early game, but you won't have huge mana problems). Afterwards I choose 5% extra mana (which will help a lot - thinking of the fact that you'll have thousands of mana points) and increased 5% experience gain (which truly is good early game). The other alternative is mana reg - which isn't needed.
I did choose GREED - which gives 1 gold per 10th second. It's not a lot, but it helps - and besides, Ryze isn't too much of a jungler, so 15% buff increasement isn't really worth it. After that I'm basically just speccing movement speed (which helps a bit - and it's needed to get further down in the talent tree), Flash, CD reduction and CD reduction for summoner abilities.
In the offense tree you will get AP, CD reduction and magic penetration.
In the utility tree I chose "Good hands" (because of the spawn time was increased, and the -10% "death reduction"-time is way better than 4% hp and mana reg (of base stats). As Ryze, you're basically builded up with mana, and you will not experience mana problems (except early game, but you won't have huge mana problems). Afterwards I choose 5% extra mana (which will help a lot - thinking of the fact that you'll have thousands of mana points) and increased 5% experience gain (which truly is good early game). The other alternative is mana reg - which isn't needed.
I did choose GREED - which gives 1 gold per 10th second. It's not a lot, but it helps - and besides, Ryze isn't too much of a jungler, so 15% buff increasement isn't really worth it. After that I'm basically just speccing movement speed (which helps a bit - and it's needed to get further down in the talent tree), Flash, CD reduction and CD reduction for summoner abilities.
i'm always using Ghost and Flash. This is because of you WILL get in trouble - Ryze is a squichy target. Use your summoner spells wisely - to survive or to kill. It's often nice to use flash to instantly get close enough to the target who's trying to escape.
Remember that it's usually better to not get a kill, than doing kamikaze (get a kill - but get killed). Of course, you should sacrifice yourself if it's for the greater goods (depending on the situation, but while playing you will notice that you have to take some chances).
Some players choses ignite / exhaust - which isn't really needed, as he got quite some damage and bind already, and need flash and ghost for survivability, and it can also be used offensive.
Remember that it's usually better to not get a kill, than doing kamikaze (get a kill - but get killed). Of course, you should sacrifice yourself if it's for the greater goods (depending on the situation, but while playing you will notice that you have to take some chances).
Some players choses ignite / exhaust - which isn't really needed, as he got quite some damage and bind already, and need flash and ghost for survivability, and it can also be used offensive.
As Ryze you should basically chose the ability - overload - whenever you can (except for lvl 6 - ulti). This ability has short CD, long range (compared to his bind), it will give you 10% CD reduction (when fully stacked) and it's your main damage ability.
Your second priority (except for ultimate which obviously is your first priority) is Rune Prison. This ability will deal damage and bind the target. It also stacks with mana.
When you become lvl 4, you should chose spell flux. Spell Flux is no longer your main damage, and does not stack with mana. BUT it reduces your target's magic resistance for 5 seconds (and it also bounces to other targets) and will allow you to deal more damage. It will also reduce the CD on your other abilities (because of Ryze's passive).
When entering a fight, it's best to use spell flux first. This is because of the reduced magic resistance. BUT your target will often try to run, and then you should use Overload-Rune prison-Spellflux-overload - etc. You should pop your ultimate when you know that you're able to spam some spells on your target. - Your ulti will make your spells do AoE damage, and it also gives you Spell Vamp (and passive mana).
As Ryze you should basically chose the ability - overload - whenever you can (except for lvl 6 - ulti). This ability has short CD, long range (compared to his bind), it will give you 10% CD reduction (when fully stacked) and it's your main damage ability.
Your second priority (except for ultimate which obviously is your first priority) is Rune Prison. This ability will deal damage and bind the target. It also stacks with mana.
When you become lvl 4, you should chose spell flux. Spell Flux is no longer your main damage, and does not stack with mana. BUT it reduces your target's magic resistance for 5 seconds (and it also bounces to other targets) and will allow you to deal more damage. It will also reduce the CD on your other abilities (because of Ryze's passive).
When entering a fight, it's best to use spell flux first. This is because of the reduced magic resistance. BUT your target will often try to run, and then you should use Overload-Rune prison-Spellflux-overload - etc. You should pop your ultimate when you know that you're able to spam some spells on your target. - Your ulti will make your spells do AoE damage, and it also gives you Spell Vamp (and passive mana).
Your second priority (except for ultimate which obviously is your first priority) is Rune Prison. This ability will deal damage and bind the target. It also stacks with mana.
When you become lvl 4, you should chose spell flux. Spell Flux is no longer your main damage, and does not stack with mana. BUT it reduces your target's magic resistance for 5 seconds (and it also bounces to other targets) and will allow you to deal more damage. It will also reduce the CD on your other abilities (because of Ryze's passive).
When entering a fight, it's best to use spell flux first. This is because of the reduced magic resistance. BUT your target will often try to run, and then you should use Overload-Rune prison-Spellflux-overload - etc. You should pop your ultimate when you know that you're able to spam some spells on your target. - Your ulti will make your spells do AoE damage, and it also gives you Spell Vamp (and passive mana).
As Ryze you should basically chose the ability - overload - whenever you can (except for lvl 6 - ulti). This ability has short CD, long range (compared to his bind), it will give you 10% CD reduction (when fully stacked) and it's your main damage ability.
Your second priority (except for ultimate which obviously is your first priority) is Rune Prison. This ability will deal damage and bind the target. It also stacks with mana.
When you become lvl 4, you should chose spell flux. Spell Flux is no longer your main damage, and does not stack with mana. BUT it reduces your target's magic resistance for 5 seconds (and it also bounces to other targets) and will allow you to deal more damage. It will also reduce the CD on your other abilities (because of Ryze's passive).
When entering a fight, it's best to use spell flux first. This is because of the reduced magic resistance. BUT your target will often try to run, and then you should use Overload-Rune prison-Spellflux-overload - etc. You should pop your ultimate when you know that you're able to spam some spells on your target. - Your ulti will make your spells do AoE damage, and it also gives you Spell Vamp (and passive mana).
Sry, my english is very bad.
this is ***asian shaco with with high spead AP and cdr. With this build you can gang easy, becous of good cd and AP you can camp with yack in the box. Becous of guardian angel you can asepe easy, just wait with deceive.
I start normali with blue buff. Becous of exp masteries I come in lvl 2 when i done it.If player on my lane have low life i open decive and try to kill them. If you play vs team whitch have jungler you can ward red buff with yaks in the box and try to kill him when he attacking lizard. If you are good you can play on AP stack. Shaco is wery good at bd
In team fight you attack with you ulty shaco and put yaks in the box on road if you have to escape.
this is ***asian shaco with with high spead AP and cdr. With this build you can gang easy, becous of good cd and AP you can camp with yack in the box. Becous of guardian angel you can asepe easy, just wait with deceive.
I start normali with blue buff. Becous of exp masteries I come in lvl 2 when i done it.If player on my lane have low life i open decive and try to kill them. If you play vs team whitch have jungler you can ward red buff with yaks in the box and try to kill him when he attacking lizard. If you are good you can play on AP stack. Shaco is wery good at bd
In team fight you attack with you ulty shaco and put yaks in the box on road if you have to escape.
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