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About Me
For the Runes
- you can decide your own runes because on what I only use when I'm playing is Full AD runes because Nasus can be tanky because of the Armor and Health items, if I go for tank runes it feels like I'm hitting the opponent with a pillow, so its up to you to decide which one is better my runes or your own preferred runes
- you can decide your own runes because on what I only use when I'm playing is Full AD runes because Nasus can be tanky because of the Armor and Health items, if I go for tank runes it feels like I'm hitting the opponent with a pillow, so its up to you to decide which one is better my runes or your own preferred runes
SOUL EATER(PASSIVE)- In short Life steal 10 / 15 / 20% of Life steal, increases every 6 levels
SIPHONING STRIKE(Q)- ACTIVE: Nasus's next basic attack within 10 seconds gains bonus attack range and deals bonus physical damage.
BONUS PHYSICAL DAMAGE: 30 / 50 / 70 / 90 / 110 (+ 1 damage per Siphoning Strike stack)
If Siphoning Strike kills its target, Nasus permanently gains 3 stacks of Siphoning Strike, doubled to 6 stacks if the victim was a champion, large minion or large monster.
Siphoning Strike resets Nasus's autoattack timer. In short last hit a minion/large monsters/champion in order to gain stacks
WITHER (W)- ACTIVE: Nasus ages the target enemy champion, Slow icon slowing their movement speed by 35%, increasing over 5 seconds, and their attack speed by half the amount for the duration.
SPIRIT FIRE (E)- ACTIVE: Nasus unleashes a spirit flame at the target location, dealing magic damage to enemies in the area. The flame then remains for 5 seconds, dealing magic damage each second to all enemies within and reducing their armor while they remain.
FURY OF THE SANDS (R)- ACTIVE: Nasus empowers himself for 15 seconds, gaining bonus health, increased size and bonus attack range for the duration.
BONUS HEALTH: 300 / 450 / 600 health
While Nasus is empowered, he deals magic damage to all enemies around him each second, capped at 240, and gains bonus attack damage equal to 6.375% of the damage dealt, up to a maximum of 300 bonus AD.
SIPHONING STRIKE(Q)- ACTIVE: Nasus's next basic attack within 10 seconds gains bonus attack range and deals bonus physical damage.
BONUS PHYSICAL DAMAGE: 30 / 50 / 70 / 90 / 110 (+ 1 damage per Siphoning Strike stack)
If Siphoning Strike kills its target, Nasus permanently gains 3 stacks of Siphoning Strike, doubled to 6 stacks if the victim was a champion, large minion or large monster.
Siphoning Strike resets Nasus's autoattack timer. In short last hit a minion/large monsters/champion in order to gain stacks
WITHER (W)- ACTIVE: Nasus ages the target enemy champion, Slow icon slowing their movement speed by 35%, increasing over 5 seconds, and their attack speed by half the amount for the duration.
SPIRIT FIRE (E)- ACTIVE: Nasus unleashes a spirit flame at the target location, dealing magic damage to enemies in the area. The flame then remains for 5 seconds, dealing magic damage each second to all enemies within and reducing their armor while they remain.
FURY OF THE SANDS (R)- ACTIVE: Nasus empowers himself for 15 seconds, gaining bonus health, increased size and bonus attack range for the duration.
BONUS HEALTH: 300 / 450 / 600 health
While Nasus is empowered, he deals magic damage to all enemies around him each second, capped at 240, and gains bonus attack damage equal to 6.375% of the damage dealt, up to a maximum of 300 bonus AD.
Nasus is a Tank/Fighter champion but not very tanky like Ammumu and Garen more like semi-tank, also can be a AP champion but doesn't last long enough during clash. don't use Nasus for support because of the stack that you need, for the mid, if their mid is Yasuo or Zed maybe yes, if you know how to counter them then its ok, use Mercurial or Zhonya's for their ULT.
First of all, befoer ganking, ask your teammates if the bushes are warded, then let your opponents advance to your turret then go for the gank, do you know why I said "let them advance to the turret", so that you and your teammates have enough time and space to chase your opponents, ADC first before support (same gank top and mid, but its a little tricky for the mid to gank, because mid has many escape routes so the mid laner should really help. And the kill to your teammates if they can and if they don't JUST DO IT
Stay chill while playing
If someone on your team can't kill an opponent and keeps feeding them like a baby, encourage them to stay chill,relax and don't be greedy and let them play relax and not being angry, also don't trash talk it will affect the game of your teammates, they might think that their the worst teammates, this causes AFK,Feeding off the enemy and doesn't help during team clash, so go easy on them.
If someone on your team can't kill an opponent and keeps feeding them like a baby, encourage them to stay chill,relax and don't be greedy and let them play relax and not being angry, also don't trash talk it will affect the game of your teammates, they might think that their the worst teammates, this causes AFK,Feeding off the enemy and doesn't help during team clash, so go easy on them.
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