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Aphelios Build Guide by Dingtry

ADC [9.24] Aphelios Guide To Carry Your Game [ADC]

ADC [9.24] Aphelios Guide To Carry Your Game [ADC]

Updated on December 26, 2019
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League of Legends Build Guide Author Dingtry Build Guide By Dingtry 12,729 Views 0 Comments
12,729 Views 0 Comments League of Legends Build Guide Author Dingtry Aphelios Build Guide By Dingtry Updated on December 26, 2019
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Runes: APHELIOS'S BEST RUNE PAGES

Precision
Press the Attack
Triumph
Legend: Bloodline
Coup de Grace

Inspiration
Magical Footwear
Biscuit Delivery
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Ability Order Standard

Passive
Calibrum
Severum
Gravitum
Infernum
Crescendum

Attack Damage

Attack Speed

Lethality

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[9.24] Aphelios Guide To Carry Your Game [ADC]

By Dingtry
Base Stats 1-18
HEALTH 530 – 1992 ATTACK DAMAGE 57 – 94.4
HEALTH REGEN. 3.25 – 12.6 ATTACK SPEED [*] 0.64 (+ 0 – 35.7%)
ARMOR 28 – 79 CRIT. DAMAGE 200%
MAGIC RESIST. 26 – 34.5 RANGE 550
MANA 348 – 1062 RANGE TYPE RANGED
MANA REGEN. 6.5 – 13.3 MOVE. SPEED 330
The Hitman and the Seer
INNATE: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.

Aphelios begins the game with Calibrum Calibrum as his main weapon and Severum Severum in his off-hand, with Gravitum Gravitum, Infernum Infernum, and Crescendum Crescendum queued in reserve. The queue order can be rearranged based on weapon usage.

The Hitman and the Seer 2
INNATE - MOONLIGHT: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his Q abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve.

INNATE - WEAPON MASTER: Aphelios cannot improve his abilities with skill points. He starts the game with Phase Phase and gains access to Q abilities at level 2. He gains access to Moonlight Vigil Moonlight Vigil at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or penetration versus bonus armor.

BONUS ATTACK DAMAGE:
4 / 8 / 12 / 16 / 20 / 24
BONUS ATTACK SPEED:
6 / 12 / 18 / 24 / 30 / 36%
BONUS-ARMOR PENETRATION:
3 / 6 / 9 / 12 / 15 / 18%
Weapons of the Faithful
The active effect of Aphelios' Q varies based on his current main hand weapon.

The individual actives do not share a cooldown.
Calibrum, the Sniper Rifle
NNATE - PRECISION: Aphelios gains Range icon 100 bonus range while Calibrum is his main weapon. Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, Sight icon revealing them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains Range icon global range and bonus missile speed.

This attack will consume the marks from all targets, dealing 20 / 25 / 30 / 35 / 40 (based on level) (+ 30% bonus AD) Attack damage bonus physical damage to the main target for each mark consumed. If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.
Moonshot
Calibrum CALIBRUM - ACTIVE: Aphelios fires a bolt of energy in a line, dealing 60 / 85 / 110 / 135 / 160 (based on level) (+ 60% bonus AD) (+ 100% AP) physical damage to the first enemy hit.
Severum, the Scythe Pistol
INNATE - RESURGENT: Basic attacks with Severum don't use Projectile projectiles. Severum's attacks Heal power heal him for 8% − 25% (based on level) of damage dealt.

Healing from Severum in excess of Aphelios' maximum health is converted into a Hybrid resistances icon shield for an amount of up to 10 − 140 (based on level) (+ 6% maximum health), lasting for up to 30 seconds.
Onslaught
Severum SEVERUM - ACTIVE: For 1.75 seconds, Aphelios gains 20% (+ 10% per 100 AP) Movement speed icon bonus movement speed and autonomously performs up to 6 (+ 3 per 100% bonus attack speed) attacks over the duration to the nearest enemy, prioritizing enemy Champion icon champions.

Attacks alternate between Severum and his current off-hand weapon, each dealing 10 / 15 / 20 / 25 / 30 (based on level) (+ 35% bonus AD) physical damage, 25% on-hit damage and can Critical strike icon critically strike and apply on-attack effects.
Gravitum, the Gravity Cannon
INNATE - BINDING: Gravitum applies a 30% Slow icon slow that decays over 3.5 seconds.
Binding Eclipse
Gravitum GRAVITUM - ACTIVE: Aphelios expunges all enemies affected by Gravitum's Slow icon slow, dealing 50 / 65 / 80 / 95 / 110 (based on level) (+ 35% bonus AD) (+ 70% AP) Magic damage magic damage and Root icon rooting them for 1 second.
Infernum, the Flamethrower
INNATE - INCENDIARY: Infernum deals 110% AD physical damage to the target and spray four firebolts in a cone behind them, each dealing 75 / 100% (based on level) AD physical damage to enemies hit, reduced to 34 / 45% (based on level) AD physical damage against Minion icon minions.

Critical strike icon Critical strikes spray eight firebolts over a X% wider cone and deal bonus damage.
Duskwave
Infernum INFERNUM - ACTIVE: Aphelios unleashes a wave of energy in a cone, dealing 25 / 35 / 45 / 55 / 65 (based on level) (+ 80% bonus AD) (+ 70% AP) physical damage to all enemies hit and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current off-hand weapon, one at each locked-on enemy. There is no range limit for locked-on targets.
Crescendum, the Chakram
INNATE - ARCING: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is Disarm icon disarmed until he retrieves Crescendum, but the attack timer is reset once caught.


Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds. Attacks against Champion icon champions and epic Monster icon monsters will refresh the lifespan on Chakrams.

Basic attacks with Crescendum deal 30% − 363% (based on number of Chakrams) AD bonus physical damage. The bonus damage from Chakrams can Critical strike icon critically strike.
Sentry
Crescendum CRESCENDUM - ACTIVE: Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has 3 health, enemies can attack the sentry with basic attacks, dealing 1 damage per hit.

The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon, dealing 25 / 40 / 55 / 70 / 85 (based on level) (+ 50% bonus AD) (+ 50% AP) physical damage. The sentry can Critical strike icon critically strike and benefits from Aphelios' Attack speed icon attack speed and Critical strike chance icon critical strike chance.
Phase
ACTIVE: Aphelios switches between his main weapon and off-hand weapon.
Moonlight Vigil
ACTIVE: Aphelios casts forth a lunar spotlight that stops upon illuminating an Champion icon enemy champion. Alune smites the area centered on the illuminated enemy, dealing 125 / 175 / 225 (based on level) (+ 20% bonus AD) (+ 100% AP) physical damage and locking-on to each enemy hit.

After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can Critical strike icon critically strike for (50% + Infinity Edge item 18.75%) AD bonus physical damage. There is no range limit for locked-on targets.

Calibrum CALIBRUM: Applies an empowered mark that deals 20 / 45 / 70 (based on level) additional physical damage per mark.
Severum SEVERUM: If at least one enemy is hit, Aphelios Heal power heals for 200 / 300 / 400 (based on level) health.
Gravitum GRAVITUM: Enemies are Slow icon slowed by 99% for the same duration.
Infernum INFERNUM: The initial blast deals an additional 50 / 100 / 150 (based on level) (+ 25% bonus AD) physical damage. Attacks Tiamat item splash in a 400 unit circle instead of a cone. Enemies will take damage from overlapping areas.
Crescendum CRESCENDUM: 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit.
Special Thanks to

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Teamfight Tactics Guide