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Team Guide by Brian_Moorman

A(fk) Team

By Brian_Moorman | Updated on July 11, 2010
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14 Votes
1 Comments
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Choose Champion Build:

  • LoL Champion: Shaco
    Hebrew Speaker
  • LoL Champion: Heimerdinger
    Midget
  • LoL Champion: Alistar
    Ali G
Array ( [display_name] => Hebrew Speaker [champion_id] => 41 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 6 [1] => 9 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 240 seconds. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) [1] => Array ( [summoner_spell_id] => 9 [client_id] => 13 [display_name] => Clarity [url] => clarity [description] => Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies. Only available on Howling Abyss. [icon] => Spell_SummonerClarity.png [level] => 1 [cooldown] => 144 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 17 [last_comment_ts] => 2014-06-12 10:13:26 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 2 [3] => 3 [4] => 2 [5] => 4 [6] => 2 [7] => 3 [8] => 2 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 41 [display_name] => Shaco [url_str] => shaco [title] => The Demon Jester [key] => Jester [description] => Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large. Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus. Whatever you do, don't tell him you missed the punch line. [spotlight_embed_url] => http://www.youtube.com/watch?v=Q9m48jiVWL4 [role] => Assassin [defense_rating] => 4 [magic_rating] => 6 [attack_rating] => 8 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 582 [health_increase] => 80 [mana] => 297 [mana_increase] => 40 [movement_speed] => 350 [armor] => 24.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 57.6 [attack_damage_increase] => 3.5 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 8.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.048 [health_18] => 2010 [mana_18] => 977 [movement_speed_18] => 350 [armor_18] => 84.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 117.1 [critical_strike_18] => 0 [health_regeneration_18] => 17.7 [mana_regeneration_18] => 14.8 [attack_range_18] => 125 [tip_playing_as] => * Using Deceive over terrain can help you make a clean escape. * Try getting items with on-hit effects. These will also benefit your Hallucination clone. * Deceive's damage can be increased with increased Critical Damage effects like Infinity Edge. [tip_playing_against] => * If Shaco is doing well early-game, its is worth the investment to buy Vision Wards. * If Shaco uses Deceive to enter a fight he won't be able to quickly use it again to get away. Work with your team to quickly focus him down. [client_id] => 35 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3335.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 33039 [view_count] => 7171100 [comments] => 1 [comment_count] => 17 [votes] => 21 [vote_count] => 26 [community_tier_list_vote_count] => 445 [community_tier_list_score] => 0.535281 [community_tier_list_rank] => 3 [score] => 18 [lastpost_ts] => 2011-03-23 22:08:57 [last_comment_ts] => 2016-12-21 06:19:55 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 549 [create_ts] => 2009-10-10 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 208 [champion_id] => 41 [display_name] => Backstab [unranked_description] => Upon attacking a unit from behind, Shaco critically strikes them. Shaco can't Backstab the same unit for a short duration. [ranked_description] => Upon attacking a unit from behind, Shaco critically strikes them for 1.3 per total attack damage {0.4}, increased to 2.0 per total attack damage {0.4} against monsters. Shaco can't Backstab the same unit for 3 seconds, affected by cooldown reduction. [description] => Shaco deals 25% bonus damage when striking from behind. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-10-04 03:12:57 ) [1] => Array ( [ability_id] => 204 [champion_id] => 41 [display_name] => Deceive [unranked_description] => Shaco stealths himself and blinks to the target location. [ranked_description] => After a 0.125 second delay, Shaco blinks to the target location, becoming invisible for {1.5/2.25/3/3.75/4.5} seconds and causing his next basic attack within 2.5 seconds to reduce Deceive's cooldown by 2.5 seconds. If Shaco attacks within 0.25 seconds of exiting stealth, the attack deals {10/20/30/40/50} (+0.4 bonus attack damage) {0.3} bonus physical damage. Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes him to shimmer without removing it. [description] => Shaco stealths himself instantly and teleports to target location. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 15.5 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14.5 [cooldown_rank_5] => 14 [cooldown] => 10 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 500 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0035_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-06-04 07:52:34 ) [2] => Array ( [ability_id] => 205 [champion_id] => 41 [display_name] => Jack In The Box [unranked_description] => Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby. Casting Jack In The Box breaks stealth. [ranked_description] => Shaco creates a Jack in the Box at the target location with 150 health. It will Stealth after 2 seconds, and pop out when an enemy comes near (300 range), fearing nearby enemies for {0.5/0.75/1/1.25/1.5} second(s) causing them to run away from the Jack In The Box and attacking them. It deals {35/50/65/80/95} {0.2} damage, and lasts 60 seconds while stealthed or 5 seconds while firing. Casting Jack In The Box does not break stealth, but briefly reveals Shaco's location. [description] => Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 16 [cooldown_rank_3] => 16 [cooldown_rank_4] => 16 [cooldown_rank_5] => 16 [cooldown] => 16 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 425 [range_rank_2] => 425 [range_rank_3] => 425 [range_rank_4] => 425 [range_rank_5] => 425 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0035_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-07 06:39:36 ) [3] => Array ( [ability_id] => 206 [champion_id] => 41 [display_name] => Two-Shiv Poison [unranked_description] => Shaco's Shivs passively poison targets on hit, slowing them. He can throw a Shivs to deal damage and slow the target. [ranked_description] => Passive: While Two-Shiv Poison is ready to cast: Shaco's basic attacks poison his target, reducing their movement speed by {10/15/20/25/30} % for 2 seconds. Affected minions and monsters also have their attack speed reduced by {20/22.5/25/27.5/30} %. Active: Shaco throws a dagger to target enemy, poisoning them for 3 seconds and dealing {55/80/105/130/155} {0.75} (+{0.6/0.75/0.9/1.05/1.2} per bonus attack damage) physical damage, plus up to 50% additional damage based on target's missing health. The passive is deactivated during the cooldown. [description] => Shaco's Shivs passive poison targets on hit, giving them a miss chance and slowing them. He can throw his Shivs to deal damage and poison them. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 13 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0035_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-10-16 01:23:09 ) [4] => Array ( [ability_id] => 207 [champion_id] => 41 [display_name] => Hallucinate [unranked_description] => Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.) Upon death, it explodes, dealing damage to nearby enemies and spawning a nest of Jack-in-the-Boxes [ranked_description] => Shaco stealths for half a second and creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 50% increased damage. The clone takes double damage from turrets and deals 35% damage to turrets and inhibitors. The clone lasts up to 18 seconds. On death, the illusion deals {200/300/400} {1} magic damage to nearby enemies. Upon clone death, a nest of Jack-in-the-Boxes is created for 6 seconds. Boxes in the nest activate together and receive damage together. The nest lasts 6 seconds and fears enemies for 0.75 seconds. The boxes deal {25/50/75} {0.15} per attack and gain 210-950 bonus health (from levels 6-18). [description] => Shaco creates an illusion of himself near him, which can attack nearby enemies. Upon death, it explodes, dealing damage to nearby enemies. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 100 [cooldown_rank_2] => 90 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 250 [range_rank_2] => 250 [range_rank_3] => 250 [range_rank_4] => 250 [range_rank_5] => 250 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0035_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-31 12:36:08 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 35 [mobafire_id] => 41 [name] => Shaco [url] => shaco [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 2 [rankings] => 96 [rankingsCount] => 50 [winRate] => 55 ) ) ) 1

Spells:

LoL Summoner Spell: Teleport

Teleport

LoL Summoner Spell: Clarity

Clarity

LeagueSpy Logo
Jungle Role
Ranked #2 in
Jungle Role
Win 55%
Get More Stats
Array ( [display_name] => Midget [champion_id] => 40 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 6 [1] => 9 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 240 seconds. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) [1] => Array ( [summoner_spell_id] => 9 [client_id] => 13 [display_name] => Clarity [url] => clarity [description] => Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies. Only available on Howling Abyss. [icon] => Spell_SummonerClarity.png [level] => 1 [cooldown] => 144 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 17 [last_comment_ts] => 2014-06-12 10:13:26 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 40 [display_name] => Heimerdinger [url_str] => heimerdinger [title] => The Revered Inventor [key] => Heimerdinger [description] => It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. By the time he'd completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him. The great academies of Piltover far to the north called to him, daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of Valoran. Heimerdinger has pioneered many new scientific achievements, delving deeper and deeper into the field of techmaturgy, including the development of the now ubiquitous star-rods that light many of the streets of the city-states. However, there is something strange about the Revered Inventor. In his quest to expand knowledge, he underwent an experiment of his own design to allow him to use a greater portion of his brain simultaneously. It most certainly worked, but at an unusual cost - Heimerdinger's brain increased in size. His head changed along with it and now the great scientist looks like a yordle with a giant brain-shaped head. Heimerdinger has turned his attentions to the current state of war on Valoran, however, and works to rectify what he considers is an unacceptable situation. Heimerdinger believes that science is the key to saving the world. Much more, he has rolled up his sleeves and is out to prove this as a member of the League of Legends - most definitely as the League's smartest champion! Science is on the march. Look out! [spotlight_embed_url] => http://www.youtube.com/watch?v=PY2q3aA1NYo [role] => Mage [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 476 [health_increase] => 75 [mana] => 307 [mana_increase] => 65 [movement_speed] => 340 [armor] => 19 [armor_increase] => 3 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.5 [attack_damage_increase] => 3 [critical_strike] => 1.5 [critical_strike_increase] => 0.25 [health_regeneration] => 7 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.09 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.754 [health_18] => 1751 [mana_18] => 987 [movement_speed_18] => 340 [armor_18] => 70 [magic_resistance_18] => 38.5 [attack_damage_18] => 101.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.35 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => *Turret placement can be a deciding factor in a battle. Against most enemies placing clusters of turrets is the best method, but if they have a lot of area of effect abilities your turrets can be destroyed quickly. *Placing turrets in brush can lead to a surprise attack in your favor. [tip_playing_against] => *Work with the players in your lane to bring down Heimerdinger's turrets as soon as he bring them up. They become more effective if they are allowed to cluster. [client_id] => 74 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3734.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27360 [view_count] => 3997318 [comments] => 0 [comment_count] => 10 [votes] => 17 [vote_count] => 25 [community_tier_list_vote_count] => 446 [community_tier_list_score] => 0.547534 [community_tier_list_rank] => 3 [score] => 13 [lastpost_ts] => 2011-04-10 13:43:13 [last_comment_ts] => 2018-02-18 23:29:52 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-10-10 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 822 [champion_id] => 40 [display_name] => Hextech Affinity [unranked_description] => Heimerdinger gains movement speed near allied turrets and turrets he creates. [ranked_description] => Heimerdinger gains 20% movement speed when within 300 range of allied turrets and turrets he creates. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 300 [range_rank_2] => 300 [range_rank_3] => 300 [range_rank_4] => 300 [range_rank_5] => 300 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 197 [champion_id] => 40 [display_name] => H-28G Evolution Turret [unranked_description] => Heimerdinger constructs a turret at the target location. Heimerdinger stores the parts for a new turret periodically and can keep a number in reserve. [ranked_description] => Heimerdinger constructs a turret at the target location. Heimerdinger stores the parts for a new turret every 20 seconds and can keep 3 in reserve. The storage time is affected by cooldown reduction. Turrets feature a short-ranged basic attack which deals {6/9/12/15/18} {0.3} magic damage and a long-ranged laser beam which deals {40/60/80/100/120} {0.55} magic damage in a line. The laser beam is a piercing linear skillshot that fires upon reaching 100% charge. The passive recharge time of the beam is 16 seconds (not affected by cooldown reduction), but this is lowered whenever the turret attacks an enemy as its basic attacks restore {1/2/3/4/5} % of the beam's charge. Nearby turrets gain 20% charge for each Hextech Micro-Rocket (W) that hits a champion and 100% charge if CH-1 Electron Storm Grenade (E) hits a champion (same bonuses apply to ult-empowered W and E casts). Turrets go offline if Heimerdinger is more than 1000 units away. Heimerdinger can have up to 3 turrets constructed at a time. H-28G Evolution Turret Stats: Health: 150 (+25 per champion level)(+5% of ability power from levels 1-8, after which the ratio goes up by 3.5% per level up to 40% of ability power at level 18) [description] => Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units and can level-up, gaining boosted damage and armor. [icon] => /content/spell/312e302e302e37302d37342d3 [cooldown_rank_1] => 1 [cooldown_rank_2] => 1 [cooldown_rank_3] => 1 [cooldown_rank_4] => 1 [cooldown_rank_5] => 1 [cooldown] => 32 [cost_rank_1] => 20 [cost_rank_2] => 20 [cost_rank_3] => 20 [cost_rank_4] => 20 [cost_rank_5] => 20 [cost_type] => mana [attack_range] => 500 [range_rank_1] => 250 [range_rank_2] => 250 [range_rank_3] => 250 [range_rank_4] => 250 [range_rank_5] => 250 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 198 [champion_id] => 40 [display_name] => Hextech Micro-Rockets [unranked_description] => Heimerdinger unleashes a barrage of 5 rockets that converge on the target location and fan beyond it up to a maximum range, each rocket dealing magic damage to the first enemy it hits. [ranked_description] => Heimerdinger unleashes a barrage of 5 rockets that converge on the target location and fan beyond it up to a maximum range, each rocket dealing {60/90/120/150/180} {0.45} magic damage to the first enemy it hits. Enemy champions and neutral monsters that are hit by more than one rocket take 20% magic damage for each rocket beyond the first, up to a maximum of {108/162/216/270/324} {0.81}. Enemy minions take {36/54/72/90/108} {0.45} damage from each rocket. Each rocket that hits an enemy champion grants 20% beam charge to all turrets within 1000 range of the damage (max 100% if all five rockets hit). [description] => Heimerdinger fires a number of Champion seeking missiles, hitting random champions within its super long range. [icon] => /content/spell/312e302e302e37302d37342d3 [cooldown_rank_1] => 11 [cooldown_rank_2] => 10 [cooldown_rank_3] => 9 [cooldown_rank_4] => 8 [cooldown_rank_5] => 7 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 1000 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => W [video_url] => [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-18 00:05:27 ) [3] => Array ( [ability_id] => 199 [champion_id] => 40 [display_name] => CH-2 Electron Storm Grenade [unranked_description] => Heimerdinger hurls a grenade at a targeted location, dealing magic damage and slowing enemies hit by 35% for 2 seconds. Enemies struck directly by the grenade are also stunned for 1.25 seconds. [ranked_description] => Heimerdinger hurls a grenade at a targeted location, dealing {60/100/140/180/220} {0.6} magic damage and slowing enemies hit by 35% for 2 seconds. Enemies struck directly by the grenade are also stunned for 1.25 seconds. If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge. [description] => Heimerdinger lobs a grenade at a location, dealing damage to enemy units / turrets as well as stunning anyone directly hit and blinding surrounding units. [icon] => /content/spell/312e302e302e37302d37342d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 12 [cost_rank_1] => 85 [cost_rank_2] => 85 [cost_rank_3] => 85 [cost_rank_4] => 85 [cost_rank_5] => 85 [cost_type] => mana [attack_range] => 500 [range_rank_1] => 925 [range_rank_2] => 925 [range_rank_3] => 925 [range_rank_4] => 925 [range_rank_5] => 925 [keybind] => E [video_url] => [display_order] => 3 [range_type] => ranged [target_type] => location [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-08 19:51:52 ) [4] => Array ( [ability_id] => 200 [champion_id] => 40 [display_name] => UPGRADE!!! [unranked_description] => Heimerdinger empowers his next basic ability, also making it free to cast. Empowered abilities share the same cooldown as their basic form. Heimerdinger can activate UPGRADE!!! again after 3 seconds of activating it to cancel its effects. Canceling UPGRADE!!! puts it on a 3 second static cooldown. UPGRADE!!! will only go on cooldown if Heimerdinger used an empowered ability. [ranked_description] => Heimerdinger empowers his next basic ability, also making it free to cast. Empowered abilities share the same cooldown as their basic form. Heimerdinger can activate UPGRADE!!! again after 3 seconds of activating it to cancel its effects. Canceling UPGRADE!!! puts it on a 3 second static cooldown. UPGRADE!!! will only go on cooldown if Heimerdinger used an empowered ability. [description] => Passive / Active: Passively increases Cooldown Reduction; in addition increases Heimerdingers and his Evolution Turret's Attack Speeds. Activate to heal and upgrade one of your Evolution Turrets to lvl 2 to gain Ur'Anium Rounds, or lvl 3 to gain Explosive Cartridges. [icon] => /content/spell/312e302e302e37302d37342d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 105 [cooldown_rank_3] => 90 [cooldown_rank_4] => 90 [cooldown_rank_5] => 90 [cooldown] => 60 [cost_rank_1] => 90 [cost_rank_2] => 90 [cost_rank_3] => 90 [cost_rank_4] => 90 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 500 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-02-02 07:37:11 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 74 [mobafire_id] => 40 [name] => Heimerdinger [url] => heimerdinger [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 16 [rankings] => 72 [rankingsCount] => 58 [winRate] => 50 ) ) ) 1
Array ( [display_name] => Ali G [champion_id] => 4 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 6 [1] => 9 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 240 seconds. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) [1] => Array ( [summoner_spell_id] => 9 [client_id] => 13 [display_name] => Clarity [url] => clarity [description] => Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies. Only available on Howling Abyss. [icon] => Spell_SummonerClarity.png [level] => 1 [cooldown] => 144 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 17 [last_comment_ts] => 2014-06-12 10:13:26 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 3 [3] => 3 [4] => 3 [5] => 4 [6] => 3 [7] => 2 [8] => 3 [9] => 1 [10] => 4 [11] => 2 [12] => 1 [13] => 2 [14] => 1 [15] => 4 [16] => 2 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 4 [display_name] => Alistar [url_str] => alistar [title] => The Minotaur [key] => Minotaur [description] => As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders. Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends. "If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that." [spotlight_embed_url] => [role] => Tank [defense_rating] => 9 [magic_rating] => 5 [attack_rating] => 6 [difficulty_rating] => 7 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 2 [health] => 613 [health_increase] => 114 [mana] => 279 [mana_increase] => 33 [movement_speed] => 330 [armor] => 24.4 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.1 [attack_damage_increase] => 3.375 [critical_strike] => 3.5 [critical_strike_increase] => 0.45 [health_regeneration] => 8.7 [health_regeneration_increase] => 0.17 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.851 [health_18] => 2415 [mana_18] => 925 [movement_speed_18] => 330 [armor_18] => 83.9 [magic_resistance_18] => 53.4 [attack_damage_18] => 122.6 [critical_strike_18] => 0 [health_regeneration_18] => 23.1 [mana_regeneration_18] => 22.1 [attack_range_18] => 125 [tip_playing_as] => *Using Pulverize can allow you to establish better positioning for Headbutt. *Innervating Locket with Triumphant Roar allows Allistar to sustain his team's pushes. *Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt. [tip_playing_against] => *Alistar can be a highly disruptive force, but its is sometimes better to ignore him in favor of more fragile targets. *Wit's End can drain Alistar of the mana he requires to sustain his effectiveness. When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him. [client_id] => 12 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3132.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22301 [view_count] => 6736419 [comments] => 3 [comment_count] => 14 [votes] => 12 [vote_count] => 20 [community_tier_list_vote_count] => 446 [community_tier_list_score] => 0.43991 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-01-18 08:51:01 [last_comment_ts] => 2018-08-20 15:11:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 17 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 17 [champion_id] => 4 [display_name] => Triumphant Roar [unranked_description] => Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself and all nearby allied champions. Triumphant Roar instantly procs whenever an epic monster or enemy champion dies. [ranked_description] => Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself for 13 (+7 per level) and all nearby allied champions for twice that amount. Triumphant Roar instantly procs whenever an epic monster or enemy champion dies. Alistar cannot gain stacks for 3 seconds after Triumphant Roar procs. [description] => Alistar deals 20/40/60% additional damage to Turrets. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 18 [champion_id] => 4 [display_name] => Pulverize [unranked_description] => Alistar smashes the ground where he is standing, dealing magic damage to all enemies in the area and tossing them into the air, knocking them up. [ranked_description] => Alistar smashes the ground where he is standing, dealing {60/105/150/195/240} {0.5} magic damage to all enemies in the area and tossing them into the air, knocking them up for 1 second. [description] => Alistar smashes the ground, tossing all nearby enemies into the air. On landing, enemies take damage and are stunned. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 16 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14 [cooldown_rank_5] => 13 [cooldown] => 15 [cost_rank_1] => 65 [cost_rank_2] => 70 [cost_rank_3] => 75 [cost_rank_4] => 80 [cost_rank_5] => 85 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 365 [range_rank_2] => 365 [range_rank_3] => 365 [range_rank_4] => 365 [range_rank_5] => 365 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:16:16 ) [2] => Array ( [ability_id] => 19 [champion_id] => 4 [display_name] => Headbutt [unranked_description] => Alistar rams a target with his head, dealing damage and knocking the target back. [ranked_description] => Alistar dashes to an enemy, taking its position and rams them, dealing {55/110/165/220/275} {0.7} magic damage and knocking them back a distance of 650. [description] => Alistar rams a target with his head, dealing damage and knocking the target back. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 14 [cooldown_rank_2] => 13 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 65 [cost_rank_2] => 70 [cost_rank_3] => 75 [cost_rank_4] => 80 [cost_rank_5] => 85 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-09 11:36:24 ) [3] => Array ( [ability_id] => 20 [champion_id] => 4 [display_name] => Trample [unranked_description] => Alistar tramples the ground for 5 seconds, periodically damaging nearby enemies. Trampling enemy champions for 2.5 seconds causes Alistar's next basic attack to deal bonus magic damage and stun the target. [ranked_description] => Alistar tramples the ground, dealing {100/125/150/175/200} {0.4} damage over 5 seconds to nearby enemies, ticking every 0.5 seconds. Every trample pulse that hits at least one enemy champion grants Alistar 1 Trample stack, capped at 5. At 5 Trample stacks, Alistar's next basic attack against a champion deals 40 (+15 per level) additional magic damage and stuns the target for 1 second. [description] => Alister lets out a commending war cry, instantly restoring health to all nearby friendly units. Can be cast more often if nearby enemies are dying. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 11.5 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10.5 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 275 [range_rank_2] => 275 [range_rank_3] => 275 [range_rank_4] => 275 [range_rank_5] => 275 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-15 00:00:29 ) [4] => Array ( [ability_id] => 21 [champion_id] => 4 [display_name] => Unbreakable Will [unranked_description] => Alistar lets out a wild roar, removing all debuffs on himself and reducing incoming physical and magical damage for the duration. [ranked_description] => On cast, Alistar removes all disables on himself and reduces incoming physical and magic damage by {55/65/75}% for 7 seconds. [description] => Alistar lets out a wild roar, gaining bonus damage, removing all debuffs on himself, and reducing incoming physical and magical damage for the duration. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-16 21:22:35 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 12 [mobafire_id] => 4 [name] => Alistar [url] => alistar [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 15 [rankings] => 63 [rankingsCount] => 41 [winRate] => 51 ) ) ) 1
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League of Legends Build Guide Author Brian_Moorman
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