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Dr. Mundo Build Guide by UncleJimbo13

Tank A Comprehensive Guide to Dr. Mundo - 5.7

Tank A Comprehensive Guide to Dr. Mundo - 5.7

Updated on April 17, 2015
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League of Legends Build Guide Author UncleJimbo13 Build Guide By UncleJimbo13 35 6 866,777 Views 20 Comments
35 6 866,777 Views 20 Comments League of Legends Build Guide Author UncleJimbo13 Dr. Mundo Build Guide By UncleJimbo13 Updated on April 17, 2015
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1
KL Abel | September 8, 2014 10:38am
I don't think anyone is gonna duel mundo, wouldn't taking teleport instead of ignite be godly? teleport in ult ghost and you're on them like white on rice.

Thinking about it it's really hard to get away from mundo, rito pls nerf
1
Hoangminh | July 14, 2014 7:20am
I very like Mundo Top lane! thanhk topic
1
UncleJimbo13 (3) | July 5, 2014 9:03am
Hello, I'm back from basic training, so I have some time to look at this stuff again.

Soulive wrote:

Heal Teleport is the best summoners spells for him now right?


Heal has always been really bad on Mundo, but with the speed boost it could be marginally better. However, Ignite gives him much more early-game kill potential, and helps him from losing early duels and falling behind while Ghost is absolutely vital on him to help him get places quickly, whether he's roaming, chasing, or fleeing. Ghost with Mundo's ult makes him unstoppable.

Teleport is a decent spell in general, and if you think you can do without Ignite or Ghost, by all means, take it. It allows you to make an XP advantage in lane, or get to a lane that's having problems very quickly. However, I personally notice that Mundo can be very weak without direct combat spells.
1
Soulive | May 3, 2014 3:13am
Heal Teleport is the best summoners spells for him now right?
1
UncleJimbo13 (3) | March 18, 2014 6:44pm
Soulive wrote:

I think you should try Health Regeneration Quintessences...

The way I see it, Mundo needs health more than he needs health regen, due to his passive, but moreso, movement speed quints are godlike for nearly any tank, and are the main way that Mundo escapes and chases and gets around in teamfights. Without MS quints, Mundo loses a lot of his usefulness.

Uuskilu wrote:

...

Mundo's E is a very powerful ability, but it relies on your repeatedly auto-attacking, and people may just move away or stun you or slow you, impeding your ability to do so. Leveling both guarantees that your W stays at a managable cost and still deals considerable damage, and allows you to still have good dueling capability with Blunt Force Trauma when you have the chance to use it.

ArgonBorn wrote:

I was thinking if atma's was a good choice for going ad and ultratanky thanks to its passive.

Atma's used to be useful for Mundo, but as it is, Mundo doesn't build any crit to go with it, and he doesn't get nearly enough health as he used to. AD and crit aren't nearly as reliable as health and magic pen due to the possibility of being disabled. There are much more viable options in the current state of the game. This is mostly due the the massive nerf to Warmog's stacking; Mundo usually ends at about 5000 health if he's really stacking it, around 4600 otherwise, whereas he used to end at almost 7000. If Mundo's going to build a damage item, Liandry's Torment would really be the best choice. For extra armor, Randuin's Omen would be better.

whitenoize wrote:

I suggest you make an area dedicated entirely to matchups instead of giving the 3 basic starting setups and only a few matchups.

I'm actually going into the Air Force in less than two weeks, so I don't have the time. Even if I did, though, it would take a very, very long time to make matchups for EVERY top and matchups really never go the way a guide says they will anyway. Especially with Mundo, it's usually all about the individual players.

Thanks for your input, everyone! Even if I don't personally agree with some of your points, it means a lot that people at least find my guide good enough to view and reply to!
1
whitenoize | March 18, 2014 12:31pm
I suggest you make an area dedicated entirely to matchups instead of giving the 3 basic starting setups and only a few matchups. This is really just for top though.
1
ArgonBorn | March 4, 2014 11:13am
I was thinking if atma's wasn't a good choice for going ad and ultratanky thanks to its passive. You should think about including it.
1
Uuskilu (2) | March 3, 2014 8:43am
I really like this guide , the only things that I do differently is on the Toplane mundo (cuz that's pretty much all that I play is toplane)Instead of putting two points into W I put two into E and end up maxing E before W I do this because his E is one of the best AD boosts in the game and it takes a one time health cost while W will drain you fairly quickly in early game also E is better for last hitting and taking turrets;and I build Rylai's instead of Liandry's for the slow becuase i've noticed the biggest problem is not being able to finish off champs even with the slow on his Q they tend to get away with just a nick of health also it will keep them in range of your sunfire cape and W . the last thing is I find that the points spent on Tenacious could be better spent so I put 3 in fleet of foot to maximize the damage my W does by keeping up with champs when chasing and 1 into Swiftness so that slows never bother you while combined with W
1
Soulive | February 6, 2014 4:16am
I think you should try Health Regeneration Quintessences against champs who have a poke. It can still be useful for Jungle Mundo so that he recalls only to buy. It is very useful for me in early game, since laning fase Mundo ain't great so I take that to survive until my lvl 6 and then I ask for gank or not if I am able to kill my lane opponent without help. Teleport is also nice since you can farm for ages and then just recall when your ult is on cooldown and you're low on health, teleport back in the lane and farm more so that you outfarm your lane opponent.
1
UncleJimbo13 (3) | February 2, 2014 11:32am

Hey, your guide was very useful, thanks for taking the time to write it. The only critique I have is that you are using the word "synthesize" when you actually mean "synergize".


Wow, thanks, I always catch myself doing that. Fixing that now. Glad someone brought it up; I hate it.

EDIT: Fixed.
1
InfinityX22 | January 23, 2014 9:11pm
Hey, your guide was very useful, thanks for taking the time to write it. The only critique I have is that you are using the word "synthesize" when you actually mean "synergize".
1
UncleJimbo13 (3) | January 14, 2014 12:44am
MurphyBK wrote:

Hey UncleJimbo13
...


Thanks for the comment and criticism. I have edited a few portions of my guide to make more sense with the current state of the game. Your comment reminded me it was a bit out of date.

First off, Mundo's winrate has actually gone up quite a bit since pre-season due to the new defensive masteries, but yes, he is easily countered early game by champions like Darius, Lee Sin, and Riven. I've explained this fact in his Cons. Playing Mundo against champions that counter him is obviously a risk, but he's still a viable champion. Also, in the new season, he's actually still a pretty decent jungler, with the right runes and masteries.

Second off, I tried to make my guide easily readable while still allowing it to detail all the nuances of how Mundo is played, so if it seems like a wall of text that's because it has to be. I'll try and go back and condense sentences here and there, though. Also, I actually have detailed explanations of every item in the guide.

I don't have the time or skill to make a bunch of pictures and videos for every champion I write a guide on, and there's not much I can do to explain tips and tricks for Mundo; he's not a mechanic-based champion.
However, I can put a link to a video I have of a full top-lane game I played as Mundo in season 3. That's about it.

I detailed Top Mundo and Jungle Mundo equally, but lacked a bit on MPen Mundo because it's still Top Mundo.

I updated my runes and masteries for the new jungle, but Top Mundo remains the same because that is indisputably the best way to do it.

EDIT: Updated the entire guide for patch 4.11, meaning the start of Season 4. Accounted for all recent changes and changed certain strategies.
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