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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction






If you're looking for a champion that can lane, jungle, or be an all-around good choice on your team composition, do not hesitate on picking


In this guide, I will teach you all you need to know to be successful as

Pros:
Tanky
Ability to jungle
Crowd Control (via
Blazing Stampede)
Can be build AP hybrid or AD
Strong laner
Cons:
Ability to be kited (no form of range)
The lack of range is
Udyr's only true solid con. If your team has no range, you might not want to consider playing
Udyr, because he has none as well and is prone to being kited by very good ranged champions with a slow such as
Ashe
I would also take in consideration the fact that you are very prone to crowd control yourself, because you need to get those stuns off to be able to initiate. But, same could be said for any champion in the League. So I remain only listing the solid con.
Tanky
Ability to jungle
Crowd Control (via

Can be build AP hybrid or AD
Strong laner
Cons:
Ability to be kited (no form of range)
The lack of range is



I would also take in consideration the fact that you are very prone to crowd control yourself, because you need to get those stuns off to be able to initiate. But, same could be said for any champion in the League. So I remain only listing the solid con.

~This spell is great for not only spell spam, but it helps in jungling, and raising your dodge chance to make you stronger in 1v1. When used with dodge runes, this spell is amazing. One of my more favored passives in the game. Dodge can also help you move around the jungle faster, from dodging jungle creep's hits.

Persistent effect: Udyr's attack speed is increased.
Cooldown: 6 seconds.
Level Progression:
Cost: 55 / 50 / 45 / 40 / 35 Mana
Magic Damage: 30 / 80 / 130 / 180 / 230 (+1.5 per attack damage)
Persistent Attack Speed Bonus: 20 / 25 / 30 / 35 / 40 %
Activation Attack Speed Bonus: 15 / 20 / 25 / 30 / 35 %
~This makes



Persistent effect: Udyr's attacks cannot crit, but they restore a percentage of his damage as health and mana.
Cooldown: 6 seconds
Level Progression:
Cost: 55 / 50 / 45 / 40 / 35 Mana
Shield Strength: 60 / 100 / 140 / 180 / 220 (+0.5 per ability power)
Damage to Health Restored Ratio: 12 / 14 / 16 / 18 / 20 %
Damage to Mana Restored Ratio: 9 / 10.5 / 12 / 13.5 / 15 %
~ This is what gives him the ability to not only jungle, but makes him very strong in the laning phase due to the massive lifesteal based on damage as well as the shield active. Generally, when 1v1'ing an opponent, you will switch from your primary damage stance you've chosen (either phoenix or tiger) back to turtle to absorb damage and deal it, as well as increasing attack speed and dodge thanks to your passive. This is why spellspam is key on


Persistent effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect can only occur once every 6 seconds on the same target.
Cooldown: 6 seconds
Level Progression:
Cost: 55 / 50 / 45 / 40 / 35 Mana
Movement Speed Bonus: 15 / 18 / 21 / 24 / 27 %
Movement Speed Duration: 2 / 2.5 / 3 / 3.5 / 4 seconds
~ This is what gives you your ability to stun people all around you in a teamfight, you are also able to stun the same target once every 6 seconds. This can stop people from chasing you, or people from running from you. Spamming this stance makes you one of the more faster champions in the game.

Persistent effect: Every third attack, Udyr engulfs the enemies in front of him in flames, dealing magic damage.
Cooldown: 6 seconds
Level Progression:
Cost: 55 / 50 / 45 / 40 / 35 Mana
Activation's Magic Damage Per Wave: 15 / 25 / 35 / 45 / 55 (+0.25 per ability power)
Bonus Ability Power: 16 / 24 / 32 / 40 / 48
Bonus Attack Damage: 8 / 12 / 16 / 20 / 24
Magic Damage Per Third Attack: 40 / 80 / 120 / 160 / 200 (+0.25 per ability power)
~This is what simply makes




Masteries are very subject to player preference, but many people do some form of the Utility mastery tree to be able to keep up the spell spam and mana that
Udyr needs so greatly.
I'll list some of the popular ones that many players do on
Udyr.
(Will update with pictures soon)
0/14/16 (laning + defense and utility)
1/14/15 (smite mastery + defense and utility)
Generally, in any mastery setup for udyr, you will want 9 in the defense tree down to the nimbleness point, due to his natural ability to dodge whenever spamming a spell.

I'll list some of the popular ones that many players do on

(Will update with pictures soon)
0/14/16 (laning + defense and utility)
1/14/15 (smite mastery + defense and utility)
Generally, in any mastery setup for udyr, you will want 9 in the defense tree down to the nimbleness point, due to his natural ability to dodge whenever spamming a spell.








Any other spells I honestly would not recommend.
I will be updating this soon, however, you should never go by a 'cookie cutter' build and just build something because someone says so. Build your items according to the enemy team, to counter them.
Until I completely finish revamping, I will add two setups for udyr.
The build on the left, is for
Wilding Claw jungle udyr.
The build on the right, is for laning udyr.
Yet I stress again, this guide is nowhere near completion, I will be working on it daily until it is finished.
Until I completely finish revamping, I will add two setups for udyr.
The build on the left, is for

The build on the right, is for laning udyr.
Yet I stress again, this guide is nowhere near completion, I will be working on it daily until it is finished.
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