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s10 Piece of Cake Diamond Nami Guide | ~3 Million Mastery P
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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Threats & Synergies
Draven
I personally love to play with Dravens. You know it'll be an aggro lane because they want to get kills for their stacks. A good time if you can get ahead in lane and you can go E secondary depending on lane opponent instead of Q.
Draven
I personally love to play with Dravens. You know it'll be an aggro lane because they want to get kills for their stacks. A good time if you can get ahead in lane and you can go E secondary depending on lane opponent instead of Q.
Hey! My name is MissPieceofCake! I am a D2 Nami OTP and I've been playing the fish since about season 3. I like to focus on having that strong lane phase, peeling for fights and encouraging my team mates. |
Nami is a strong laning support with a versatile playstyle. In bad matchups Nami provides sustain, good disengage, and strong teamfighting buffs for your ADC as the game progresses. In winning matchups Nami exerts tons of pressure with her strong poke and trading, as well as her all in kill potential with bubble and wave. However, Nami is a mana hungry champion if you’re not careful, so be sure to get use out of your abilities and always have enough mana for a fight (~225). Nami also is a threat around the map with her excellent skirmishing abilities, and has the ability to turn any early-mid game fight that she joins. |
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Passive
Surging Tides gives movement speed to Allies you use your abilities on. This includes Aqua Prison and Tidal Wave, in fact Tidal Wave applies double the standard movement speed. |
Q
Bubble is a slow skillshot AOE knock up. Although this is a hard skillshot to land, the payoff is huge due to the long duration of CC, as well as the potential to hit multiple people. This adaptable ability can be used as a pick tool, or to disengage and peel. Due to the difficulty of the ability, it is best used as a follow up to other CC, such as Tidecaller's Blessing, Tidal Wave or an Ally’s. Aqua Prison does apply Surging Tides, so it can be used to give a teammate movement speed, however this is not a frequent use of the ability. |
W
This is Nami’s primary trading tool as well as sustain. Ebb and Flow bounces up to 3 times, from Ally->Enemy->Ally, or Enemy->Ally->Enemy, decreasing in damage/healing each bounce. The bounces have a higher range than the initial ability cast, so self casting Ebb and Flow gives you more health, more range on the bounce, and you won't draw minion aggro. However, there will be less damage done to the enemy so against squishier champs, or when you are already full hp, you can go for that Ebb and Flow on them first. |
E
I like to think of Tidecaller's Blessing as a steroid. It has a slow and does bonus damage on the target’s next 3 auto attacks. Often used on the ADC, this ability can and should be self cast in many instances. E applies to spells AND autos . On spells it will apply the slow/damage on the first target that it hits. One of the convenient parts about Tidecaller's Blessing is that it can be applied while spells/autos are mid air. If your ADC's auto attack is still in transit if you E your adc before that auto hits the target, your E proc will be applied and the slow added. I often times use E to apply Surging Tides move speed to either myself or a friendly target. The cast time is faster than your W and Q plus the mana cost is going to be lower. |
R
Nami’s Ultimate is a large AOE knockup, that also briefly slows once the enemies return to the ground. This slow lasts longer the further the ultimate traveled, so people can be run down if hit with a long range ultimate. In addition to the slow, Tidal Wave gives movement speed to allies it passes through thanks to Surging Tides. Although not a primary engage tool, this ability is excellent follow up, or in the case of a bad fight, disengage. Due to the ease of hitting this ability, it sets up Aqua Prison quite well. |
Starting Items
First Back Choices
Ideally I get something to help me with mana regeneration on my first back. Sometimes if I know I want to roam or if there is a lot to dodge I'll get Boots and x2 Faerie Charm.
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Standard Items
Athene's Unholy Grail
Athene’s generates Blood Charges for 35% of premitigation damage that you deal to enemy champions, up to 100-250 charges. At maximum stacks, Athene’s transforms those charges into a heal when you shield or heal an Ally. As a fairly high damage support, Nami gains a substantial amount of Charges easily with all of her skills. Once fully stacked using your W heal on a friendly target gives them a huge heal. With W bounce it works super well with the stacking. The standard stats from Athene’s are also all great for Nami, and the effect obviously has massive capabilities - potentially doubling your Ebb and Flow heal. |
Redemption
This is a very standard and great go-to enchanter item. The build path is inexpensive plus you can help heal your team from a distance. If you go Redemption into Ardent Censer which is one of my favorite build paths then if you redemption your team it will give anyone in the circle the ardent AS buff. Redemption has a 2.5 second delay, so it’s not effective to use as someone is getting blown up, unless they have some tool to stall that long. One stalling tool is Stopwatch/ Zhonya's Hourglass, which lasts 2.5 seconds, so to effectively use Redemption activate it right AFTER they go into Stasis. Redemption has strong synergies with Revitalize, because Redemption’s heal is increased by 3x your heal power. So instead of increasing the heal by 5% when the target is over 40% HP, revitalize increases redemption’s heal by 15%. This also applies when they are below 40%, becoming 30% more powerful, thanks to Revitalize doubling in effectiveness to 10% heal power when targets are low health. This synergy is true with any item that increases your Ebb and Flow - like Forbidden Idol, Ardent Censer, and Mikael's Blessing. |
Ardent Censer
This gives allies an attack speed steroid, as well as bonus damage on-hit. Your W will always proc ardent on your teammates and if you take Summon Aery your E will as well, assuming Summon Aery is up. Utilize this when taking Baron Nashor, Dragon, and towers to buff multiple people by using E first to give Aery shield, and then W, since W procs Ardent Censer without Summon Aery. Majority of games it'll be a priority to build this item. It does have some dependency on team comp as some ADCs don't utilize the buff as well as others. Avoid buying when you have non auto attack reliant adcs like Jhin or Ezreal. The only exception I make to this is if I have another team member doing well who will benefit from having that added attack speed. |
Mikael’s Crucible:
This is an item that doesn’t need to be built every game. It only needs to be bought when there is a lot of CC on the enemy team, or a high value CC. It works well against champions like Morgana, Zoe, Thresh, Skarner or Lux, where their CC is long enough that it can easily be followed up on by the team, or when they can 1 shot your ally after the CC. For example, cleansing Zoe’s Sleepy Trouble Bubble allows your teammate to avoid the follow up Paddle Star, saving their life. |
Boots
Build these if you are against an AD heavy team. I like to if both the adc and support are mainly going to be AD damage. I prefer defensive boots even if I’m winning lane most games because you never know what can happen over the course of a game. If their jungler or a laner gets fed I like having defensive stats to deal with them later. |
I personally prefer Guardian on Nami for the added defense. The shield scales with your level and also scales based off of AP and bonus health. (25% of AP 12% bonus health). You have to be within range (175 units) OR have casted a spell on an ally within 2.5 sec for the shield to proc but it will appear on any champion, monster, or tower damage taken. The shield will scale with anything you will be buying on Nami so that's just added incentive. Guardian does give a larger shield than Summon Aery which is one of the reasons I choose this rune path. Font of Life gets applied on your E slow, Q knock up or R knock up. Enemies will be marked and when your friendlies auto attack they will heal for the next 1.75 seconds. As a support this benefits your ADC esp if you have a marksman who will be doing a lot of auto attacking! After being hit the next 3 spells or attacks you're hit with will do less damage based on level (30-60). This does only last for 1.5 sec but it's useful when it comes to both trades and all ins bot lane. Your heals + shields (ayee Guardian) is increased by 10% on friendlies + yourself below 40% health. Add this in with items like Athene's Unholy Grail and Redemption and you're a health machine. |
10% of missing health and mana + mana cap increased by 50 each biscuit. This is an obvious good choice for our fish girl. You get 3 biscuits total so it's a nice early game sustain. Who doesn't love a little CDR? |
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