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s10 Piece of Cake Diamond Nami Guide | ~3 Million Mastery P






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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Threats & Synergies
Draven
I personally love to play with Dravens. You know it'll be an aggro lane because they want to get kills for their stacks. A good time if you can get ahead in lane and you can go E secondary depending on lane opponent instead of Q.
Draven
I personally love to play with Dravens. You know it'll be an aggro lane because they want to get kills for their stacks. A good time if you can get ahead in lane and you can go E secondary depending on lane opponent instead of Q.

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Hey! My name is MissPieceofCake! I am a D2 Nami OTP and I've been playing the fish since about season 3. I like to focus on having that strong lane phase, peeling for fights and encouraging my team mates. |
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Twitch | Twitter


Passive
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Q
Bubble is a slow skillshot AOE knock up. Although this is a hard skillshot to land, the payoff is huge due to the long duration of CC, as well as the potential to hit multiple people. This adaptable ability can be used as a pick tool, or to disengage and peel. Due to the difficulty of the ability, it is best used as a follow up to other CC, such as ![]() ![]() ![]() ![]() |

W
This is ![]() ![]() ![]() ![]() |

E
I like to think of ![]() ![]() ![]() |

R
Nami’s Ultimate is a large AOE knockup, that also briefly slows once the enemies return to the ground. This slow lasts longer the further the ultimate traveled, so people can be run down if hit with a long range ultimate. In addition to the slow, ![]() ![]() ![]() |

Starting Items



First Back Choices
Ideally I get something to help me with mana regeneration on my first back. Sometimes if I know I want to roam or if there is a lot to dodge I'll get


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Standard Items

Athene's Unholy Grail
Athene’s generates Blood Charges for 35% of premitigation damage that you deal to enemy champions, up to 100-250 charges. At maximum stacks, Athene’s transforms those charges into a heal when you shield or heal an Ally. As a fairly high damage support, Nami gains a substantial amount of Charges easily with all of her skills. Once fully stacked using your W heal on a friendly target gives them a huge heal. With W bounce it works super well with the stacking. The standard stats from Athene’s are also all great for ![]() ![]() |

Redemption
This is a very standard and great go-to enchanter item. The build path is inexpensive plus you can help heal your team from a distance. If you go ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Ardent Censer
This gives allies an attack speed steroid, as well as bonus damage on-hit. Your W will always proc ardent on your teammates and if you take ![]() ![]() ![]() ![]() ![]() ![]() Majority of games it'll be a priority to build this item. It does have some dependency on team comp as some ADCs don't utilize the buff as well as others. Avoid buying when you have non auto attack reliant adcs like Jhin or Ezreal. The only exception I make to this is if I have another team member doing well who will benefit from having that added attack speed. |

Mikael’s Crucible:
This is an item that doesn’t need to be built every game. It only needs to be bought when there is a lot of CC on the enemy team, or a high value CC. It works well against champions like Morgana, Zoe, Thresh, Skarner or Lux, where their CC is long enough that it can easily be followed up on by the team, or when they can 1 shot your ally after the CC. For example, cleansing ![]() ![]() ![]() |
Boots

Build these if you are against an AD heavy team. I like to if both the adc and support are mainly going to be AD damage. I prefer defensive boots even if I’m winning lane most games because you never know what can happen over the course of a game. If their jungler or a laner gets fed I like having defensive stats to deal with them later. |



![]() I personally prefer ![]() ![]() ![]() Font of Life gets applied on your E slow, Q knock up or R knock up. Enemies will be marked and when your friendlies auto attack they will heal for the next 1.75 seconds. As a support this benefits your ADC esp if you have a marksman who will be doing a lot of auto attacking! ![]() After being hit the next 3 spells or attacks you're hit with will do less damage based on level (30-60). This does only last for 1.5 sec but it's useful when it comes to both trades and all ins bot lane. ![]() Your heals + shields (ayee Guardian) is increased by 10% on friendlies + yourself below 40% health. Add this in with items like ![]() ![]() |
![]() 10% of missing health and mana + mana cap increased by 50 each biscuit. This is an obvious good choice for our fish girl. You get 3 biscuits total so it's a nice early game sustain. ![]() Who doesn't love a little CDR? |
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