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Runes: Standard
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Threats & Synergies
Braum
Braum is very tanky in early game and he can protect his ADC a lot. He will deny most of your engages and use them to counter attack. Stay safe in lane and wait for teamfights.
Xayah
You both benefit from eachothers abilities and Xayah also has insane damage and survivability. Paired with Rakan, a good engage with CC they make up the perfect botlane.
Xayah
You both benefit from eachothers abilities and Xayah also has insane damage and survivability. Paired with Rakan, a good engage with CC they make up the perfect botlane.
Champion Build Guide
+High Mobility
+High CC
+Very good Engages
+Decent Damage and Sustain in lane
Rakan is a very solid and strong champion that has everything a Support needs. He is picked up a lot in competitive/pro play and also generally.
Cons:
-Hard to master
-Requires good follow up from your teammates
While Rakan is very strong, he does require decent teammates to work with as he doesn't have a lot of damage himself and needs his teammates to do that for him.
Aftershock: Increases your armor/magic resist and deals a little bit of damage to nearby enemies after immobilizing them. This is a very good rune if you want to be a bit more tanky and survive more enemy attacks.
Font of Life: After immobilizing an enemy, your teammates heal for attacking that target. Grants more sustain to your allies.
Demolish: After standing near an enemy tower for a few seconds, your next attack on it will deal increased damage. Good for improving your snowball in lane and destroying towers more easily.
Conditioning: Increases your armor/magic resist after 10 minutes. Great for being more tanky and increases your survivability.
Bone Plating: After taking damage, the next few attacks used on you from that source deal less damage. Good for being more tanky in lane and being less punishable.
Unflinching: Increases your Tenacity for every ability and summoner spell on cooldown. Very useful for reducing the duration of the enemies' CC and being more mobile.
Presence of Mind: When taking down an enemy, refund a percentage of your max. Mana and increase your maximum mana by 100 (Max 500).
Legend Tenacity: Increases your Tenacity for every takedown you get. Great for being more mobile.
Ghost Poro: After your wards die, they remain for another minute or untill an enemy walks by. This is useful for having deep wards or warding when you're losing as it can be more dangerous to walk into the jungle but with a Ghost Poro this can be easier.
Ultimate Hunter: Reduces your ultimate's cooldown depending on how many enemies you've taken down.
Fey Feathers [Passive]
Grants Rakan an HP shield. Damaging an enemy reduces the cooldown.
[Lovers Leap]: (Only available with Xayah) When recalling near Xayah, your recall timer is reduced depending on how much time is left on Xayah's recall. For this ability to work, both Xayah and Rakan have to be recalling. Also works the other way.
Gleaming Quill [Q]
Rakan flings a magical feather that deals magical damage to enemies. If it hits an enemy champion or epic monster, Rakan and nearby allies heals after a few seconds. If Rakan is near an ally, they both heal instantly.
Grand Entrance [W]
Rakan dashes to a location, after a few seconds he deals magical damage to every enemy near him and knocks them up for 1 second.
Battle Dance [E]
Rakan dashes to an ally granting them an HP shield, this can be used twice. If used on Xayah, the range is increased slightly.
The Quickness [R]
Rakan gains movement speed for a short duration. During that time, touching enemies charms them and deals magical damage to them.
Boots of Mobility
Standard Boots for most supports. Grants a lot of flat movement speed when out of combat. Take these boots when you want to roam a lot and can't really decide on the other boots because of matchups. These boots are also cheap so they can be bought when you don't have a lot of gold on the first recall.
Mercury's Treads
Grants MR and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 30%. These boots are great for when the enemy has a lot of CC and AP. They help you survive in certain matchups (For example: Thresh).
Ninja Tabi
Provides armor and reduces 12% of the damage you take from basic attacks. Take these boots if the enemy team has a lot of AD or a lot of champion that use basic attacks (For example: Master Yi, Aphelios etc).
Athene's Unholy Grail
Grants MR, CDR and AP. Fills up by dealing damage to enemies. Depending on how much damage dealt, heals the next ally you heal or shield. This Item also increases your heal and shield power by 10%.
Ardent Censer
Increases your AP, grants CDR and movement speed. When healing or shielding an ally, increase theirs and your own attack speed and deal bonus magical damage on hit. This Item also increases your heal and shield power by 10%.
Mikael's Crucible
Provides Magic Resist, Mana Regen and CDR. When used on yourself or an ally, it instantly removes all stuns, roots, taunts, fears, charms, silences and slows aswell as granting 2 seconds of slow immunity. If it successfully cleanses an effect, the target gains increased movement speed. This Item also increases your heal and shield power by 20%.
Redemption
Grants Health and CDR. When used, it reveals an area for 3 seconds, after a short time a beam of light strikes the ground healing allies and dealing true damage on enemies. This Item also grants 10% heal and shield power. The healing is increased by 3x your heal and shield power, so with all the other heal and shield power items you will heal over 1k health on a single person in late game.
Check out my Youtube and Twitch channels if you want to learn more about Supports.
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