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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Barrier
Flash
Items
Ability Order
Martial Poise (PASSIVE)
Kalista Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Morgana
Black Shield can completely shut down Kalista's support's engage, removing much of the value from Fate's Call. Morgana's Dark Binding is also extremely punishing if Kalista gets caught while hopping aggressively.

Thresh
One of Kalista's best partners thanks to the incredible setup between Fate's Call and Thresh's CC. Kalista can launch Thresh directly into the enemy team, while Lantern also gives her a powerful escape option after engaging.
Synergies

Thresh
One of Kalista's best partners thanks to the incredible setup between Fate's Call and Thresh's CC. Kalista can launch Thresh directly into the enemy team, while Lantern also gives her a powerful escape option after engaging.
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+High mobility via Martial Poise hops while attacking
Kalista's Martial Poise lets her hop after every attack without breaking her attack timer, giving her some of the best kiting in the game. Rend stacks spears in enemies that detonate for heavy damage and a slow, while Fate's Call lets her yank an Oathsworn ally to safety or dive them into a fight.
-Heavily reliant on an Oathsworn bond partner
Without an Oathsworn ally bonded through Sentinel, Kalista loses a huge chunk of her identity and playmaking power. Her laning phase is passive unless paired well, she has no built-in waveclear, and any hard crowd control or displacement effect can cancel her Martial Poise hops mid-fight. |
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Essential for every ADC. Flash is non-negotiable on Kalista. Use it to extend a Martial Poise hop for extra distance, dodge key skillshots, or Flash + Fate's Call to yank your Oathsworn ally out of danger or straight into a pick.
Primary defensive choice. Barrier provides crucial protection against burst damage from assassins and mages. Excellent for surviving all-ins while you kite back with Martial Poise hops. Lasts 2 seconds — enough time to land another Rend stack and turn the fight.
Situational against heavy CC. Take Cleanse against teams with point-and-click or critical crowd control like Ashe arrow, Leona, Lissandra, or TF gold card. Hard CC cancels Kalista's hops entirely — Cleanse lets you regain mobility and keep kiting.
Barrier Advantage: Stronger personal protection against burst combos. Not affected by healing reduction. Lower cooldown than Heal. Perfect for surviving assassins while you hop away and reposition with Martial Poise.
Heal Advantage: Affects both you and an ally. Provides movement speed for kiting or chasing. Better in 2v2 bot lane skirmishes. Superior when your support needs the sustain to keep you alive for extended fights. |
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The standard starting item, giving attack speed and crit chance that help you stack
An alternative starter into poke-heavy or all-in-prone lanes. The extra health and sustain help you survive early trades, at the cost of the attack speed
The default boots by a wide margin. The attack speed directly increases how fast you can stack
Sustain-focused alternative providing omnivamp. A strong pick into poke-heavy lanes where you need extra healing without committing to a full lifesteal item early.
Situational against heavy auto-attack compositions. The damage reduction gives significant survivability when facing multiple AD threats and duelists in lane.
Slow-resistance option for kiting-heavy games. Effective against teams with spammable slows that would otherwise interrupt your
Defensive option against magic damage and crowd control heavy teams. The tenacity helps you keep
The backbone of almost every Kalista build. The stacking on-hit magic damage and phantom hits mean far more instances of
Your other near-universal first or second item. The on-hit magic damage and periodic energized wave-clear give you a strong laning phase and an early
A common choice once you need durability. The drain effect provides sustain while the resistance stacking synergizes well with
An alternative early item for lanes where you want more sustain and current-health damage right away instead of leaning fully into
Critical strike defense against heavy crit compositions. The active slow helps you kite melee carries while reducing their crit damage against you.
Anti-burst insurance against assassination threats. The resurrection passive creates a second window to reposition or turn a fight around late.
Cleanses a single crowd control effect, which matters a lot for Kalista specifically since any hard CC cancels your
Spreads your on-hit effects to nearby enemies, letting you apply
A sustain-oriented pick for games where you're constantly dueling and need the lifesteal and shield more than another on-hit proc.
A guaranteed burst option instead of on-hit stacking — every third attack deals bonus true damage regardless of build. Worth considering into single high-priority targets you need to duel down quickly.
Pure attack speed and movement speed for extra kiting and faster |
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