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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Martial Poise (PASSIVE)
Kalista Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Draven
Draven has a ridiculous amount of damage. Try not to trade with him, play safe even if you miss some cs, wait for jungle ganks.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Pros
+ Can save his ally with Fate's Call from death and CC
+ Great kiting and chasing
+ Awesome teamfight Champion
+ Can jump over thin walls
+ Easy farming with Rend
Cons
- Bad 1v1 Champion
- Requires experience and good mechanics
Flash is a must have for Kalista. Remember, to try to use it defensively, not offensively.
Heal is the standard 2. summoner spell for all adc's. You should try to use it at the last possible moment,so you don't waste it on accident.
Teleport is a alternative 2. summoner spell. You can use it with Kalista's Fate's Call, so Kalista and her binded ally are teleporting together with just 1 summoner spell. Most players don't know about this trick and don't back up when they see Kalista teleporting. Remember to do this fast or it doesn't work.
Some people take Cleanse as their 2. summoner spell against heavy CC teams instead of building QSS early. It is viable, but I don't recommend it because you can cleanse more stuff with QSS than with Cleanse and it is a wasted 2. summoner spell in my opinion.
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