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Recommended Items
Runes:
Spells:
Flash
Ignite
Items
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Threats & Synergies
Zed
Another champion with killing R's. run exhaust use Ult to disengage if that's not enough you should never really die to these matchups they're only hard because you want to snowball against your matchup
Yes they make Shurikens this Small








I don't have anything against Summon Aery but it's just not good in my opionion on champions that don't have DoT like Teemo or Cassiopeia even Singed. You will consistently oneshot people running




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Range: 950
Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
Throws a shuriken that deals 75/115/155/195/235 (+75% Ability Power) magic damage to the first enemy it hits.


Passive: Every 5 attacks, Kennen deals bonus magic damage equal to 15/20/25/30/35 (+0) (+30% Ability Power) and adds a Mark of the Storm to his target.
Active: Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing 65/95/125/155/185 (+80 Ability Power) magic damage.


Range: 200
Kennen morphs into a lightning form, enabling him to pass through units. Each enemy unit he touches takes damage and receives a Mark of the Storm.
Kennen doubles his base movement speed and ignores unit collision for 2 seconds, dealing 85/125/165/205/245 (+80% Ability Power) magic damage to any enemy he passes through. Additionally, Kennen will gain 10/20/30/40/50 Armor and Magic Resist for 4 seconds.Kennen gains 40 Energy the first time he passes through an enemy.Lightning Rush deals half damage to minions.


Range: 550
Kennen summons a storm that strikes at nearby enemy champions for magical damage.
Summons a magical storm for 3 seconds that deals 40/75/110 (+20% Ability Power) magic damage to all enemies near Kennen every 0.5 seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm.


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- Don't be afraid to use your E offensively and proc electrocute with E+Q+W you win every trade if you get the jump like that
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Don't ult immediately if it wasn't predetermined and it's a skirmish. With buffs and even before you do enough damage and can CC champion without the need of your ult
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Prefer Kennen Mid because you work best with an engager at your side if your playing top in champ select ask someone to play someone tanky.

Pro's

-No mana
-Provides alot of CC
-Can easily proc electrocute
-Can win a teamfight with his ult
- High damage early with full combo
- Highly mobile
- Builds are very adaptable
Con's

-If everyone on your team is squishy you will almost never get a good ult in
- no sustain
-Squishy. E changes in 8.9 make that even clearer
- Get CC'd before ulting lose game
- Energy cost's are high, energy return not reliable

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